Teaure Posted August 29, 2018 Share Posted August 29, 2018 It's funny. I replaced the lamp with another one. Elevator worked. I restored the lamp back -- elevator did not work. I changed X-coordinates of the lamp. Now elevator works again. What a hell is going on? =)) Link to comment Share on other sites More sharing options...
Xina_LA Posted August 29, 2018 Share Posted August 29, 2018 Something to do with the deco LOS system, perhaps? Just a wild guess. Link to comment Share on other sites More sharing options...
JediBoadicea Posted August 30, 2018 Share Posted August 30, 2018 Just in case it helps whoever on the dev team is investigating this: After reading other comments in this thread, I was able to access my Manaan Rooftop Garden level again by moving the rug in that last section of hallway in the Entrance zone (the one where the lift is located). Removing the rug deco entirely worked, but it also worked to move the rug exactly -19 ticks on the Y Offset (away from the lift). I did this with the Corellian Rug. Note that it worked at -20 as well, but -18 or less made the rooftop inaccessible again. Goodness only knows why this should be a problem (especially since I have other decos placed much closer to the elevator in that area with no trouble), but hopefully the detail helps. Link to comment Share on other sites More sharing options...
DragonArt Posted August 30, 2018 Share Posted August 30, 2018 (edited) Thank you!!!!!! Edited August 30, 2018 by DragonArt Link to comment Share on other sites More sharing options...
Adric_the_Red Posted August 30, 2018 Share Posted August 30, 2018 (edited) Removed the rug (Simple Merchant's Rug) from hook nearest elevator. Still no Rooftop Garden access. Put it back and slid it to -19 on the Y axis (away from the elevator), still no Rooftop access. Removed the "Basic Ceiling Light (Yellow)" from the Large Ceiling hook nearest the elevator, with rug still slid back from the elevator, and elevator worked. Slid rug back to "0" position, and elevator failed again. PIcked up the rug entirely, with light still removed, and elevator again worked. Placed an Ornate Merchant's Rug (the little brown postage-stamp sized one) on the floor hook, in its "default" position, and the elevator still worked properly. (Didn't bother to try sliding it closer to the elevator). Tried a variety of other decos in the ceiling hook, and elevator still worked. Put the Basic Ceiling Light back up, and elevator failed again. Went back to one of the "working" decos, the Czerka Ceiling Light, but rotated it 90 degrees, to better align with the hallway, and elevator again failed. I then slid the light back to 20 on the Y axis (away from the elevator, apparently the Y axis + and - on the ceiling is opposite what it is on the floor) and the elevator worked again. Tried moving it closer and found that at Y 7 the elevator worked, but at 6 or less it failed. Also found that the slider refused to stay put at various positions. Put it at 10, exited Edit mode, entered Edit mode again, slider was at 9. Put it at 5, exit Edit mode, enter Edit Mode again, it was at 4. Set it to 6, it stayed there, likewise at 7. So something about the combination of ceiling and floor covering decos, possibly further tied to certain specific decorations and their positions and/or orientations, is interfering with the elevator transporting characters to the Rooftop Garden. And after all that, it seems the only thing that's changed, besides the wonky elevator, is they increased the number of hooks we need to use to get the place "fully decorated", without opening up any more space in which to put 150 more decos. So now I have to decide if I really want to clutter the place up even more to get it back to 100%, or just leave it as is. Edited August 30, 2018 by Adric_the_Red Link to comment Share on other sites More sharing options...
tuulem Posted August 31, 2018 Author Share Posted August 31, 2018 And after all that, it seems the only thing that's changed, besides the wonky elevator, is they increased the number of hooks we need to use to get the place "fully decorated", without opening up any more space in which to put 150 more decos. So now I have to decide if I really want to clutter the place up even more to get it back to 100%, or just leave it as is. Load up on basic metal chairs. Find unused medium/medium narrow hooks near walls/pillars, convert them to small ones. Stick a chair down and shove it in the wall. Can also stick pets under the fountain edges, pets/chairs under bigger decorations. Hell, I've even managed to get two identical decos stacked on top of eachother by a cunning use of small hooks. Link to comment Share on other sites More sharing options...
Adric_the_Red Posted August 31, 2018 Share Posted August 31, 2018 Yeah, I already have more than one "House of Chairs". Plus a fairly large "used speeder lot" in another SH.. I'd like to avoid making more of them, if I can. Link to comment Share on other sites More sharing options...
Rol_Khavos Posted September 1, 2018 Share Posted September 1, 2018 Yeah, I already have more than one "House of Chairs". Plus a fairly large "used speeder lot" in another SH.. I'd like to avoid making more of them, if I can. Why would you need it? The amount of hook usage isn't tied to anything I know of now, is it? Link to comment Share on other sites More sharing options...
AntoonHell Posted September 5, 2018 Share Posted September 5, 2018 (edited) i have the same isue with the rooftop room and the extra hook on manaan i don't understand why they added more hooks on Manaan i think there is a conection to the extra hooks and that we can't enter the rooftop room :mad: Edited September 5, 2018 by AntoonHell Link to comment Share on other sites More sharing options...
Adric_the_Red Posted September 6, 2018 Share Posted September 6, 2018 Why would you need it? The amount of hook usage isn't tied to anything I know of now, is it?Nothing "important", no. But the % completion affects your "prestige" score for the SH, which in turn affects how high it appears on the list on the SH terminal. Which makes it easier for other people to find and visit, if you have your SH set to "public". Mostly, I just figured if they increased the number of hooks you need to use to get to 100% completion, they maybe increased the actual space available to put them in, and was disappointed they didn't. Like, I dunno, maybe adding some connection to the "landing pad" area where the Starship hook is. Link to comment Share on other sites More sharing options...
Batwer Posted September 8, 2018 Share Posted September 8, 2018 By the way, the scrap is still faulty. Can not be that such a small mistake takes so long. :mad: Link to comment Share on other sites More sharing options...
Dev Post EricMusco Posted September 11, 2018 Dev Post Share Posted September 11, 2018 Hey folks, This is planned to be addressed in 5.9.3! Thanks. -eric Link to comment Share on other sites More sharing options...
PennyAnn Posted September 11, 2018 Share Posted September 11, 2018 Hey folks, This is planned to be addressed in 5.9.3! Thanks. -eric @Eric - Can you kindly give us some more info about this? Namely, related to the sudden extra hooks added to the SH, are we going to lose those once the access to the Rooftop is fixed? Were those extra slots intentional? For those of us who have filled those slots (because our OCD dislikes less than 100% completion), what happens if they were not intended and go away with the elevator fix? These are other issues that have been mentioned/asked alongside this bug that have yet to be addressed. Thanks in advance. . Link to comment Share on other sites More sharing options...
Felon Posted September 13, 2018 Share Posted September 13, 2018 Still can not access roof after today's patch (9/13/18). Link to comment Share on other sites More sharing options...
Adric_the_Red Posted September 13, 2018 Share Posted September 13, 2018 Still can not access roof after today's patch (9/13/18).Read Musco's post again:Hey folks, This is planned to be addressed in 5.9.3! Thanks. -eric Today's patch was 5.9.2b. Link to comment Share on other sites More sharing options...
JephosMispir Posted September 15, 2018 Share Posted September 15, 2018 This just happened to me for the first time today. I was able to solve it by removing the item in the small hook above the elevator on the entrance floor. Others have reported that removing the carpet and light nearest the elevator solved it for them. Link to comment Share on other sites More sharing options...
jambags Posted September 24, 2018 Share Posted September 24, 2018 This issue is happening to me as well, I could access it once and now I cant go back there. Link to comment Share on other sites More sharing options...
HarvesterI Posted September 25, 2018 Share Posted September 25, 2018 Apologies for not coming up with a solution, but I have the exact same Problem Link to comment Share on other sites More sharing options...
Setokai Posted September 25, 2018 Share Posted September 25, 2018 I had the same issue, but i did try the removal of decos by the elevator and it worked Link to comment Share on other sites More sharing options...
Velarax Posted October 7, 2018 Share Posted October 7, 2018 I had to replace the floor covering with a different one that did not come too close to the elevator. Corporate lobby and hotel rugs don't work. Smaller coverings or tiles moved well away from the elevator fixed the problem. Link to comment Share on other sites More sharing options...
Mournblood Posted October 7, 2018 Share Posted October 7, 2018 They supposedly fixed this in 5.9.3. Link to comment Share on other sites More sharing options...
Velarax Posted October 7, 2018 Share Posted October 7, 2018 (edited) Fixed. Just confirmed by me. Thanks for getting to this Edited October 11, 2018 by Velarax add thanks Link to comment Share on other sites More sharing options...
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