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Heroic space missions


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I tried again doing them, even watched all of the tutorial vids on the internet etc..

 

first I tried the "Cha Rabba" mission as it's pretty short and mostly goes around the flying around avoiding asteroids.

after 2-3 tries managed to complete it then I got the "operation" version of this mission got my BH cooms and such.

 

next I went to try the "Duma Assault" and man this mission is pain in the ***.. it's like the utter "hard work"... first u have to take down 4 frigates BUT there are more then 4 frigates so you have to fail 4-5 times to learn where the ones u can nuke fast enough to take down.

then you got the 2 coverts which comes with bombers.. so again fail 2-3 times until you learn which spaceships are bombers and which not and how to avoid damage from them.

next we got the destroyer giant command ship which u need to take the bridge with proton torpedo...

that's what's was most painful...

on previous space missions no matter which level 1 proton = dead target.

on this target you need 2 protons so it's really hard to kill other target, avoid fire and manage to fire a proton torpedo... which leads to ---> I can swear in god's name that on this mission proton lock on target takes way longer then any other mission.

on "Clouds over vondru" I can take the 4 shield generators with protons with ease yet here the one target i need to lock on is elusive like a ninja and lock-down takes forever.

 

this missions are pain in the *** the require you to fail constantly in order to learn the mechanics and worst prt is that 1 small failure... 1 missed target and it's game over.

 

Asked around my 400 ppl guild if anyone did those and the consensus was that most of the people managed to complete "SOME" of the the missions then didn't bother to pick them up again.

 

and that's a shame as this new space missions grants achievements (got achievement for bonus mission) and they have new types of enemies and objectives yet instead of having some learning curve which becomes more difficult with each new missions they are all way to harsh on players mistakes and in the end they are not fun at all.

 

I'm extremely frustrated about them and I have no idea who in his right mind made them and thought that with strongest spaceship gear getting destroyed in 2 seconds will be fun.. who thought that a trash fighter survivng 4 uber rockets is fun.. etc..

 

steam vented.

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. . .require you to fail constantly in order to learn the mechanics and worst prt is that 1 small failure... 1 missed target and it's game over. . .

 

This is what makes the challenge; it's the exact same thing in trying to complete an operation. If you want to challenge yourself with these types of games, RPGs, you'll have to be fine with failure. Dying is NOT a problem in these games and it can't have a negative impact over you if you want to attempt the most difficult content in the game.

 

Keep trying man, don't give up, and remember, if you die you don't lose anything. :)

 

But don't try to get them nerfed, they're right were they need to be. If the fights are too difficult for you to have fun then just don't do them.

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no no... nerf is not needed..

 

just better guides and mission objectives, maybe tutorials on swtor websites showing "how you take down a frigate in new heroic space mission" something general and nothing mission specific.

 

but basically I can say that one of this missions to beat first time more then 1 per week is too much for me :p

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I don't mind hard, as long as the mechanics work as they should.

 

For example: Barrel roll. I keep hearing how you have to use this, it's imperative to use this, doing barrel rolls will help you stay alive.

 

I'm calling bull. I barrel roll, and even in a barrel roll I'm taking damage. I'm zipping all over the screen trying to avoid fire from bombers and the like and it doesn't seem to matter what the heck I'm doing, I'm taking damage.

 

Of course, while flying all over creation trying to avoid fire you aren't really hitting any targets so nothing is going away as you are getting spanked.

 

So tell me, what is barrel rolling supposed to do?

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I don't mind hard, as long as the mechanics work as they should.

 

For example: Barrel roll. I keep hearing how you have to use this, it's imperative to use this, doing barrel rolls will help you stay alive.

 

I'm calling bull. I barrel roll, and even in a barrel roll I'm taking damage. I'm zipping all over the screen trying to avoid fire from bombers and the like and it doesn't seem to matter what the heck I'm doing, I'm taking damage.

 

Of course, while flying all over creation trying to avoid fire you aren't really hitting any targets so nothing is going away as you are getting spanked.

 

So tell me, what is barrel rolling supposed to do?

 

Do you use WASD to move as well? Barrel roll won't help you dodge as much unless you're also using the directional keys to move all over the place, allowing you to focus your targeting reticule where it needs to be.

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Do you use WASD to move as well? Barrel roll won't help you dodge as much unless you're also using the directional keys to move all over the place, allowing you to focus your targeting reticule where it needs to be.

 

Yep, well, I use the tophat on my Nostromo but I'm all over the screen. The question remains, what does barrel rolling supposedly do?

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Yep, well, I use the tophat on my Nostromo but I'm all over the screen. The question remains, what does barrel rolling supposedly do?

 

Technically, I would say it gives a small spiral movement around the focal point of your spaceship's location, which is further exaggerated by more lateral/vertical movement, thus making you better at avoiding incoming fire. You are not, however, going to be able to avoid everything or most things, and some missions do necessitate the use of the electronic warfare pod to grant "immunity" for some sections.

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Regarding Duma Assault command ship:

 

There are really only 3 opportunities to get a lock, and you have to hit with 2 of those. The 2nd one is almost impossible to hold your mouse right to get a lock and I don't think I've ever succeeded in doing it.

 

It really comes down to the first opportunity you get, which is extremely easy to miss. It comes in the first 3rd of the mission where you're still dodging asteroids. The command ship will briefly appear at the bottom of your screen and it will be while you are still fighitng those strong fighter ships so you will likely be focussed on them. You have to know where that spot is when the command ship comes into view at the bottom of your screen and take the time to lock a proton torpedo so you can get that first hit.

 

I usually have to fail one time because I'm too focused on the fighters that I forget to watch carefully for that first opportunity. I usually realize my mistake when I exit the asteroid field and I don't even bother with the rest of the mission. I just hit escape and start over.

 

I've done the missions a few times now and they are certainly extremely hard to get down the first time. Once you learn then, you get better and better at them and now I usually don't require a 2nd run to get most of them down.

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Regarding Duma Assault command ship:

 

There are really only 3 opportunities to get a lock, and you have to hit with 2 of those. The 2nd one is almost impossible to hold your mouse right to get a lock and I don't think I've ever succeeded in doing it.

 

It really comes down to the first opportunity you get, which is extremely easy to miss. It comes in the first 3rd of the mission where you're still dodging asteroids. The command ship will briefly appear at the bottom of your screen and it will be while you are still fighitng those strong fighter ships so you will likely be focussed on them. You have to know where that spot is when the command ship comes into view at the bottom of your screen and take the time to lock a proton torpedo so you can get that first hit.

 

I usually have to fail one time because I'm too focused on the fighters that I forget to watch carefully for that first opportunity. I usually realize my mistake when I exit the asteroid field and I don't even bother with the rest of the mission. I just hit escape and start over.

 

I've done the missions a few times now and they are certainly extremely hard to get down the first time. Once you learn then, you get better and better at them and now I usually don't require a 2nd run to get most of them down.

 

Aye, also just found you can get both proton torpedo hits in the last spot, you just need to start targeting very early on.

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I don't mind hard, as long as the mechanics work as they should.

 

For example: Barrel roll. I keep hearing how you have to use this, it's imperative to use this, doing barrel rolls will help you stay alive.

 

I'm calling bull. I barrel roll, and even in a barrel roll I'm taking damage. I'm zipping all over the screen trying to avoid fire from bombers and the like and it doesn't seem to matter what the heck I'm doing, I'm taking damage.

 

Of course, while flying all over creation trying to avoid fire you aren't really hitting any targets so nothing is going away as you are getting spanked.

 

So tell me, what is barrel rolling supposed to do?

 

Barrel Roll seems to be useless, even in the non-HM space missions.

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next I went to try the "Duma Assault" and man this mission is pain in the ***.. it's like the utter "hard work"... first u have to take down 4 frigates BUT there are more then 4 frigates so you have to fail 4-5 times to learn where the ones u can nuke fast enough to take down.

 

When the first 3 frigates appear, hit your electronic warfare to avoid getting shredded, then your EMP blast. You'll strip all turrets off the frigates leaving engines, shield generators and the nav array on the nose. Few missiles make short work of those and that's three frigates. EMP blast will then be off cooldown again at the end when the other two frigates show up, so give them the same treatment.

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I believe the correct reply to OP would be something like...."You're bad. Moving on.".

 

 

But seriously, the missions aren't hard at all. You should be failing once, at most, to learn the pathing/mechanics. If you're failing more than twice then these aren't for you. Games in general aren't for you, and you should feel lucky you never had to play NES/Sega/Atari games since you're obviously in the infinite life/checkpoint generation of gamers.

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Barrel Roll seems to be useless, even in the non-HM space missions.

Don't be silly.

 

Let me give you an example. The first time I ran Drexel Sweep, I barely got through by the skin of my teeth. Once I learned how to dodge incoming fire (strafe left or right + barrel roll) I was able to make it through the first 90 seconds of that mission taking NO damage whatsoever.

 

That doesn't mean that barrel roll is required, but don't discount it as useless if you don't know how to use it to completely dodge incoming fire.

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If you're failing more than twice then these aren't for you.

 

That's just silly. It certainly took me more than two attempts to learn them, I had a ball doing it and now I farm them for the BH each week. They are completely for me - and for anyone else who has the patience to learn them.

 

Not sure what I'd make of anyone who simply gave up after two failed attempts at something.

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When the first 3 frigates appear, hit your electronic warfare to avoid getting shredded, then your EMP blast. You'll strip all turrets off the frigates leaving engines, shield generators and the nav array on the nose. Few missiles make short work of those and that's three frigates. EMP blast will then be off cooldown again at the end when the other two frigates show up, so give them the same treatment.

 

disagree - you dont need to waste a pod click at the beginning, I use pod coming around an asteroid halfway through when the 2nd covert ship comes out with the bomber friends because that part can kill you easy.

 

@OP - if u can beat cha rhaaba, you should be able to beat the rest of them, cha rhaaba is the hardest imo.

 

people complain about these space missions for some reason I dont know why - it's an easy 8 bh comms every week.

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  • 4 weeks later...

I got the spaceship packs from the Cartel market a month or so back and gave the space missions a quick go. Got totally wiped out and felt a bit silly for buying them.

 

Gave the missions another try last night and after many attempts got through a couple, New Cov Ice Field and another one. Had to give up on some of them though as they were taking too long to get work out.

 

I'll persevere but the jump from the normal missions to these is pretty high. I'm determined to get my reputation up with the fleet though.

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I think the missions can be exponentially harder depending on the quality of your computer. Space combat does not seem to be optimized very well, especially when it comes to particle effects like smoke (that kinda thing really gives my machine a hard time).

 

I find the new space missions to be insanely hard and lacking in any sort of difficulty progression. Moreover, it just looks like a frustrating mess on my screen, making it not worth my time or effort to try to improve.

 

I tried them once (working on them and trying to learn them for a while), got annoyed, and quit. I went back for another try a couple weeks later, got annoyed and quit. I haven't been back since.

 

Pass.

Edited by LarryRow
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The first day I tried these missions I failed early on and frequently. I gave up and let them sit for awhile. A couple weeks ago I went back and tried again and did much better at them.

 

Here's what I did.

I watched the Dulfy video walkthroughs on youtube for each mission right before I tried them.

I started with the escort mission, it is, by far, the easiest.

I ONLY worked on the primary objectives.

 

I was able to get through all the missions that day. Watching the videos was a huge help. Starting with one of the easier ones was also a huge help.

 

Now that I've 'unlocked' each of the dailies I run them every day they're available on 3 different toons. Getting the 40 space comms and 2 Black Hole comms is a very nice bonus for gearing toons. If you didn't know, 200 space comms gets you a Tier 8 crafting loot box from one of the space vendors. You can get up to 3 molecular stabilizers every 200 space comms. You can also get none if you get the other type of tier 8 crafting mat, but all in all it is worth it, especially for, once you get the hang of them, how little time they take.

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I don't mind hard, as long as the mechanics work as they should.

 

For example: Barrel roll. I keep hearing how you have to use this, it's imperative to use this, doing barrel rolls will help you stay alive.

 

I'm calling bull. I barrel roll, and even in a barrel roll I'm taking damage. I'm zipping all over the screen trying to avoid fire from bombers and the like and it doesn't seem to matter what the heck I'm doing, I'm taking damage.

 

Of course, while flying all over creation trying to avoid fire you aren't really hitting any targets so nothing is going away as you are getting spanked.

 

So tell me, what is barrel rolling supposed to do?

 

It is bull lol,i complete all the missions easily including bonus objectives ,and i never ever barrel roll.

 

I don't even use wasd either,just mouse.There's one to annoy the haters of everything mouse related.

 

For guy annoyed at failing to learn the best course of actions,once you get through that phase the missions really do become easy peasy.It pays off if you do the dailys everyday.

Edited by biguydeadd
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Anyone having trouble completing the Station Assault mission on the Imp side (Far Cradle, I think it's called)? I've cleared all HM ship missions on the Rep side many times, easy farm. But now that I'm working my Sith through them, I'm finding it impossible to get a second proton torpedo lock on the station's comm relay. I nail it on the first pass, I don't have time on pass two, and then on pass three--as you go under the capital ship--you have your longest and clearest shot. Every time I go through, I am losing lock for no discernible reason.

 

Haven't filed a ticket yet, but I'm starting to consider it. Again, I've bullseyed this mission a dozen of times as a Rep.

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Anyone having trouble completing the Station Assault mission on the Imp side (Far Cradle, I think it's called)? I've cleared all HM ship missions on the Rep side many times, easy farm. But now that I'm working my Sith through them, I'm finding it impossible to get a second proton torpedo lock on the station's comm relay. I nail it on the first pass, I don't have time on pass two, and then on pass three--as you go under the capital ship--you have your longest and clearest shot. Every time I go through, I am losing lock for no discernible reason.

 

Haven't filed a ticket yet, but I'm starting to consider it. Again, I've bullseyed this mission a dozen of times as a Rep.

 

I think the lock loss has to do with the actual location of the "target" being on the other side of the relay. I wouldn't say it's too much of an issue, though, as you do have that third pass at it.

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