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Guard needs to be on a CD

STAR WARS: The Old Republic > English > PvP
Guard needs to be on a CD

Raansu's Avatar


Raansu
09.19.2019 , 02:48 PM | #11
Quote: Originally Posted by KendraP View Post
Sounds like someone needs to learn how to dps
Pretty sure I can dps just fine. https://imgur.com/a/HuADhk4

KendraP's Avatar


KendraP
09.19.2019 , 05:48 PM | #12
Quote: Originally Posted by Raansu View Post
Pretty sure I can dps just fine. https://imgur.com/a/HuADhk4
I'm more impressed by the guy that did 2.5 mill while getting 14k objective points. Seems like he actually cares about something other than seeing a big number. You know, like being a team player.

Besides what, that tells me diddly squat. I had an (infamous to these forums by now) hypergates that involved 3 imps (before the faction split) doing nothing but focusing my dps guardian (before the FD rescale). Sure they had a lot of kills, and sure I died a lot. They still lost and my team won because I tied up 3 of their dps the whole match.

Zurules's Avatar


Zurules
09.19.2019 , 05:51 PM | #13
Quote: Originally Posted by Raansu View Post
blah blah blah winning losing blah blah blah, lets just ignore a real problem and go "herp derp."

I don't really care if I'm winning or losing a match. I do care about the TTL and how the majority of the games I play people only average 4-5 deaths a game. Add in guard and lawl healer aint ever going down and there will be 0-1 deaths across the board. Lets also just ignore the fact that most granked matches end up in stalemates and solo matches that end up with tank/healers in them usually always end up in stalemates.....but ya guard is fine. Nothing wrong with a 50% damage reduction skill of which can be swapped freely with only the GCD as its restriction.
Speaking group ranked, stalemates only really happen if teams mess up. There are enough tools in play offensively that you will get a kill if you play and execute correctly. This is with guard how it is now. If you mess up and still get kills consistently, then there is a problem with the game.

The quality of pvpers in this game overall is so poor that guard how it is now might seem op when it is not. This is 100% a L2P issue.
All Galaxy Hybrid-Clicker Shadow

DzastinBiberi's Avatar


DzastinBiberi
09.20.2019 , 12:58 AM | #14
Quote: Originally Posted by KendraP View Post
I'm more impressed by the guy that did 2.5 mill while getting 14k objective points. Seems like he actually cares about something other than seeing a big number. You know, like being a team player.

Besides what, that tells me diddly squat. I had an (infamous to these forums by now) hypergates that involved 3 imps (before the faction split) doing nothing but focusing my dps guardian (before the FD rescale). Sure they had a lot of kills, and sure I died a lot. They still lost and my team won because I tied up 3 of their dps the whole match.
Some ppl can do both. https://cdn.discordapp.com/attachmen...913_210736.jpg

Raansu's Avatar


Raansu
09.20.2019 , 06:41 AM | #15
Quote: Originally Posted by Zurules View Post
Speaking group ranked, stalemates only really happen if teams mess up. There are enough tools in play offensively that you will get a kill if you play and execute correctly. This is with guard how it is now. If you mess up and still get kills consistently, then there is a problem with the game.

The quality of pvpers in this game overall is so poor that guard how it is now might seem op when it is not. This is 100% a L2P issue.
Its not. I've hated the guard mechanic since day 1. Its brain dead, takes zero skill to use and its always been too strong. Why do you think tank tunnel became a thing? Then all of sudden that strategy became taboo. Well maybe if guard wasn't so brain dead....

Zurules's Avatar


Zurules
09.20.2019 , 07:21 AM | #16
Quote: Originally Posted by Raansu View Post
Its not. I've hated the guard mechanic since day 1. Its brain dead, takes zero skill to use and its always been too strong. Why do you think tank tunnel became a thing? Then all of sudden that strategy became taboo. Well maybe if guard wasn't so brain dead....
tanktunnel became a thing because tanks did not put on any tank gear, not because guard is too strong.
All Galaxy Hybrid-Clicker Shadow

Lhancelot's Avatar


Lhancelot
09.20.2019 , 07:57 AM | #17
Quote: Originally Posted by Zurules View Post
Speaking group ranked, stalemates only really happen if teams mess up. There are enough tools in play offensively that you will get a kill if you play and execute correctly. This is with guard how it is now. If you mess up and still get kills consistently, then there is a problem with the game.

The quality of pvpers in this game overall is so poor that guard how it is now might seem op when it is not. This is 100% a L2P issue.
Maybe a slight nerf to guard in regs then. That's been my impression of guard too, in 4v4s versus capable dps, tank guard never seemed overpowered.

It's only in 8v8 regs where everyone seems incapable of tunneling a target or doing decent dps where guard seems to be too powerful.

Even on a healer in regs with no guard, it can seem too powerful because the usual tunneled dps is so poor or just non-existent that a healer is hardly touched. This isn't the fault of guard. It's only when I face 1 really excellent dps or 2+ decent dps in regs where I feel the pressure and start thinking to myself "hmm I need a peel or some support with a guard." This is rare.

I just think it's a situation where you can't please or balance all game modes by having an ability work the same across the boards stat-wise.

They'd have to make guard less effective in regs versus in 4v4s, because if you gimp guard in 4v4s imagine how fast the matches would end when facing good DPS teams, lol. I mean they would blow tunneled targets up so fast it would be ridiculous.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

Raansu's Avatar


Raansu
09.20.2019 , 08:07 AM | #18
Quote: Originally Posted by Lhancelot View Post
They'd have to make guard less effective in regs versus in 4v4s, because if you gimp guard in 4v4s imagine how fast the matches would end when facing good DPS teams, lol. I mean they would blow tunneled targets up so fast it would be ridiculous.
You act like that's a bad thing. TTK should be short in pvp.

KendraP's Avatar


KendraP
09.20.2019 , 08:29 AM | #19
Quote: Originally Posted by Zurules View Post
The quality of pvpers in this game overall is so poor that guard how it is now might seem op when it is not. This is 100% a L2P issue.
Much as it pains me to agree with you on anything... this is true

Quote: Originally Posted by DzastinBiberi View Post
What does that have to do with OP? I never implied you can't. I was implying he can't.

Quote: Originally Posted by Lhancelot View Post
Maybe a slight nerf to guard in regs then. That's been my impression of guard too, in 4v4s versus capable dps, tank guard never seemed overpowered.
Oh yes, let's nerf me because the average player has become so pathetic. I already never tank outside of when I'm running with my healer. Nerfing guard would guarantee I would never run my tank. Why would I when it becomes pointless to guard?

If I want to roll a support class solo I run a healer because it can actually do something other than waste a space a healer or even good dps could be using.

Rion_Starkiller's Avatar


Rion_Starkiller
09.20.2019 , 08:52 AM | #20
Quote: Originally Posted by Raansu View Post
Going to continue bringing this up BW. Guard needs to be changed to be something that actually requires a thought process. The ability needs to be on a CD and the buff of guard should only last for a short time. This concept of an indefinite buff is just too ridiculous especially with how overtuned healing is right now. It shouldn't take almost the entire team focusing on a tank/healer combo to take them out. Tack on the damage reduction from taunts + whatever CD's the healer is using and its just incredibly broken.
This is an interesting idea. How long do you think? 3s? 9s?
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