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The weird people you meet in Group Finder.

Syroe's Avatar

02.12.2019 , 02:02 AM | #9601
I've been creeping this thread since juggernauts with aim pieces on were still a thing. Figured I'd contribute:

1. Lost Island HM: The Ministry of Silly tactics forms
I queue on my merc healer(unaugmented 230s, but hey! I'm sure it will be fine). Immediately get a pop. Zone in to Lost Island with 3 players geared up to their nose: 252 jugg tank, 252 assassin dps, 246 marauder. Obviously everyone's done this before. Obviously. Nothing to worry about. We breeze past everything up to the droid; at which point our tank takes charge of the proceedings by quickly kiting the droid around the room, while the two dps religiously drop their thunder circles wherever convenient, ignoring the adds and breaking LoS with me every chance they get. Interrupt the incinerate? HA! That's why god gave healers a short cooldown on cleanse. Tank dies when the boss is at around 45%. By the time I got off my combat rez, the marauder has melted and the Sin has gone into stealth leaving me with the aggro. We die. This is the conversation that went down after:
H(me): Tank, why do you keep running around the room?
T: To avoid circles.
H: Ok, but you're not really getting any circles and because 75% of the group is melee you're making it difficult for the dps know, do damage.
T: That's how I always tank this boss.
H: Fair enough, but it's clearly not working in this particular situation, can we maybe try a different tactic.(you know the one)
T:Just keep me alive.
Wellp, we ran back in. And we ran around the room at least 3 times. The boss died, while probably thinking that this was the weirdest encounter he's had in ages.

Onward to Sav-Rak.
First try: First Sav-Rak smash, assassin decides to test if force cloak can save him from the punt. It does not. He lets us know in chat that he thought it would work, I internally question my life-choices.
Second try: We survive the smash, he jumps up to the pipes, they all spread out to the consoles. I notice only the marauder is channeling his. I politely inquire why in the glory of satan isn't everyone channeling theirs. As I'm furiously typing, someone dies. My bad. I apologize and kindly ask everyone to just channel it rather than try to impress everyone with their strategic timing of the channel. I get told to heal more, talk less; which in that particular circumstance was a fair point.
Third try: We down him after what felt like a million smashes and pipe juggling.

It was at this point that I had a flashback to the start of the flashpoint:
T: are we doing bonus?
D1: sure
D2:yea, why not
H:yeah I'm down(oh how young and naive I was).
I notice that they're religiously doing the consoles, so there's no chance for me to go "damn, guys, we missed one, maybe next time!". On to the disgusting popsicle it is.
First try: Everything seems fine until the stalactites(or whatever) start raining down on us, at which point, holy mother of predation and force speed do the bolt. Which is a bold strategy that worked, in that they took no damage. It was also an idiotic strategy because they also did 0 damage to the boss in that phase and all the subsequent falling phases until the boss enraged and wiped us.
Second try: I humbly suggest that I don't have either the ability or the gear to heal through more than 20 seconds of enrage and that, for the sake of everyone's repair bill they might want to consider running around the boss and throwing an ability or two his way, seeing as how they're all instantly cast. To everyone's surprise, it worked, the popsicle died(as did a bit of my soul) and we were off to our appointment with Dr Lorrick.

First try: Tank standing in circles? Check. DPS eating satchel charges? Check. When Lorrick would disappear and the kolto tank became attackable, only the Sin would bash it, while our glorious huggernaut would stand there looking menacing. 5 tanks in, we push him to the flaming rakghoul phase. Tank proceeds to get stunned, dies. Demands rezz as I'm trying to get enough distance from the flamers. Gets rezzed. Force-leaps to a burning rakghoul. Dies.
T(our resident scholar): I'm sorry but we don't have the necessary healing to beat this fight.
H: (x) Doubt
T: -disconnects-
D2(sin): queue us again, we got this.
I figured I'd already wasted what felt like a decade of my life(only 90 minutes in realtime) so why the hell not. We queued. We got a level 52 jugg tank and a fresh 70 sorc in 167 gear. We went over tactics before the pull and we managed to down him in 2 tries.

tomatosquish's Avatar

02.12.2019 , 10:11 AM | #9602
Four small adventures for this week.

#1 Traitor Among the Chiss: Actually had a good looking group; all lvl 70 with a tank, 2x dps, and a healer. The tank and other DPS left right away. Re-qued us and waited a few minutes then myself and the healer decided to just bring out our comps and make our way in a bit while we waited.

We didn't get far before two new people joined. One of which was a 47 shadow, we tried getting him to stealth to the first boss but he had no idea what we were talking about. No problem, the mara that joined with him was geared and while I am not great my jugg isn't that much of a slouch and we make it to the droid. We wipe the walls with the droid and go on to the next boss, midway through the shadow finally realizes he can stealth and decides to just do that and not bother coming out to help out... We punted him after the boss for being useless and went on to finish with a companion in his spot.

#2 Depths of Manaan: This time on my Pyrotech. 2x 70's and 2x 50's, all DPS. Three of us are saying "Skip" during the dialogue, the 4th is trying to talk in guild chat but doesn't seem to understand that he has to change to that channel instead of talking in group..

Get to the final boss and the fight is going slowly... The fire jet comes out and I run over to it.. Everyone else stays on the boss. I taunt the boss so he comes over and the other 70 yells at me for drawing him away from him. Boss's sheild comes down and we start finally doing some real damage. Next little jet of fire comes up and I again head towards it, nobody else does. I taunt the boss again and again the other 70 (who is the only other one who had done this FP before) yells again for dragging the boss away. This time we put him down but before we get to the cut scene he starts a vote kick on me for "not following orders"... Thankfully the other two were smart enough to realize the only time they did any real damage on the boss was when I dragged him.

#3 Again with Depths of Manaan: Lost a member midway through; replaced with companion and requed. Didn't get anyone to join until the final boss was around 15%, by the time he was fully loaded in we had just killed the boss.

He then quit because someone in the group wasn't skipping the dialogue.

And finally #4: Boarding Party. Had a guy quit so we were going to replace him with a comp. Got into an argument with one over who's companion was better. Mine (who is at 50) or his who is only at 22 but he (being the player) was geared better than me so somehow that makes his companion better?

Padabiene's Avatar

02.21.2019 , 04:48 AM | #9603
Quote: Originally Posted by Syroe View Post
1. Lost Island HM: The Ministry of Silly tactics forms
I enjoyed reading this so much I'm kinda torn: Do I want you to have more of those kinda runs to write about here or rather more luck with pugs?

Had a notable Lost Island HM run on Sunday myself, though we didn't get to finish this one (I had to admit defeat).
Take a tank who is doing his best, but a bit rusty after a two year break, and a Sentinel who had never been in LI before. In fact, he'd been playing SWTOR since seven days and the only other FP he'd ever seen was Black Talon. Jumping right into LI HM was enthusiastic, to say the least, and went as well as expected. Especially since he didn't tell us from the start.
I was the healer (replacement for a lvl 55 they kicked) and the other dps, a Shadow, knew what he was doing. Didn't help much though as the Sent placed the voids just about everywhere and neither he nor the tank moved out of them. Second try with tactics explained and the Sent, careful not to camp in voids, was running about aimlessly most of the time. Enrage. Not sure how, but a few tries later we managed to down the boss and move on to the next. I had a bad feeling.
We assigned consoles, explained tactics, off we went: The Sav-Rak smashed two times before jumping which already isn't a good sign. Instead of clicking the Sent danced around the tank and managed to fall off the platform. As he didn't die I tried to pull him up, but miscalculated the Sav-Rak's next smash. Wipe. The Shadow left us there, the replacement was a well geared Commando. My optimism didn't last long though.
Because he was the first one to die to the smash, while the Sent at least knew how to click the console after the jump. I saw five smashes in a row that day. My last straw was, after a few more tries, the Commando dying to smash again and the Sent, for no good reason, blade blitzing off the platform.
What do we do, panic, freak? I usually panic but I'm happy to freak.

josephinec's Avatar

02.25.2019 , 04:35 PM | #9604
Got MM Lost Island on my DPS Assassin on Star Forge.
It was Sorc healer, Merc DPS, and Assassin tank. First two bosses(the big critter in front of the lab and the droid) went OK, the latter cutting somewhat close to enrage, but we made it, and the other critter mini boss went down smoothly.

We get to Sav-Rak, and the Merc dies on the first smash. Healer rezzes him, but he dies again. We actually managed to get the boss down to ~30%, but eventually the healer got strained for resources. The tank then spells out the tactics: to stand under his 🍑 during the smash channel and to get on the panels ASAP so the healer can heal and cleanse. Merc goes okay, and he survives the first smash, but dies on the second one. I tell him to either stand under the 🍑 or use Hydraulic Overrides(I have seen videos where BHs/Troopers can BS through the mechanic with it). Dude says OK...and when the boss is on the pipe, he's busy healing himself. So the healer is forced to click the panel, while the tank and I are yelling at the Merc to listen to us. We wipe yet again, and the healer initiates a vote kick which goes through. Merc laughs and I block him. We get a Sorc replacement and one shot Sav-Rak and Lorrick, making it my easiest kill of the latter ever.

Last night, I tried grinding a bit on my dual specced Sage, also on Star Forge. I got a pop for MM Ilum; not a fan of that one, but the healer is a Scoundrel and it's good for conquest. Healer asks to do bonus, to which I agree. Tank is, uh, something else: charges into combat without letting the rest of us(healer was Rank 300 with a 248+ rating, my gear as TK was 232 and the other DPS Sage was level 57) heal up or even catch up. Combine that with tunnel vision, and if the healer isn't getting eaten alive, it's me or the other Sage. How bad of a tank do you have to be if a level 57 player is getting aggro? We wiped twice on the Ongree and the Kaleesh, to which I decided I was too tired to deal with this, blocked the tank and bowed out.
Click here so we all get nice things:
Vaylin deserved better.

mrphstar's Avatar

03.06.2019 , 05:38 AM | #9605
Not group finder, but worth to share imo:

Yesterday i built a group for the ossus WBs. Ive done them on 12 toons on every role every week since release, so I would consider myself to have pretty good knowledge about the mechanics. As we took quiet some time to find a second tank, i asked the tank already in the group if he knows the fights and would be able to tank them solo. Ive done that many times myself, and allthough there is a small window at the droid where he kicks you, turns into the group and immediatly casts incinerate, both fights are easy to handle with one tank.

Anyway, he agrees, but says he would need a DPS with taunt. I think: great idea, why not dedicate one DPS to always taunt when the tank gets kicked untill he is able to taunt again, to be on the save side if mentioned scenario occurs. Then he proceeds to explain he needs the taunt DPS to position each other on the opposite side of the room to play some kinda taunt ping pong, because "a running droid deals no damage".
This should have ring the alarm bells in my head already....
Taunt ping pong does not prevent the droid from casting incinnerate at all and worse: he can always refill and unload his fuel into the whole group while walking around.
But i decided to give it a try and explained to him, how I think the boss should be tanked (positioned at the wall, moving out of container-voids to prevent him from stacking the shield buff and getting taunt immune, etc., the usual stuff). He agreed again.

Luckily we didnt even get the chance to try his great tactics at the droid, since someone ported us to the swarmlord first.
I was fine with that, gave a lil heads up to the group that we have just one tank and that we should stick together at the boss to control adds. So Ready Check, Pull. We started what I thought was a walk in the park compared to the droid, since you just gotta tank n spank with adds dieing in AOE.
Little did I know that my tank had a special tactic for this boss as well......
He ran around the area like a chicken knowing it would be lead to the slaugther if caught, with the boss always behind him. This obviously made it pretty impossible for the rest of the group to keep up and stack on the boss, leading to players with adds standing around all over the place, while the acid got randomly placed in the area.
I kept watching the whole chaos for 2mins, waiting for the tank to "find" the right place to tank the boss, when i realized he wasnt looking for one. So I told him to keep the Lord stationary to control the fight. He answers: "Do you even know the fight? The boss pukes!".
My response was kinda like, no problem, wait for the acid and move 5m to the left or right.
He didnt like that idea and kept running like Forrest Gump, just stopping to argue about the fight and tell me how stupid i am to expect him to stop.
Meanwhile 60% of the group died to adds and randomly placed acid, including all of our heals.
So one after another the rest of the group died with the boss at 30% and healing again.

I stucked, told the tank that he just single handedly wiped the whole group on one of the easiest bosses in the game and kicked him. I invited a friend of mine to solo tank both bosses and we killed them first try with few casualties at the droid, while the other tank kept insulting me in general chat and embarassed himself with his "veteran tactics" in front of the whole ossus population at prime time
I cant imagine what the droid fight would have been looked like if he would have tanked it and Im glad i wont ever get this experience.

Syroe's Avatar

03.06.2019 , 09:11 AM | #9606
One more from the vaults:
Thomas the Derp Engine's Wild Ride through Kaon


LD_Little_Dragon's Avatar

03.06.2019 , 11:53 AM | #9607
Quote: Originally Posted by Syroe View Post
I zone in to a wall of text by our PT tank about how people shouldn't queue for MMs if they're not geared properly
As a general rule I've found that the people ranting about gear levels are players who don't know their class. Gear helps, but what it mostly helps the 'gear level is everything' type player do is power through stuff while ignoring mechanics and half-assing their rotations.
Stealthy heals, stealthy dps, stealthy tank.

BobFredJohn's Avatar

03.06.2019 , 12:29 PM | #9608
After a long time away I had a incident where I thought I was the weird one.

I haven't played in over a year so upon logging in I boot up my favourite character (jug tank) and spend ages fiddling around with my UI layout (it had gone back to default and the saved one I had has gone).

I then decide to start off easy as I am likely to be rusty so I queue up for the easiest style flashpoints (the ones that don't even need trinity). Its hammer station with 3 dps guys one of them is a sorc, I don't know the other 2 (explain why in a second).

By the time I load in the first pull is dead and by the time I get over to the group they are in the middle of pulling the next, the sorc is on the verge of death by the end of the pull. He heals up and I leap into the big pull on the corner, start trying to tank at which point I realise I have ****ed up.

When re-doing my settings after my time off I forgot to switch on the cooldown text. This is a big issue for me because I use it to help with my ability usage. As my tank has no alacrity my global CD is 1 second, and the cooldown text is in seconds so I tend to just glance and my quickbars and use the number to mean "do this many abilities before this one" for example if my crushing blow has a 3 over it I know I need to use 3 abilities before I next try a crushing blow.

Of course without that switched on I am a fish out of water and start frantically pressing every button just to get my character to do something. I then notice my health, down to 20%.....but because I haven't played in a long time I had completely forgotten my quickbar layout and was frantically searching through to find out what I had bound my DCD's to. I finally find them and pop a couple just as the last enemy goes down.

We carry on and I have a habit of setting a quick pace, one which the sorc is very happy with. We kill first boss, someone sensible in the group does cleansing for me (or they removed it from that fight I don't know because I ****ed up the scaling on my debuff bar and couldn't see if the laser beam was stacking that debuff on me) but we got through the fight and I barely lost any health so all happy there.

Then me and the sorc set a fast pace and are 2-manning all the way up to the second boss. Its during this I realise another mess-up. The sorc likes to pull ahead of me and I jump in and try to control aggro. This is where the target of target thing comes in handy - I usually put it right above my quickbars so when I glance down to check my CD's I can also spam tab a couple of times and make sure its my name on the t-of-t screen.

Of course because it wasn't switched on I instead have to result to another method - run around and see if all the enemies turn to look at me. So there I am in the middle of fast-paced PVE running around like a PVPer.

We get to the second boss and wait for the other 2 to catch up, then a smooth run to the end. The sorc even thanks for the fast run while I apologise for the poor tanking

The sorc sends me whispers after asking what I mean poor tanking - he reckoned I did ok - and I mentioned my ****-up with the CD display on my quickbar and my t-of-t window but he points out I held aggro well and he rarely ever saw anybody else being shot at so I cant have been too bad.

Much to my surprise he then invites me to group and asks to run some more fp's while commenting he reckoned my tanking was the best hes seen in a while. By now I have turned on CD text, t-of-t and increased the scale of my debuff bar so I can keep an eye on the important stuff.

hopefully he is wrong, I hate to think the standard of tanking has dropped so far that a rusty player with an incorrectly set UI can keep up with tanks of today.

Still at some point I will do some runs with my dps and healers and judge for myself - should be fun.
Teach me not what to think, but how to think

Everybody is entitled to their opinion. People are also entitled to ridicule your opinion if it is BS.

Zerileth's Avatar

03.07.2019 , 11:36 PM | #9609
Quote: Originally Posted by BobFredJohn View Post
hopefully he is wrong, I hate to think the standard of tanking has dropped so far that a rusty player with an incorrectly set UI can keep up with tanks of today.
Sadly he's not. Group finder is taking much longer these days than I've ever seen it. I mostly join as healer and always wait for a tank. Since bioware nerfed the tank awhile back, the good tanks have stopped or only tank for their guilds. Unfortunately, it has left GF with new tanks that don't know the class or the flashpoint. When I see a good tank, it's pretty surprising. I treat tanks like royalty these days, even the ones that suck.

All mmos have a tank problem, but the developers of this game have made it far worse, sadly.
. <--------just this little red dot

FlameYOL's Avatar

03.08.2019 , 11:40 AM | #9610
So I had a pretty weird experience yesterday, I'm just returning to Flashpoints and endgame grinding recently so I decided to queue for Master Mode FPs. Ended up getting a pop for Mandalorian Raiders with all level 70s except one of the DPS and the group was geared well enough for it, thought to myself "Ha, this will be easy. Thank God it's not Blood Hunt." boy how wrong I was.

We enter and mostly kill trash without too many issues, but once we got to the first boss... I try to follow the usual tactics but the DPS have trouble keeping aggro on the dogs, the healer keeps moving around trying to stay away from one of the dogs. And the group itself doesn't seem to stay in one place which then makes me have to also do my best to keep the boss away from the group so the AOE won't hit them or boost the dogs' damage. That doesn't work out, I noticed the DPS weren't also focusing target so their DPS were spread out on the dogs, turns out one of the DPS didn't knew the fight mechanics I proceed to explain them after we wiped, then marked the dogs. The next try ends pretty quickly, one of the DPS dies. Then she quits, the healer quits and the other DPS quits.
A man can have anything...If he's willing to sacrifice everything