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Why was the DvsL event a one time thing only?

STAR WARS: The Old Republic > English > General Discussion
Why was the DvsL event a one time thing only?

Stradlin's Avatar


Stradlin
09.19.2019 , 05:55 AM | #1
I'm speaking of this thing:
http://dulfy.net/2016/06/28/swtor-da...ent-checklist/


In DvsL event, II think they almost had it. It felt like two steps away from being a pretty novel take on delivering rather low cost long term content for an MMO. Even first time around, the whole event basically offered all the bells and whistles seasonal content in Diablo 3 has. Little more polish and thought and DvsL could be seen as the " end game" , or as an interesting alternative to the end game. It shouldn't be something that happened three years back. It should be something that just launched its season 5 or something.

.Apparently, it was only used to promote the current DvsL bacground sim that literally nobody cares about at all. Its like using a ferrari to promote the nice light that goes on when opening the glovebox.
:

Deshiel's Avatar


Deshiel
09.19.2019 , 07:56 AM | #2
Quote: Originally Posted by Stradlin View Post
I'm speaking of this thing:
http://dulfy.net/2016/06/28/swtor-da...ent-checklist/


In DvsL event, II think they almost had it. It felt like two steps away from being a pretty novel take on delivering rather low cost long term content for an MMO. Even first time around, the whole event basically offered all the bells and whistles seasonal content in Diablo 3 has. Little more polish and thought and DvsL could be seen as the " end game" , or as an interesting alternative to the end game. It shouldn't be something that happened three years back. It should be something that just launched its season 5 or something.

.Apparently, it was only used to promote the current DvsL bacground sim that literally nobody cares about at all. Its like using a ferrari to promote the nice light that goes on when opening the glovebox.
They said on one of the devstreams that they want to bring it back but differently and that they have yet to settle on how.

Stradlin's Avatar


Stradlin
09.19.2019 , 08:15 AM | #3
I'm glad to hear that! Their vantaghe point seems needless tho; its not like the first go had been some messy clusterhump at all. It worked just as it should and was perfectly fine as it was.

Even at first go, DvsL already had the functionality comparable to seasons in Diablo 3..Which I think are widely regarded as a pretty good mechanic to invrease the longevity of game content.

Just little bit more creativity with various gimmicky objectives included and we're golden.
:

SteveTheCynic's Avatar


SteveTheCynic
09.19.2019 , 09:35 AM | #4
Quote: Originally Posted by Stradlin View Post
I'm glad to hear that! Their vantaghe point seems needless tho; ts not like the 1st go had been some messy clusterhump at all. It worked just as it should and was perfectly fine as it was.
A rerun of the previous event in its original state would be ridiculous for at least two reasons:
* It was based on creating new characters, and many people are well over the maximum number of characters allowed.
* It was based on max-level being 65 and end-of-story being Chapter XVI of KotFE.

The second isn't conceptually hard to resolve - just change the "a character to 65 objective to "a character to 75"(1), and require completion of KotFE/ET, the Traitor Arc, JUS, and Onslaught, and then add the newer flashpoints to the list(s) of FPs you must run. Adding Gods and Dxun to the Ops requirement might cause stress, though.

Resolving the first will be a real problem. It's theoretically possible for a pre-merge player to now have about 200 characters (maybe more) on one of the US servers, and 120 or so on the other servers. The maximum unlockable number of characters is 100 per server, and that player with 200 would have an effective limit of only about 60-70 on that server, and thus be unable to create new characters.

EDIT: footnote:
(1) It's not going to happen before 6.0 drops, so max level will be at least 75.
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Batwer's Avatar


Batwer
09.19.2019 , 10:33 AM | #5
Since we know how long BW needs to create an event, I would not expect it before 2025.
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JediQuaker's Avatar


JediQuaker
09.19.2019 , 10:35 AM | #6
Quote: Originally Posted by SteveTheCynic View Post
It was based on creating new characters, and many people are well over the maximum number of characters allowed.
I'm aware that there is a number of people who, because of the merger, have too many characters already, but I doubt that it's a large number.
An easy solution would be to give people (subs) 2 free "start at level 1" character slots. The slots could be time limited for use only during the event (but, no, the characters would not be deleted afterwards).
Or, those with too many characters could simply be SOL.
Quote:
It was based on max-level being 65 and end-of-story being Chapter XVI of KotFE.
The max level needed for a DvsL event is purely arbitrary - it could be "take a character to level 50" if they wanted.
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casirabit's Avatar


casirabit
09.19.2019 , 12:34 PM | #7
There was also the problem having to run the flashpoints/operations again when some had already got the achievement for xx amount and really didn't want to rerun those again on a newly made alt (which is again another headache)
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Lhancelot's Avatar


Lhancelot
09.19.2019 , 12:50 PM | #8
To OP, I agree they ought to run the event again for new players and old who were forced off the game due to BW's awful game design choices who happened to miss this one time event while regaining their sanity with a much needed break.

But! Luckily we can experience RakGhoul events endlessly and other equally old and stale events. They probably lost the coding for it or something because it's hard to believe they wouldn't cycle it at least once a year for people who did miss it.
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Balameb's Avatar


Balameb
09.19.2019 , 01:12 PM | #9
I think the event should be repeated but with different objectives. If its all the "same" (or just adjusted to current level) it will just be a new cicle of the same thing.
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DavidAtkinson's Avatar


DavidAtkinson
09.19.2019 , 01:19 PM | #10
Quote: Originally Posted by Stradlin View Post
I'm speaking of this thing:
http://dulfy.net/2016/06/28/swtor-da...ent-checklist/


In DvsL event, II think they almost had it. It felt like two steps away from being a pretty novel take on delivering rather low cost long term content for an MMO. Even first time around, the whole event basically offered all the bells and whistles seasonal content in Diablo 3 has. Little more polish and thought and DvsL could be seen as the " end game" , or as an interesting alternative to the end game. It shouldn't be something that happened three years back. It should be something that just launched its season 5 or something.

.Apparently, it was only used to promote the current DvsL bacground sim that literally nobody cares about at all. Its like using a ferrari to promote the nice light that goes on when opening the glovebox.
It was meant to give incentive for players to replay the class stories and old content all over again while receiving very nice rewards..
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