Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Vales's Avatar


Vales
02.05.2012 , 03:44 AM | #31
Quote: Originally Posted by Karqath View Post
@Calerie

Can you tell me another class who has ;

-Stun (4 sec)
-Knockback
-Never ending slow
- Good DPS + nice burst dmg too
-Buble (It can be on the player all the time)
-Speed buff
-Heal
-Do you need anything else ? (like a button to keel all the players in the warzone)

Topic owner tried to explain why sorc/sages have more advantage than the other classes and you are obviously playin sorc or sage cause defending blindly. In my server, sorc/sage population is more than %60-70, I can easily see 6-7 sorcerers in wz.So This overpopulated class doesn't need a nerf ? Are u still defending this class ?
I get stunned by other classes just as often.
Knockback has 2 second activation timer. What I mean is it takes 2 second after pressing it to activate. I have seen good players dodging it. Good players will also save their gap closers for after the knockback.
Neverending slow? How? One slow roots me and the other has a CD.
DPS and nice burst? TK yes. Hybrid/Balance is middle ground. Healers don't
Bubble doesn't benefit from damage reduction so you basically pound on ~3k naked how hard is that to break?
Speed buff yeah the class with the lowest mitigation should also be the least mobile right?
Heal we have 2 heals one short cast time which heals for close to nothing and gets us oof so fast you wouldn't believe it.
The other is at least 2.5 second cast and if you are not healing specced you have to disengage or get out of line of sight. Non healer Sorcs/Sages cannot heal in the middle of combat against any opponent with a brain.

Quote: Originally Posted by Tumri View Post
Did you even look at the hybrid spec build I linked in the original post? It includes everything you mentioned except the +30% crit damage talent(which isn't as good as you try to make it seem by calling it a +50% crit damage talent).
I don't have to I ran several myself already.
This game needs more Kel Dor!

Tumri's Avatar


Tumri
02.05.2012 , 03:45 AM | #32
Quote: Originally Posted by islossk View Post
sorcs counter is a sentinal, a good sentinal with destroy a sorc in under 10 seconds
That's actually false. A sorc counters melee DPS with their abundant CC and kiting tools. They're the frost mages of SWTOR. Sorcerers are countered by Operatives because their burst is unavoidable and can't be kited due to stuns and knockdowns.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Vales's Avatar


Vales
02.05.2012 , 03:47 AM | #33
They are far from being frost mages at all. That you even compare them to the class while they have close to nothing in common with them but Force Speed for mobility which isn't even a teleport and even on twice as big CD shows me you got no clue.
Frost Mages also have far greater burst, no dots, cannot shield others, cannot heal themselves outside of a glyphed Evocation, have an inbuild slow in their main nuke which lasts for 12 seconds with talents, have ranged AoE root, PbAoE roots, Stun which lasts even 5 seconds on half the CD which also gives them extra crit and extra crit damage on one spell, AoE freeze, spamable mezz unlike lift.

If you want to make a comparison then the only valid one is Priest/Shadowpriest and Shaman (For TK tree and Lift)
This game needs more Kel Dor!

Karqath's Avatar


Karqath
02.05.2012 , 08:57 AM | #34
I really don't understand why sorc/sages are cryin at the moment that they don't need a nerf cause this class "squishy like this or that.Simple question to all the sorc/sage players.

- WHY %60-70 of imp players are playin sorc OR %60-70 of republic players are playing Sage?

Give a honest answer. Then you will understand why this class needs a nerf.

rykker's Avatar


rykker
02.05.2012 , 09:11 AM | #35
QQ more......if you dont know how to play your class dont take it to the forums.Theres an OP build for most classes.....spec yourself correctly and you'll have np.Never met a sorce i couldnt beat or have a really good fight with.Any type of nerf would make them too weak.
Quote: Originally Posted by Karqath View Post
@Calerie

Can you tell me another class who has ;

-Stun (4 sec)
-Knockback
-Never ending slow
- Good DPS + nice burst dmg too
-Buble (It can be on the player all the time)
-Speed buff
-Heal
-Do you need anything else ? (like a button to keel all the players in the warzone)

Topic owner tried to explain why sorc/sages have more advantage than the other classes and you are obviously playin sorc or sage cause defending blindly. In my server, sorc/sage population is more than %60-70, I can easily see 6-7 sorcerers in wz.So This overpopulated class doesn't need a nerf ? Are u still defending this class ?

Herew's Avatar


Herew
02.05.2012 , 09:33 AM | #36
Doubt they will be nerfed unless we get any sort of ranking system so that people of equal ability and gear can play against each other. A good sorc is *********** deadly with the kiting tools they have. However this will probably never become visible to Bioware since most people that play this game are dreadfull and I have seen about a handfull of RDPS able to competently kite. Fortunately this also leads to this imbalance being a minor issue since their lack of knowledge and ability more then makes up for it. I've never considered myself to be better then decent, slightly above average. Someone who would end up with a KD of 1.4 to put it in shooter terms. Unfortunately this seems to no longer be the case in SWTOR.
Member of squadron 950A
Heru - Jedi Guardian - Bloodworthy

Tumri's Avatar


Tumri
02.05.2012 , 10:52 AM | #37
The hybrid spec really is obscenely overpowered though. Sorcs that are using it are doing far better on average than other classes. Bioware will surely notice this in their in-game metrics.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Vesperr's Avatar


Vesperr
02.05.2012 , 12:07 PM | #38
Quote: Originally Posted by Tumri View Post
The hybrid spec really is obscenely overpowered though. Sorcs that are using it are doing far better on average than other classes. Bioware will surely notice this in their in-game metrics.
Sorc hybrids arent overpowered, Bioware proved that when they nerfed assassins hybrids which were clearly overpowered. /sarcasm
>___<
I used to be a ballcarrier until I got Leg Shot in the knee.
I cant post if my playtime is over? What The Fckk?!

Manatapit's Avatar


Manatapit
02.05.2012 , 12:25 PM | #39
Quote: Originally Posted by Karqath View Post
I really don't understand why sorc/sages are cryin at the moment that they don't need a nerf cause this class "squishy like this or that.Simple question to all the sorc/sage players.

- WHY %60-70 of imp players are playin sorc OR %60-70 of republic players are playing Sage?

Give a honest answer. Then you will understand why this class needs a nerf.
Honest Answer: Its the only ranged class with mobility. Try playing a Trooper/Bounty or a Agent/Smuggler.

Trooper/Bounty are turret classes. Meaning that they have to sit and cast, but in return or their sitting time, they get to deal out massive damage.
Agent/Smuggler are either melee heavy with Operative/Scoundrel, or Ranged Heavy with Sniper/Gunslinger, which both adv classes req a cast time on any decent dmg ability.

Sages/Sorcs are the only ranged class which doesnt not depend on sit casting if spec'd right. which BTW full 41 Balance is BOSS in PvP. Free Snare with no effect to resolve bar = awesome. I dont know why someone would go Hybrid anyway. a free TKW? please lol. my force in balance hits just as hard. just give me the extra 100 force and the better bubble and im fine.

Tumri's Avatar


Tumri
02.05.2012 , 01:50 PM | #40
That's part of the problem. The drawback to being a ranged DPS is having to cast abilities. The hybrid spec gives them more mobility through nearly spammable instant-chain lightning and a lack of reliance on casting while also giving them increased damage. Hybrid 20/21 builds are also giving them more CC and kiting ability than any other spec. It's just too much for one player to have all at once.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com