MasterAtin Posted February 19, 2016 Share Posted February 19, 2016 Not a big deal since I typically use Marksman for regular questing and not for Ops or flashpoints. But I've noticed on a few occasions when I activate illegal mods and then hit penetrating roundsm, the illegal mods ability interrupts the channel for penetrating rounds. Like I said not a big deal for the heroic 2+ But it is somewhat inconvenient. I think it may be due to the action that accompanies the illegal mod ability where your toon twirls their blasters. Anyone else see this? Also, I will occasionally use thermal grenade (nevermind why, that's not the point) but the times I do use it, its AOE damage only seems to happen every one out of two times, again, not terribly inconvenient, but nevertheless something that shouldn't be, but is. I see the floating numbers only on one NPC while there are others within a meter of my target. I experimented several times to see if I was damage these groups with the thermal grenade and tab targeting each target and inspecting for damage, to which there was none. Anyone else seeing this also? Link to comment Share on other sites More sharing options...
Steefr Posted February 19, 2016 Share Posted February 19, 2016 About the thermal grenade: only does aoe dmg to "weak" enemies. Link to comment Share on other sites More sharing options...
MasterAtin Posted February 21, 2016 Author Share Posted February 21, 2016 About the thermal grenade: only does aoe dmg to "weak" enemies. Oh wow I never noticed that before. Thank you for clarifying. Link to comment Share on other sites More sharing options...
DerSchneider Posted February 21, 2016 Share Posted February 21, 2016 Oh wow I never noticed that before. Thank you for clarifying. Yes for some reason bioware showed us love and destroyed two great AoE abilities. Link to comment Share on other sites More sharing options...
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