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Ranged companions moving into range/line of sight

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Ranged companions moving into range/line of sight

MilkofChocolate's Avatar


MilkofChocolate
07.12.2019 , 08:24 AM | #1
Don't know if there is a way to change this in an option, or if other have this issue with companions not moving to heal/damage... but I feel they should priorities getting into range/ line of sight rather than anything else... mainly looking at the healer variant of the ranged companions.

SteveTheCynic's Avatar


SteveTheCynic
07.12.2019 , 10:59 AM | #2
Quote: Originally Posted by MilkofChocolate View Post
Don't know if there is a way to change this in an option, or if other have this issue with companions not moving to heal/damage... but I feel they should priorities getting into range/ line of sight rather than anything else... mainly looking at the healer variant of the ranged companions.
I give you this official word on the subject:
Quote: Originally Posted by EricMusco View Post
Hey folks,

One of the things that has come up quite a bit since 5.10 is a number of Companion issues. I posted yesterday letting you know that one of the more prominent issues (ranged companions not attacking) was likely going to be fixed in 6.0. What I wanted to do was make a bit of a bigger post explaining what these issues are, their current status, and when they are likely to be fixed. Letís dive in.

Ranged Companions Not Attacking
This issue is a bit of an interesting case. The common belief is that this is a bug which was introduced in 5.10. That is understandable since it certainly became more noticeable with that update. However, this issue has actually been around since launch. After the reports we received from 5.10 we began doing a deep dive into what was going on. That is where we discovered a pretty substantial issue with how Companions were built which is causing this to happen. Due to this being an underlying issue with all Companions it requires a larger systemic change then just a standard bug fix which is the reason why the fix is taking so long.

An update from yesterday, I was being conservative in saying that it will be fixed for 6.0. Upon double checking with the team they believe that it may actually make it in before then in 5.10.4 in the summer. This is of course still dependent on testing and verification, but you may see it before 6.0 after all.

Companion Ineffectiveness / Imbalance
One of the other issues that we hear about is that some Companions are ineffective in specific roles or imbalanced compared to other Companions. For 6.0 the team is making a full pass across all Companions to make a variety of updates. Most notably to address this very imbalance, update abilities, and more.

Companions are a critical part of SWTOR and so we take issues with them very seriously. We know that sometimes changes donít come as quick as you would like but know that we are working to get these types of issues resolved as fast as we can! We thank you for all of the reports around these issues as they were very helpful in isolating the root causes to work towards addressing them. And of course, thank you for your patience as we work to get them resolved.

Thanks everyone!

-eric
http://www.swtor.com/r/Hg3sV2
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