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Annihilation | Watchman 4.0 Guide

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
Annihilation | Watchman 4.0 Guide

WiththeForc's Avatar


WiththeForc
10.23.2015 , 03:57 AM | #11
Quote: Originally Posted by Ardarell_Solo View Post
Hey Oofalong, great work as always, thanks for providing! I agree the new playstyle is pretty elegant, I enjoy playing my main character a lot more with it.

We'll have to see about class balancing, but atm we seem to be in a pretty decent place dps wise from what I am seeing.

I also completely agree with your opener and rotation.



I see where you're coming from with this. However, though the first 10 secs are indeed stronger that way, you do lose a lot of DPS as a consequence later:

- As you said you're delaying Rupture by one GCD in the 2nd Annihilate block
- You're either delaying Rend by 2 GCDs in 4th block or Rupture by one again. Either way you're also delaying Ravage by one
- Rend will conflict with Rupture 2 blocks later
- You will have to delay Ravage again with Rend moving through the rotation.

Imo "correct" positioning of Rupture, Rend and MS as early as possible are pretty important, as you don't want to delay or clip dots while having full uptime on Annihilate. Oofalong's opener has everything on cooldown right from the start with nothing ever conflicting.

Here's the rotation I'm using at the moment: Parse
Just tested a little of both, and seeing roughly the same numbers from both, BUT I will definately say Oofalong's opener does help the rotation as a whole flow better.
<Hatred> <Zorz> <Failure><It's Lit>
All 8-man content cleared on-tier pre-4.0, 4.0, and
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oofalong's Avatar


oofalong
10.23.2015 , 08:47 AM | #12
Quote: Originally Posted by TACeMossie View Post
Got a typo in your guide m8, you said Melt/Rend had a 15 sec CD when it has a 12 sec CD.

Other than that, great job on getting such a comprehensive guide out so early, especially with all the changes the discipline went through.
Thanks, I fixed the error. And, thanks for the compliment. Getting the guide done came at the expense of playing the game. I was at a work conference this week so all my laptop/hotel internet could handle was dummy parsing and spreadsheets

Quote: Originally Posted by Ardarell_Solo View Post
Hey Oofalong, great work as always, thanks for providing! I agree the new playstyle is pretty elegant, I enjoy playing my main character a lot more with it.

We'll have to see about class balancing, but atm we seem to be in a pretty decent place dps wise from what I am seeing.

I also completely agree with your opener and rotation.
Thanks, I should also point out I consulted with Adarell_Solo about the spec prior to publishing this. He deserves a lot of credit too, and he was the first to outline the opener and how easy it would segue to our core rotation. Also, Nepthen deserves some thanks for helping me edit this as well as other assistance.

I am going to look into adjusting Rupture's position. Currently. we don't get Ravage under the Devious Wounds buff; if there's a way we can consistently do this I expect we'd see a nice DPS increase assuming we don't have to delay anything else.
Oofalong | Oofawrong | Incendiari | Uriyah | Litlah & More
Repoofalong | Tuamara | Liolami & More
Quote: Originally Posted by EricMusco View Post
You are correct Oofalong.

Equeliber's Avatar


Equeliber
10.23.2015 , 11:02 AM | #13
Hmm got a question, you said in your guide that Rupture damage was increased. But according to my tooltip I have lost almost a half from my dot. It was 4k+ over 6 seconds, now it says 2.7k over 9 seconds. I am not 65 yet (no early access) but it seems weird.

oofalong's Avatar


oofalong
10.23.2015 , 12:16 PM | #14
Quote: Originally Posted by Equeliber View Post
Hmm got a question, you said in your guide that Rupture damage was increased. But according to my tooltip I have lost almost a half from my dot. It was 4k+ over 6 seconds, now it says 2.7k over 9 seconds. I am not 65 yet (no early access) but it seems weird.
Sorry, I should have been more clear. The weapon damage for Rupture remains as it did in 3.2.1 (although it will still scale based on level etc). The DoT damage ticks have been increased. That is, each tick hits harder now, but the damage is done over 9s instead of 6s.

I'm not sure why you are seeing less total damage for the DoT. Although what are you comparing it to?
Oofalong | Oofawrong | Incendiari | Uriyah | Litlah & More
Repoofalong | Tuamara | Liolami & More
Quote: Originally Posted by EricMusco View Post
You are correct Oofalong.

EenVooral's Avatar


EenVooral
10.23.2015 , 12:42 PM | #15
Thanks Oofalong and El'ethon for the guide and information! As always, I bow in honor of greatness! Gonna delete (if I can figure out how...lol) my thread within the Class Forums so as to alleviate any confusion, etc. Now, just gotta figure out why I'm averaging 200+ more dps with my rotation than yours...think I may be clipping cauterize and/or delaying BD with the correct rotation/priority system.

I do totally agree tho...these changes are definitely a major step in the right direction for the spec. Feels more dynamic and a lot more fun than the 3.x rotation. My only question for the Devs is their thinking behind Inspired Focus/Thirst for Rage, and it's placement within an optimal parse/boss encounter. Only ask that in terms of a recent podcast relating to the combat team and specifically "how they envision how ops are to be played," versus the community, etc. Would be interesting to hear/see how they view each class'/spec's rotations, and why.

Anyways, thanks again!
S'urgam - Sent | Toorn - Guardian | Baeder - Shadow | Ahole - Mando
Sonny'crocket - Slinger | Fail - VG | Vooral - Sage | Blackbeard - Smuggler

Een'Vooral - Sorc | Wraak - Jugger | Een'verraden - Op | Kyr'tsad - PT
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Harbinger

oofalong's Avatar


oofalong
10.23.2015 , 12:45 PM | #16
Quote: Originally Posted by EenVooral View Post
Thanks Oofalong and El'ethon for the guide and information! As always, I bow in honor of greatness! Gonna delete (if I can figure out how...lol) my thread within the Class Forums so as to alleviate any confusion, etc. Now, just gotta figure out why I'm averaging 200+ more dps with my rotation than yours...think I may be clipping cauterize and/or delaying BD with the correct rotation/priority system.

I do totally agree tho...these changes are definitely a major step in the right direction for the spec. Feels more dynamic and a lot more fun than the 3.x rotation. My only question for the Devs is their thinking behind Inspired Focus/Thirst for Rage, and it's placement within an optimal parse/boss encounter. Only ask that in terms of a recent podcast relating to the combat team and specifically "how they envision how ops are to be played," versus the community, etc. Would be interesting to hear/see how they view each class'/spec's rotations, and why.

Anyways, thanks again!
Thanks. Coincidentally, I just saw your thread. Had I seen it earlier I would have commented with what I could have. Sorry.
Oofalong | Oofawrong | Incendiari | Uriyah | Litlah & More
Repoofalong | Tuamara | Liolami & More
Quote: Originally Posted by EricMusco View Post
You are correct Oofalong.

EenVooral's Avatar


EenVooral
10.23.2015 , 12:54 PM | #17
Quote: Originally Posted by oofalong View Post
Thanks. Coincidentally, I just saw your thread. Had I seen it earlier I would have commented with what I could have. Sorry.
No worries! It had it's intended effect (peer pressure can be wonderful sometimes.) jk!!! Appreciate all of your's and El'ethon's efforts. I know a lot of ppl who have stayed with their sents/maras because of you two. Me, I'm a glutton for punishment...kinda why I made my Sent my main. LOL!
S'urgam - Sent | Toorn - Guardian | Baeder - Shadow | Ahole - Mando
Sonny'crocket - Slinger | Fail - VG | Vooral - Sage | Blackbeard - Smuggler

Een'Vooral - Sorc | Wraak - Jugger | Een'verraden - Op | Kyr'tsad - PT
Kyr'am - Merc | Sexus'dea - Sin | H'oar - Mara | V'ictus - Sniper


Harbinger

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oofalong
10.23.2015 , 01:14 PM | #18
Quote: Originally Posted by oofalong View Post
The modeled DPS isn't a great indicator of actual DPS as it doesn't account for adrenals, Bloodthirst, the % damage increases from set bonuses and more. Currently, I broke the relic calculations so those aren't considered. For the most part these are all linear adjusts to our damage, which means it won't affect our gearing, which is the real reason the model exists. Still, maximizing the modeled by adjusting gear should indicate how to properly hear your toon even if the DPS # is lower than you'll see on a dummy parse.
I am slowly adding back in these buffs (although relics are still missing). The model now predicts DPS of just over 6,000 in 216s.
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Quote: Originally Posted by EricMusco View Post
You are correct Oofalong.

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Walpurulis
10.23.2015 , 01:19 PM | #19
Yes yes the return of the maras\sents!

TACeMossie's Avatar


TACeMossie
10.23.2015 , 03:41 PM | #20
Quote: Originally Posted by oofalong View Post
Sorry, I should have been more clear. The weapon damage for Rupture remains as it did in 3.2.1 (although it will still scale based on level etc). The DoT damage ticks have been increased. That is, each tick hits harder now, but the damage is done over 9s instead of 6s.

I'm not sure why you are seeing less total damage for the DoT. Although what are you comparing it to?
I'll take this one Oof along.

In the 3.X cycle, the tooltip for cauterize / rupture was bugged.
It was showing the damage for 6 ticks of the DoT when it only hit 3 times
4.X fixed the tooltip
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