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[Class Rep] Three Questions Regarding Our Wonderful Class

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
[Class Rep] Three Questions Regarding Our Wonderful Class

ReclaimerDonar's Avatar


ReclaimerDonar
03.07.2014 , 03:05 AM | #151
Dont forget sinister laugh, and aoe dmg of 20k when you die
The Darsten Legacy

Luckeyduckey's Avatar


Luckeyduckey
03.07.2014 , 01:09 PM | #152
Quote: Originally Posted by ReclaimerDonar View Post
Dont forget sinister laugh, and aoe dmg of 20k when you die
THAT would be cool. Last stand nuke ability, that explodes your flamethrower into a blast of flames, and incinerates all nearby opponents.

Mularky's Avatar


Mularky
03.09.2014 , 03:54 PM | #153
Are we going to get our questions answered on time? It seems bioware has take at least a week to answer the marauders/sentinels questions.

Do we even have any questions?hahaha

Ottoattack's Avatar


Ottoattack
03.09.2014 , 04:28 PM | #154
Quote: Originally Posted by Mularky View Post
Are we going to get our questions answered on time? It seems bioware has take at least a week to answer the marauders/sentinels questions.

Do we even have any questions?hahaha
I think we do. The consensus is for PvE damage. For PvP tank and wildcard mostly likely about AP.

Kooziejr's Avatar


Kooziejr
03.09.2014 , 06:49 PM | #155
Quote: Originally Posted by Ottoattack View Post
I think we do. The consensus is for PvE damage. For PvP tank and wildcard mostly likely about AP.
W..t..f I thought all three were going to jet charge?
Koozie
/creampie

TACeMossie's Avatar


TACeMossie
03.09.2014 , 07:36 PM | #156
Quote: Originally Posted by Mularky View Post
Are we going to get our questions answered on time? It seems bioware has take at least a week to answer the marauders/sentinels questions.

Do we even have any questions?hahaha
Dont worry, I found all the questions and stuck em in another thread so jerc can find them more easily. I did notice I missed 1-2 non jet charge questions though (I know for a fact a jet charge question is a waste of a question so I didn't bother putting it in)

MulletManTim's Avatar


MulletManTim
03.15.2014 , 10:24 PM | #157
*Copied here from the other 3 Questions thread. Not sure which one the class rep will look at and I can't ask the VG class rep because he quit after the last round.

I do not have the PT ability names translated, so sorry in advance if it causes confusion.

From a strictly PVE DPS standpoint, I would prefer to see better resource management for Assault spec. Admittedly, some of the resource issues are caused by the 2% alacrity boost messing with the 6 second CD of Ionic Accelerator and forcing us to throw extra abilities in to proc IA which ultimately leads to more ammo usage than the 2% alacrity boost helps recover. But I think that having a talent that lowered the ammo cost of Ion Pulse and Stock Strike by a bit would help over the course of a boss fight more than slightly increasing the up front damage to Assault Plastique or even a weak buff to the DOTs would give. I would imagine that this would close the gap to some of the other DPS classes more than boosting damage to a single ability because it would allow us to spam Hammer Shot less and use Ion Pulse more.

My guess is that the dev team probably feels like VG/PT is doing "fine" in PVP (whether we really are or not) and that any DPS boost to the class would ultimately lead to yet another imbalance on that side of the game.

After "The Great 2.0 Super Nerf", the devs have been very slowly buffing both of the VG/PT specs in very very small ways and perhaps they would be more willing to adjust resource management than give us a proper DPS buff to line us up with other classes.

Just my thoughts on the matter. Feel free to tell me where my reasoning has failed, because I'm really scratching my head as to why the VG/PT has fallen so far behind the other classes.

TACeMossie's Avatar


TACeMossie
03.15.2014 , 10:28 PM | #158
Quote: Originally Posted by MulletManTim View Post
From a strictly PVE DPS standpoint, I would prefer to see better resource management for Assault spec. Admittedly, some of the resource issues are caused by the 2% alacrity boost messing with the 6 second CD of Ionic Accelerator and forcing us to throw extra abilities in to proc IA which ultimately leads to more ammo usage than the 2% alacrity boost helps recover. But I think that having a talent that lowered the ammo cost of Ion Pulse and Stock Strike by a bit would help over the course of a boss fight more than slightly increasing the up front damage to Assault Plastique or even a weak buff to the DOTs would give. I would imagine that this would close the gap to some of the other DPS classes more than boosting damage to a single ability because it would allow us to spam Hammer Shot less and use Ion Pulse more.
Sadly, your too late for the questions. However, we did come to this conclusion. For now, we've left it at "The difference between assault and tactics is good, but the fact that the damage is 10-15% behind the good DPS specs means quite a few raid groups might descriminate against us"

and another question is about stats being bad for certain specs, especially alacrity on Assault Spec.

BTW I jokingly made a 4/20/22 spec, and if Battering Ram procced for each stockstrike it was about 3% stronger than full assault - Cause thats what happens when you dont need rapid shots :P

MulletManTim's Avatar


MulletManTim
03.15.2014 , 10:34 PM | #159
Sorry I missed the questions, but I'm really quite glad I wasn't the only one who came to that conclusion. Thanks for the reply!

NinerFett's Avatar


NinerFett
04.22.2014 , 12:24 PM | #160
Sorry if I may be late to this, I've been on a month or two hiatus from the game, but have the questions posed to Bioware by the class rep been answered? And if so, would someone mind pointing me in a direction to read them. Thank you, much appreciated.
Carried by Jiggywiggy