Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Star Wars: The Old Republic – State of the Game

STAR WARS: The Old Republic > English > General Discussion
Star Wars: The Old Republic – State of the Game
First BioWare Post First BioWare Post

Sindorin's Avatar

11.07.2012 , 01:13 PM | #231
You obviously haven't listed on point 3: you're now saying this fall, and not November. It's still too slow.

Masta-Blasta - Vanguard

Sindorin - Assassin

rega's Avatar

11.07.2012 , 01:13 PM | #232
i waited over 3 years for this game to be released and when it was you messed up the servers that badly I left after just 1 day. now I have been back 2 weeks just after 1.4 was released and I am running into nothing but bugs and game freezes even when I log out the game my computer freezes up on me ? at the moment im considering returning to world of warcraft again. yes that game has bugs as well and the content is just getting worse with the release of the new pandaria expansion but atleast it is playable.
2% persperation 10% inspiration 18% infatuation 20% luck and 50% drunk
Let them hate, so long as they fear

Eightus's Avatar

11.07.2012 , 01:36 PM | #233
Quote: Originally Posted by Deewe View Post
Hello Sir,

first thanks for stepping in.

Then if I had to write one sentence about your whole blog, you are either delusional, misinformed or have no clue at all at what makes a good MMO and what are the players expectations. Regarding your position I tend to think you are fully aware of all the above but voluntarily forgetting it.

Now specifically about your three main points. As mentioned by others:
  1. The game in it's actual state isn't awesome. From the low performance of the engine to the lack of basic and commonly expected MMO features, to major design flaws, SWTOR has a lower standard than others available MMO and isn't evenly polished.
  2. We all know the subscription fee was and still will be driving away people, because the quality isn't up to the asked price. BTW your F2P model is broken in its fundations.
  3. The frequency of the game update is indeed too slow especially compared to others studios like Trion. Sadly you already failed at keeping up to your promise to deliver new content every 4-6 weeks. Furthermore the size of the content looks very thin compared to games like DDO, LotRo, Rift and so on.

Please allow me to go further. Whatever good is James Ohlen at managing projects, regarding how poorly he did in all the interviews and isn't regarded as the most talented producer, (from a player perspective), you might want not to mention him.

In your 3 chosen topics I saw none addressing the most important one being the communication between the players and the devs. Let me mention that as long as you'll keep with your actual way you're not going to deliver.
You have to implement a two way communication. Have the devs step in into the suggestion/PvP/Class... forums and discuss in a two way direction with the players. Don't forget there are also very talented people playing this game.

The best advice you should follow is simply fix your communication. And if you don't have any ideas about it, just copy what Trion is doing. Then proceed to the game issues.

Let's talk about the F2P model we're seeing on the PTS server, mind you?

In short, if you go live as is you're going to dig deeper SWTOR grave and write your name on the tombstone on top of it.

What you guys are thinking when doing things like making people pay for:
  • More slot bars: when others F2P MMO have UI addons for free
  • Unify gear color: when others F2P MMO have gear dyes for free
  • Hide head slot: F2P MMO have hide back, shoulder, gloves... for free
  • Prevent basic features like /who, emotes, use recall features...

Do you really think you're going to milk 3 million of players with that?
I can assure you, even the TOR vets won't come back when they'll see how limited they are.
Especially when they'll realise there's so few new content!
You are pretty well versed in the NGE fiasco and let's be realistic here: you won't earn more paying customers than what you had before with this F2P model. Don't make the same mistake twice, please.

Actually the main issue with your F2P model is that you request people not to pay for the content but for the tools required to enjoy it. Seems to me you are aiming sideways...

BTW I heard when you stated about delivering content faster and focusing less on V.O. content.
It's understandable but MMO wide, the V.O. story is what makes your game different than others.
And in the other fields you have less than them.

Anyway best luck to making the game better.
As a player it's all that matters.

Pretty much agree on everything he said. Also address issues such as,

-Chapter 4 of the class stories
-Same gender romances
-improving end game content(adding mini games such as gambling)
-reduce the number of bugs being released with every new patch you put out.

And please stop pretending that the game is awesome and that everything is alright , because the game clearly needs some improvements.

kosiah's Avatar

11.07.2012 , 01:49 PM | #234
People stopped subscribing when they finished the content. If you gave them new content, they'd come back. Please hire some people, get some kind of budget and make some new content. Other games do it with far fewer resources. It's not that complicated.
Kosiah, P'ink, Mekk, Veiny etc.
The Jin Legacy

CelCawdro's Avatar

11.07.2012 , 02:25 PM | #235
Quote: Originally Posted by Aubrac View Post
No, I don't think you understand. Many people choose a PvE server because they DO NOT ENJOY PvP! It doesn't matter that it may take 20 seconds. It doesn't matter that you may be able to go in there and not see a soul. The fact is that Bioware put a required component for content that is supposed to be for everyone in an area that will flag you for PvP when you don't desire to participate in PvP. Up until now, every player could just avoid the Outlaw's Den and never look back. Now you must enter the area if you wish to experience the new content that is marketed as being for fans of KoTOR and like minds.

Why give people a choice of what server type to choose if you're going to force them to flag for PvP if they want to experience the available content?

There's already a large thread on this topic and I won't derail this thread any longer. I've expressed my opinion about Bioware's seemingly "out of touch" approach to player's desires and choices so I'll leave it at that.
And I chose a PvP server because I don't enjoy PvE. You don't see me threatening to quit because that gameplay style is "forced" upon me time and time again.

Xarlelso's Avatar

11.07.2012 , 02:34 PM | #236
Quote: Originally Posted by NickM View Post
I have to ask about the super secret space project as well. Does it even still exist?
This is like double secret probation..
Rouge LVL 50 Commando Medic
LVL 50 Sniper

MadHobbit's Avatar

11.07.2012 , 03:01 PM | #237
well for me it is not the 15 per month I subbed for 8.5+ years to City of Heroes.For me it is in part the community,In this game i have yet to find the same type of community of players. My big complaint of the game is the class content,First let me say I ENJOY the content for the JC and BH , I am running a shadow and a Merc, Now after I finish the class storylines,I do NOT want to do them again ,as if I did the JC as a sage,it would just be the same storyline like watching a remake of a classic movie,that may be ok but not as fun as the original. Total Recall comes to mind.I know this would be a LOT of work,but it would be nice to have a story line that plays more to the strengths of the sub class,and then have one that is playing to the strengths of the shadow. on a couple of the maps/missions I played my shadow a bit sneaky. and snuck into the area of the last boss/item,but they would not spawn until I went back and attacked a few mobs along the way. It would have been nice to get some bonus as a shadow sneaking to the end of the mission instead of Tanking to it.

Cupelixx's Avatar

11.07.2012 , 03:27 PM | #238
So somehow your team of "hundreds of QA testers" missed the fact that crippling performance bugs existed in 1.4? There's no way. This game is nowhere near where you or the rest of the team think it is. That's why we're down to a handful of servers while population continues to drop. Even with the sketchy record of Star Wars games in general, I never expected this level of failure from something Star Wars and especially with the name Bioware on it.

Game-breaking performance bugs at launch were blamed on the players. Dev/support/CM communication was (and still is) piss-poor. New bugs are constantly introduced and go unfixed for months. The game has gone f2p, suffered multiple losses of staff, yet we're still given some Kool-Aid about how great the game is doing and how new content will come every 6 weeks. People are extremely bitter and tired of "Soon. Maybe."

Denial: not just a river in Egypt any more. I've said this before and I'll say it again. If you guys keep pretending that everything is hunky-dory, this project will go down in history as the biggest, most complicated, most expensive gaming failure of all time. We all know how Warhammer Online turned out. I don't know why you felt compelled to add that to your post. Maybe it's no secret why this game is failing too.

In closing, I would suggest a career change. If the people running this thing are as passionate on MMOs has been suggested, I can't even imagine how bad things would be if they stopped giving a rats @ss. The people running the show have shown that they're not gamers. They're not passionate and don't care. I was going to suggest a job in politics, but you're not really any good at lying either.

Why am I still here then? I still believe in the right hands this game could become everything that was promised and more. I have been burned over and over but I will at least bave my say and tell it like it is. But go ahead and censor me, I know the truth hurts.

RJMazz's Avatar

11.07.2012 , 04:12 PM | #239
When is BioWare going to learn that it was not the subscription that was driving players away, but that the quality of the game produced wasn't worth wasting 60$ + 15$ every month?


Lord_Ravenhurst's Avatar

11.07.2012 , 04:22 PM | #240
Quote: Originally Posted by RJMazz View Post
When is BioWare going to learn that it was not the subscription that was driving players away, but that the quality of the game produced wasn't worth wasting 60$ + 15$ every month?

Who knows.. perhaps the majority put into the unsubscriber box "I can´t afford paying 15$ a month".
Although, the "Unsubscriber´s thread" speaks a different language, right?

I don´t know. When I left the first time I said I´ll be back when they add a Space Sim and more open worlds like in SWG.
Now I´m back for finishing another class story, but that certainly won´t take forever. Another month maybe.

Regarding "The game is awesome" - well it has some awesome aspects and some highlight moments, but it´s far from "overall awesome". It has awesome potential, yes. It could be really awesome if they read the suggestion box and find out about the 10 most requested things, so.. maybe "awesome" after the first expansion/revamp.

Ilum: not awesome
Rail shooter instead of JTL: not awesome
No day night change, time frozen planets, 2006 graphics: not awesome

I tell you when I will think the game is awesome:
JTL/ Star Citizen like Space Expansion
Minigames like Nar Shaddaa casino, Pazaak, Swoop Racing
Vehicle Ground combat
10 warzones
DX 11, tesselation, high res textures, 64 bit multithread client
Day/NIght change on planets and dynamic events and a NPC population
No more exhaustion zones, no more corridor planet layout

Get to work and MAKE it awesome, then people will pay ANY price