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Slicing post-nerf, please look at the numbers BW

STAR WARS: The Old Republic > English > Crew Skills
Slicing post-nerf, please look at the numbers BW
First BioWare Post First BioWare Post

Aega's Avatar


Aega
01.31.2012 , 07:01 PM | #391
My current problem is slicing at my level returns 10-15 credits over the mission cost (95 credit cost). The nail in the coffin for me is the fact that 75% (literally, if not more) of the safes/nodes I run into while questing are bugged and I cannot interact with them.

These two things together kills slicing for me. I would have be satisfied with being able to just loot world slicing nodes.

keepster's Avatar


keepster
02.01.2012 , 10:25 PM | #392
been trying the crit missions only and i do seem to be gaining but not much id get say 1k + on one and then lose on a few others

FrancoisTogruta's Avatar


FrancoisTogruta
02.02.2012 , 01:01 AM | #393
Glad to see ppl posting here thinking that the skill is fine.

For me, I just dropped it. Ever since the Ilum patch Nerf, it's been a wasted slot of a skill.
Yes, you can find augments, receipies and missions, But on my old server (Nathema) nothing sells on the GTN as the server is quite empty of ppl. Meaning the skill is useless.

At least TH, Archeology, UW, and Scavenging return usefull items for my skills to progress. Now that slicing dosen't return income enough to warrant it's use. I'm FAR BETTER crafting might hilts 5 (or whatever is the one that uses 2 basic ressources) and sell that at a vendor for 45 credits/min a piece of profit. Or about 5k/hour for ONE companion doing that. If I farm nodes instead it shoots up to 75cr/min per companion.

Slicing is dead. And maybe once whomever realises it, we can get specific Augment / missions that we can run instead of wasting time (and credits) on useless lockboxes.

Mithros's Avatar


Mithros
02.02.2012 , 03:58 AM | #394
I tried it out and I have been making money.

My slicer is a lot richer at his level than my armormech was. Not even close.

Run a few lockbox missions, those pay for augment or gift missions if you want to run those, and you still sometimes get lucky and get a bonus from lockbox missions, be it a schematic or whatever.
Then you also have lockboxes on the planets and those are pure money. Maybe not as much money as a scavenging node might yield if you were selling metal on the GTN, but nothing is stopping you from doing that, too.

If your server is empty, that is a diffferent issue.

I would like to see them offer up cybertech schematics in investigation, and replace the underworld metals with investigation materials.

That would set slicing aside as the skill for people that do not want to bother with crafting. Slice, gather, and sell. If you want to actually craft things, you should be better off taking both of the appropriate supporting skills for whatever craft you choose.
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Urza's Avatar


Urza
02.02.2012 , 04:32 AM | #395
Two guys on Reddit posted their tracked stats right after the nerf:

Dude One

Current Stats:
Missions: 126
Total Mission Time: 42.6 Hours
Overall Profit per Mission Minute: 23.76

Top Five Missions in order of ROI:
Taking Back Control (37/min) (Rich Class 5, 27 samples)
The Fly on the Wall (35/min) (Rich Class 5, 20 samples)
Be Careful What You Read (19/min) (Bountiful Class 4, 12 samples)
Droid Madness (20/min) (Abundant Class 3, 6 samples)
Take The Money and Run (19/min) (Moderate Class 3, 4 samples)

Dude Two

Current Stats
Missions: 203
Total Mission Time: 84.73 Hours
Overall CPM: 17.71
Profit to loss ratio: 69.46%

Top missions:
Arranged Accidents - Rich Class 3 (37.47868043 credits/min(CPM)) 30 runs
Finding Our Way - Rich Class 5 (24.10091456 CPM) 59 runs
His Home Is His Castle - Abundant Class 5 (19.79620575 CPM) 22 runs
Off The Grid - Abundant Class 5 (14.77632295 CPM) 10 runs
Taking Back Control - Rich Class 5 (14.32821131 CPM) 32 runs
The Azure Databanks - Abundant Class 6 (6.780166323 CPM) 27 runs

Klimkuz's Avatar


Klimkuz
02.02.2012 , 05:10 AM | #396
Ok, I'll drop my two cents also:

From the posts I understand your frustration with slicing.

I picked this skills just recently after it was nerfed, so I missed the times where you could make lots of money. Took me some time to figure out what this skill was all about, but in general I had small profit all the time even though some of the missions were a pure loss of money (failed or less then invested). So as I figured it out its just an extra small income you have on the side. (so far just reached lvl30 with it)

This said, I do feel your pain of not being able to score big cash fast, but it still does what it was supposed to do - make income without doing anything. So maybe it's not that bad?

LeperJack's Avatar


LeperJack
02.02.2012 , 07:46 AM | #397
Quote: Originally Posted by Klimkuz View Post
Ok, I'll drop my two cents also:

From the posts I understand your frustration with slicing.
Why thank you for your sentiment, but after reading the rest of your post, I think you are vastly overestimating your capacity for empathy and understanding.

Quote:
I picked this skills just recently after it was nerfed, so I missed the times where you could make lots of money.
Lots of money? When? Like... early beta? Then it made pretty good money, but I wouldn't really say "lots" because it was still far less than was able to be made selling off "vendor trash" from grinding mobs at 50.

Quote:
Took me some time to figure out what this skill was all about, but in general I had small profit all the time even though some of the missions were a pure loss of money (failed or less then invested). So as I figured it out its just an extra small income you have on the side. (so far just reached lvl30 with it)
As you progress or begin tracking, you'll likely note that there's a plethora of missions you should be ignoring. The best returns aren't always on rich missions, the level 6 missions should be avoided altogether, and even the level 5 missions are not the best return.

From a standpoint of pure rational design, why does this sound functional to anyone?

What other skill (in this game or any other) has its best results in the lower tiers of success? Why would something labelled "moderate" be better than something labelled "rich?" Do artificers craft up to Might/Resolve Hilt 5 and call it good because it's the best hilt in the game? I haven't. My bio toon certainly hasn't stopped at level 20 stims. My cybertech makes good money on the level 2 ship upgrades, but it's nothing compared to what i make on the epic ones--and I make more per hour selling the epic ones on a low-pop depressed server economy than I did selling the level 2s when the economy was booming. (because, at the time, slicing provided a flow of cash to keep the economy going in spite of high fixed costs in the game which "burned" lots of money.)

Quote:
This said, I do feel your pain of not being able to score big cash fast,
I don't think anyone asked for "big, fast cash." They did ask for a functional skill that is not an obvious loser when compared with any other skill in the game.

No other gathering skill (except treasure hunting lockboxes only--gemstones and even gifts return good profit, while the lockboxes are suffering from similar nerfs) approaches the astoundingly low level of profitability that Slicing now has. I can quite literally make more money from running three low-to-medium level gathering crew missions, dumping them on the GTN and logging off for a day than I can by sending ALL my companions out all day long with slicing.

If I want "big, fast cash" I can get it. Slicing isn't the answer, and never was.

Quote:
but it still does what it was supposed to do - make income without doing anything. So maybe it's not that bad?
Tell ya what... let's walk over to all the minimum wage employees at your local McDonalds. We're going to tell them that instead of paychecks, they now get pre-paid debit cards. Those debit cards actually now have random weekly fees on them, so some months they may actually lose money but at some point they'll basically break even on the cost of gas coming to work and probably make about $5 on an 8 hour day.

Yes, they were already making the minimum amount needed to break even with their costs of living included (in theory, anyways) and we went ahead and absolutely decimated their income, but it still is some income, so it's obviously working, right? Why would they even begin to complain about that? I mean, what whiny little people they must be to be sad because they have an easy job that makes them $5 a day on average and some days actually costs them money to come into work. It's not that bad.
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Lordkin's Avatar


Lordkin
02.03.2012 , 06:59 PM | #398
schematics from slicing cost like 2-3k usually and 5k max lol, i would rather just sell them to a vendor and save the trouble of visiting a auction, thats how bad this proff is atm, i lvled it to 400 but now i am seriously considering removing it, i stopped sending my companions to missions, who wants to waste time and money doing that,( even though it's the only proff i actually used to send companions ) have scavaging and amrortec.

and still no reply from bw regarding this obvious over nerf

Eager's Avatar


Eager
02.03.2012 , 07:49 PM | #399
I've read the posts above and my conclusion is that it really depends on the server. Prices vary week to week but this week a 340 UT mission sells for 30-35k, a 340 Slicing mission - for 35-40k and a 340 TH mission - 35-40k as well. The rest of them are not worth the trouble to sell imho, so I send them to guildies. In theory if I were to sell those I would make another 3-10k per mission (except for the Cybertech speeders and ship parts which drop like every second time and by now I have an entire cargo hold full of them - not sure why I keep them, will probably sell to NPC vendor anyway).

I noticed that the 1930 and 2025 tier 5 missions have the best success rate, followed by the tier 6 ones and the rest of the tier 5 ones. Haven't taken the time to actually take the numbers down, but now at 50 I constantly have 5 companions running them.

I also accidentally found out that 10k affection did increase my chances to get a green/blue credit box and a mission - ever since I saw Elara's results I bumped the other 4 as well. It costed me about 50-100k per companion - depending on their biggest interest - to buy enough rank 5 gifts to boost them to 10k but it was worth it. While before I would get an odd mission every now and again (since about the last beta build before they shut us down) now I fill two-three rows of my inventory during a gaming evening (about 6 hours in-game, I guess).

Now, of course you don't get only 340 TH/UT, and the Slicing ones are more rare for me. You have your share of 300 ones and tons of Cybertech stuff - bikes and parts, pretty much worthless. But still I would get say 5 per evening on average and that could turn into pure profit of 120-150k if I sold them all. I don't and instead I sell the occasional mission to keep my wealth steadily growing while sending the rest to guildies.

Alternatively, you could eliminate the middle man and get UT and/or TH yourself (on an alt, if necessary), and after a while instead of selling UT for 35k you'll be selling Mando Iron for 60k or whatever it is worth; same goes for the crystals or whatever TH missions get you. The actual price varies per server and affiliation but should be relevant to said server's economy.


Obviously results will vary depending on your server trends at the present week and day (check the competition before selling anything at all, be familiar with the market!) but having that the lockboxes will pay for the mission cost with a small profit on top I don't think Slicing is half bad. On top of that you find lockboxes in the open world.


Is this the best way to make money in game right now? Hell if I know, probably not. Maybe running UT for Mando Iron or selling Bioanalysis' Red Goo or some Scavenging stuff pays better than that. All I can say is that I've worn mostly purples off the market between levels 30-50, fully unlocked my inventory, got the two additional cargo holds to keep stuff in, have several t3 speeders and honestly have nothing else to buy in this game except for 1.5 mil vanity items, crafted stims and medpacks. And the creds keep pouring in.

Volki's Avatar


Volki
02.04.2012 , 03:58 PM | #400
Quote: Originally Posted by Eager View Post
I also accidentally found out that 10k affection did increase my chances to get a green/blue credit box and a mission - ever since I saw Elara's results I bumped the other 4 as well. It costed me about 50-100k per companion - depending on their biggest interest - to buy enough rank 5 gifts to boost them to 10k but it was worth it. While before I would get an odd mission every now and again (since about the last beta build before they shut us down) now I fill two-three rows of my inventory during a gaming evening (about 6 hours in-game, I guess).
I didn't know this. Thanks for the info!
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