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Too many similar abilities ingame

STAR WARS: The Old Republic > English > General Discussion
Too many similar abilities ingame

Reeny's Avatar


Reeny
06.27.2019 , 02:44 PM | #1
Playing Sith Marauder and Jedi Knight now and find that there are way too many abilities which more or less do the same thing.

swtor should do some pruning.

cibacrome's Avatar


cibacrome
06.27.2019 , 03:34 PM | #2
Probably because Marauder and Sentinel are mirror classes of each other. Every Imperial class has a Republic class mirror, you can see the chart here

lightSaberAddiCt's Avatar


lightSaberAddiCt
06.27.2019 , 03:37 PM | #3
Quote: Originally Posted by Reeny View Post
Playing Sith Marauder and Jedi Knight now and find that there are way too many abilities which more or less do the same thing.

swtor should do some pruning.
Yeah no, I don't EVER want this game as dumbed down as GW2 with 3 abilities, sorry. Personally, I think the one good thing about these classes is that it has the right amount of abilities, that proc off each other when you do your rotation right.
Just Click It for Free Stuff I need the CC
http://www.swtor.com/r/Hj4n32

Elessara's Avatar


Elessara
06.27.2019 , 05:48 PM | #4
Pruning wouldn't do anything about Marauders and Sentinels having similar abilities. By the way, they're not similar they do exactly the same things mechanically (different icons, different names, different animations but the same end result). Pruning would just mean Marauders and Sentinels (and all other mirror classes) still have the same abilities only fewer of them.

I am not in favor of pruning though. I don't think we need more abilities but I also don't believe we need less.

Yunaselly's Avatar


Yunaselly
06.28.2019 , 01:52 AM | #5
Quote: Originally Posted by Reeny View Post
Playing Sith Marauder and Jedi Knight now and find that there are way too many abilities which more or less do the same thing.

swtor should do some pruning.
Are You new on this game ?

DarkTergon's Avatar


DarkTergon
06.28.2019 , 02:49 AM | #6
Quote: Originally Posted by Yunaselly View Post
Are You new on this game ?
nope, his first post was 2011...lol
No Idea if people use these, but if so, here's my referral link
http://www.swtor.com/r/jFXFFQ

jedimasterjac's Avatar


jedimasterjac
06.28.2019 , 11:23 AM | #7
They have the same abilities because they're the same class
Quote: Originally Posted by Grand Master Yoda
We are what they grow beyond. That is the burden of all masters.

Mubrak's Avatar


Mubrak
06.28.2019 , 12:22 PM | #8
Quote: Originally Posted by jedimasterjac View Post
They have the same abilities because they're the same class
That's not what he meant. Generalized, mara abilities are basically all lightsaber slashes. If you look at the abilities individually, it seems like BW ran out of ideas and to fill the maras' quickbars, they gave them multiple copies of the same attack, each with a fancy name and its own cooldown.

Seen used in a rotation, the attacks float into each other to give the impression of a master swordsman in action. Compare that to a merc who uses a ton of different weapons that make for a flashy and diverse fighting style, but where it realistically makes little sense that attacks influence each other so you need to use them in a certain sequence.
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Let us sort our companion list and hide or kick out the unwanted ones!

http://www.swtor.com/r/rszTdG

kodrac's Avatar


kodrac
06.28.2019 , 02:54 PM | #9
Quote: Originally Posted by Mubrak View Post
That's not what he meant. Generalized, mara abilities are basically all lightsaber slashes.
It's a sword. What else is it supposed to do?
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Id find it hard to believe this sort of thing goes on in the preferential treatment forum.
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or Kodrac, for saying everything I want to say, but he takes one for team and gets a warning.

denavin's Avatar


denavin
06.28.2019 , 03:37 PM | #10
Quote: Originally Posted by DarkTergon View Post
nope, his first post was 2011...lol
...and it took this long for them to realize that the skills are similar? Really?
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Z0-OM: "According to my sensors.... NO
."