Eegorr Posted December 25, 2011 Share Posted December 25, 2011 I appologize if this has been handled in previous threads, but since I can't search the forums..... I think that the current system is broken in one very fixable way -- I can stand at the imperial fleet and level all the way up to level 50 items (I'm currently at level 25, but I don't see anything stopping me). In WoW you had to go to high level zones to get high level mats. Don't get me wrong. The current system with having crew-members going on missions is infinitely better, but it also means that high-level mats are not hard to come by for low-level characters. Of course you could always get them off the AH in WoW if you wanted to. My suggestion is, and I'll probably be flamed by the silver-platter gang for this, that crew members cannot be sent on missions where they don't meet the mininum level range. This really makes a lot of sence to me and would stop people from just having level 10 crafters stationed at the fleets doing all of their crafting. Other than that, I'm having fun with the system (except for a few bugs, but that's not for this thread). Link to comment Share on other sites More sharing options...
holybeardman Posted December 25, 2011 Share Posted December 25, 2011 Well really what's the harm in crafting up to level 50 items when your level 10? STILL can't wear it. By all rights it's just the player doing what they want to do. Restrictions should be limited.. And as for WoW. They are in tiers.. If you're the minimum level for the next tier then if you focus on that you will out level yourself anyways. The auction house was full of that.. Not to mention making money is easier and easier. Link to comment Share on other sites More sharing options...
Eegorr Posted December 25, 2011 Author Share Posted December 25, 2011 Well really what's the harm in crafting up to level 50 items when your level 10? STILL can't wear it. By all rights it's just the player doing what they want to do. Restrictions should be limited.. And as for WoW. They are in tiers.. If you're the minimum level for the next tier then if you focus on that you will out level yourself anyways. The auction house was full of that.. Not to mention making money is easier and easier. I would say that all of these things are bad things. It doesn't hurt to keep the system a bit restrained and actually having people put a bit of effort into levelling their skills. As it is now, all it takes is a bit of time. I don't limiting restrictions is a value on its own. Restrictions should be carefully thought through and applied where necessary. Of course then we'll have the discussion of where the necessary places are. Thank you for your input. Link to comment Share on other sites More sharing options...
Kuriostone Posted December 25, 2011 Share Posted December 25, 2011 It would be incredibly expensive to send out for all your mats, versus actually farming some (most) of them. Missions cost an arm and a leg - actually, the whole companion! I'd rather they left the level-barrier training thing out of TOR, but I don't know if its absence now is design choice or oversight. Link to comment Share on other sites More sharing options...
holybeardman Posted December 25, 2011 Share Posted December 25, 2011 I'd rather they left the level-barrier training thing out of TOR. +1 to this. Honestly no one has enough credits to sit there and just craft so.. it should never be a huge issue.. Ever. Link to comment Share on other sites More sharing options...
Eegorr Posted December 25, 2011 Author Share Posted December 25, 2011 +1 to this. Honestly no one has enough credits to sit there and just craft so.. it should never be a huge issue.. Ever. Yes they do, I have absolutely no problem at the moment keeping up with construction costs of three level 14 characters (crafting stuff at around 30 currently) with 'one' slicing alt. For me this is already an issue. I don't feel like I should be able to do it (and please don't give me the 'then don't do it' argument, it's not a valid one). Regardless, it's very interesting to see the points of views of other players on this thread. Link to comment Share on other sites More sharing options...
Lialdia Posted December 25, 2011 Share Posted December 25, 2011 What I never understood is why should crafting be tied to your level to begin with. I am a crafter. I love crafting. Sure I do enjoy the other aspects of the game aswell, but I will always value crafting and gathering very highly because I enjoy doing it. People can begin to pvp at level 10 and get to max level by running warzones only. Should I be complaining that I get no experience from crafting and thus can not level by doing what I want to do? In most games gathering and crafting take a lot of your time. It's less noticeable here since you order your minions to do things for you, but crafting items still take a while. Especially so if you only have 1 companion. That's where the questing part comes in. If you just tie it to level, anyone can sit in Imperial Fleet, spam Warzones and craft all at the same time. They get to the level needed to craft the stuff, they get money to fund the crafting, and they get their crafting skills up. But they still only have 1 companion to do their crafts. Meaning it takes a bloody long time to get full sets crafted, especially if they need to run missions to get blue/purple components. So Bioware forced you to quest instead, to get more companions, and this forces you to level up aswell. Thus crafting is, in my view, already level required at the high end. Let's address the coming argument of crafting alts then. It's something I do aswell myself, as said, I love crafting. So you have a main, 3 level 10s to craft with and are feeding money to the alts for their crafts. Think about the time, especially at low skill levels where crafting an item only takes 1.5 to 3 minutes for the greens. You jump onto the alt, queue 5 items to craft, jump onto another, queue another 5, then the third for the same thing. By the time you're done doing that, you already need to jump back to the first one to re-engineer it all. Why should you not be rewarded for the time you spend doing that? The warzone goers are making money, making experience and getting valor/commendations to equip themselves. You get no closer to leveling up from your crafting, while you probably will make some money though. In this system, you're forced to go through your class quest line in order to do serious crafting, otherwise you only have 1 companion and crafting high level sets will be painfully slow. So in the end I see no reason to add level restrictions, it already is in place, in the form of the amount of companions you have. Link to comment Share on other sites More sharing options...
Corlantis Posted December 25, 2011 Share Posted December 25, 2011 I would say that all of these things are bad things. It doesn't hurt to keep the system a bit restrained and actually having people put a bit of effort into levelling their skills. As it is now, all it takes is a bit of time. Well ... and a lot of lot of money in some cases. Link to comment Share on other sites More sharing options...
Corlantis Posted December 25, 2011 Share Posted December 25, 2011 Yes they do, I have absolutely no problem at the moment keeping up with construction costs of three level 14 characters (crafting stuff at around 30 currently) with 'one' slicing alt. For me this is already an issue. I don't feel like I should be able to do it (and please don't give me the 'then don't do it' argument, it's not a valid one). Regardless, it's very interesting to see the points of views of other players on this thread. Then don't do it is totally a totally valid argument. It seems you can't adjust to the different paradigm that this game offers. Perhaps you could elaborate one why this is "already an issue". Otherwise, you are just saying it doesn't feel right to you and to be honest, I think that is not a valid argument. Link to comment Share on other sites More sharing options...
jhascall Posted December 28, 2011 Share Posted December 28, 2011 To be honest the game is completely about being what you want. You have the power to do as you please. I don't believe a restriction on what you can craft because of your level is right. Some of the best craftsmen in the world would make some of the worst fighters, but that doesn't mean they don't know how to make good gear. If your want to craft stuff go ahead and do it. Why feel guilty about putting in the time to craft all the gear and not leveling your character? Link to comment Share on other sites More sharing options...
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