Frostsaeber Posted January 8, 2013 Share Posted January 8, 2013 (edited) I've been roaming the deserts of Tatooine (level 29) easily destroying imps questing in their respective zones. I have have a rather impressive success record, I win about 3:1 of the fights, I've even done a job on party of 2, vanished, recuperated quickly, jumped back in and killed the other. Every now and then I get a floored by an imp, but that's how I learn Anyway, I find that all the classes are balanced against scrapper scoundrel, and scrapper scoundrel is balanced against them. I'd imagine if I wasn't ganking them in the middle of questing I'd have a more 1:1 ktd than 3:1 (although I rarely die since I just vanish and **** haha, but I do consider it defeat). Anyway, when I get into BG's, I notice that every class seems to fair much better against me in 1v1, I'll open (at level 29) with Tranq, followed by: 1 Det Charge,2 Vital Shot (neither breaks the tranq): 3 Backblast, 4 Blaster Whip, (5,6) Suckerpunch x2, 7 Kick, 8 Backblast, 9 Blaster Whip, 10 Sucker Usually this is enough to kill anyone (without my companion) on Tatooine, or force them to use GCD's on defensive cooldowns, and bring them to near death. When I do this in BG's, I'm lucky if I even get them to 60%. Yet, the moment they look at me, my health drops to about 10%. Is this Bolster mechanic not balanced? That is all I can think of. (Feel free to join me on Tatootine, Server: Propechy of Five, Name: Jaesmine, must be level 30 or lower!) EDIT: I've noticed that Imps usually have 6+ sorcs per bg, maybe that's also the problem? Edited January 8, 2013 by Frostsaeber Link to comment Share on other sites More sharing options...
DarthBloodloss Posted January 8, 2013 Share Posted January 8, 2013 (edited) Sarcastic remark deleted. It was regarding your invitation to gank low level Imps on tat Edited January 8, 2013 by DarthBloodloss Link to comment Share on other sites More sharing options...
Frostsaeber Posted January 8, 2013 Author Share Posted January 8, 2013 Sarcastic remark deleted. It was regarding your invitation to gank low level Imps on tat So do you think I'm right or wrong? Link to comment Share on other sites More sharing options...
cashogy Posted January 8, 2013 Share Posted January 8, 2013 you are level 29. you know nothing of balance in WZs Link to comment Share on other sites More sharing options...
Mookind Posted January 8, 2013 Share Posted January 8, 2013 The game just went F2P and there are 40 year olds to 12 year olds roaming around leveling Once you play some one competent who puts a gap between your target and yourself. You will see the ops lack of gap close is terribly frustrating. Unless you like to heal I would re roll. Or hope Bioware does something for you in the xpansion Link to comment Share on other sites More sharing options...
Frostsaeber Posted January 8, 2013 Author Share Posted January 8, 2013 (edited) you are level 29. you know nothing of balance in WZs I have two 50's noob, also this is about LOW LEVELS That buff only applies to sub level 50 toons. So I think you missed the entire point. Edited January 8, 2013 by Frostsaeber Link to comment Share on other sites More sharing options...
Frostsaeber Posted January 8, 2013 Author Share Posted January 8, 2013 The game just went F2P and there are 40 year olds to 12 year olds roaming around leveling Once you play some one competent who puts a gap between your target and yourself. You will see the ops lack of gap close is terribly frustrating. Unless you like to heal I would re roll. Or hope Bioware does something for you in the xpansion I've noticed once a sorc or bounty hunter manages to get 20+ yards, I have to vanish out of the engagement. Link to comment Share on other sites More sharing options...
cashogy Posted January 8, 2013 Share Posted January 8, 2013 I have two 50's noob, also this is about LOW LEVELS That buff only applies to sub level 50 toons. So I think you missed the entire point. so what are you suggesting? that bolster somehow has a negative effect on just scoundrels? maybe you should say these things in your head before you post them... Link to comment Share on other sites More sharing options...
Frostsaeber Posted January 8, 2013 Author Share Posted January 8, 2013 (edited) so what are you suggesting? that bolster somehow has a negative effect on just scoundrels? maybe you should say these things in your head before you post them... Perhaps the lower levels receive far too much a of Hit Point boost, where a scoundrel cannot sustain the dps flow (it's a high burst class) in order to bring down the opponent in time. Scoundrel seems fine in world PvP, it seems broken in BG's. I've noticed a huge difference, especially facing people my own level in bg's. I'll fight the exact same people on occasion on Tatooine, and I smoke them hands down, same person in the bg, and I can't even drop them below 50% before I die Actually is was this very incident that encouraged the posting of this thread. --------------------------------------------------------------- Imagine it this way. Suppose everyone had their health doubled at 50, from what it is now. However, all damage output remained the same for all classes, do you think a scoundrel would be as viable? Edited January 8, 2013 by Frostsaeber Link to comment Share on other sites More sharing options...
RazielHex Posted January 8, 2013 Share Posted January 8, 2013 Perhaps the lower levels receive far too much a of Hit Point boost, where a scoundrel cannot sustain the dps flow (it's a high burst class) in order to bring down the opponent in time. If a Deception/Infiltration Assassin/Shadow can, then a Dirty Fighting/Concealment Scoundrel/Operative can. Invest more into crit/surge, get to level 42. Link to comment Share on other sites More sharing options...
DolGrenn Posted January 8, 2013 Share Posted January 8, 2013 Shoot First and Flechette Round do a lot of the job for you in WZ's. Plus, most people in sub50 are in the high 30s or 40s and have the advantage of more abilities. When enemies are opening the gap (like when you said you vanish when they're 20m away), I find Tendon Blast's movement reduction helps to bridge the gap, as well as the one skill tree box that allows Sneak to be used out of stealth and increase movement speed. In any case, your routine will change at level 36 with Shoot First as you're gonna wanna open with that instead of the setup of Det Charge and Vital Shot. That is helpful in some cases, but Shoot First is almost always the better option, especially with a second of knockdown. I too love to travel around on my 36 Scrapper surprising unsuspecting Imps (sorry, I get bored), and I find the surprise factor plays a huge role in open PvP. In WZ's, you can expect Scrappers to come after you, but rarely just outside your base on Tatooine. In any case, it isn't Bolster. Everyone sub50 can get buffed for similar stats, but a competent level 49 will ALWAYS beat a level 10 due to the simple fact that they have more at their disposal. Link to comment Share on other sites More sharing options...
DarthBloodloss Posted January 8, 2013 Share Posted January 8, 2013 (edited) I understand what you are saying: Normally you can burst people down. But in a WZ, they are bolstered high enough that they can withstand your initial burst, and are able to recover and respond. Its possible that your toon is at a weak spot in the leveling process. Other classes of similar level may have more defensive cooldowns available and at this point you just cant overcome them. Maybe in a few levels youll get more skills that add to your burst. Edited January 8, 2013 by DarthBloodloss Link to comment Share on other sites More sharing options...
Joesixxpack Posted January 8, 2013 Share Posted January 8, 2013 That's a familiar toon name OP. Wouldn't happen to have been killed near czerka by 2 overleveled *******s recently would you? Link to comment Share on other sites More sharing options...
DarthBama Posted January 8, 2013 Share Posted January 8, 2013 The game just went F2P and there are 40 year olds to 12 year olds roaming around leveling Once you play some one competent who puts a gap between your target and yourself. You will see the ops lack of gap close is terribly frustrating. Unless you like to heal I would re roll. Or hope Bioware does something for you in the xpansion And 8 year olds too, lol. Link to comment Share on other sites More sharing options...
rob_y Posted January 8, 2013 Share Posted January 8, 2013 I too love to travel around on my 36 Scrapper surprising unsuspecting Imps (sorry, I get bored), and I find the surprise factor plays a huge role in open PvP. In WZ's, you can expect Scrappers to come after you, but rarely just outside your base on Tatooine. This is almost certainly the biggest difference. I don't think it's a stat thing, I think it's because a Scoundrel/Operative jumping a completely unsuspecting person from stealth will automatically have a huge advantage, whereas someone in a warzone is on their toes. Link to comment Share on other sites More sharing options...
DweezillKagemand Posted January 8, 2013 Share Posted January 8, 2013 If a Deception/Infiltration Assassin/Shadow can, then a Dirty Fighting/Concealment Scoundrel/Operative can. Invest more into crit/surge, get to level 42. What? The fact you mistook Dirty Fighting for Scrapper shows how much thought actually went into constructing that rubbish argument. Link to comment Share on other sites More sharing options...
Technohic Posted January 8, 2013 Share Posted January 8, 2013 Wow. Seeing all the lower level stealths making a point to ambush others is almost like a big ol invitation for a level 50 stealth to follow some sub-50 imps around as bait. Link to comment Share on other sites More sharing options...
HeIIbat Posted January 8, 2013 Share Posted January 8, 2013 You do something wrong, or undergeared. On my 30 operative it take like 4-5 hits to kill anyone except tanks. Tho on 38 shadow even faster Link to comment Share on other sites More sharing options...
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