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crew skill 6.0 to make cash

STAR WARS: The Old Republic > English > Crew Skills
crew skill 6.0 to make cash

sabertoothjoe's Avatar


sabertoothjoe
10.22.2019 , 10:05 AM | #1
what or 3 crew skills i should focus on with new race to be able to make decent credits right now i use silicing underworld, bio

RikuvonDrake's Avatar


RikuvonDrake
10.22.2019 , 10:59 AM | #2
something that crafts something like augments or consumables, you have three more or less worthless gathering skills...

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

Saga - FriendlyFire - Mango

sabertoothjoe's Avatar


sabertoothjoe
10.22.2019 , 11:16 AM | #3
o i didnt know they where bad i dont have the credits to start a crafting profession

SteveTheCynic's Avatar


SteveTheCynic
10.22.2019 , 11:46 AM | #4
Quote: Originally Posted by sabertoothjoe View Post
o i didnt know they where bad i dont have the credits to start a crafting profession
??? I don't understand. Changing your list of crew skills is ***free***, so starting a crafting profession is *also* free.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

DawnAskham's Avatar


DawnAskham
10.23.2019 , 12:23 PM | #5
If planning to craft stuff above 600 (e.g. level 75 items), you'll need to run lots of group content as well as join mega conquest guild on multiple characters, and then you might gain enough materials from those activities (materials not available elsewhere) to make a few dozen items a week.

RikuvonDrake's Avatar


RikuvonDrake
10.23.2019 , 02:32 PM | #6
Quote: Originally Posted by sabertoothjoe View Post
o i didnt know they where bad i dont have the credits to start a crafting profession
you could benefit from some guides on crew skills and how they work, try google or youtube, there are some decent ones that explain how crew skills and in particular crafting ones work.

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

Saga - FriendlyFire - Mango

lawfig's Avatar


lawfig
10.24.2019 , 04:07 PM | #7
Quote: Originally Posted by DawnAskham View Post
If planning to craft stuff above 600 (e.g. level 75 items), you'll need to run lots of group content as well as join mega conquest guild on multiple characters, and then you might gain enough materials from those activities (materials not available elsewhere) to make a few dozen items a week.
I don't like the changes. At least with the last change I was able to craft gear for my own use and didn't have to run ops. Now I can't craft anything higher than what I have without the new Isotope... which you can't easily obtain. It's frustrating to say the least.

Guass's Avatar


Guass
10.24.2019 , 11:47 PM | #8
First time actually using the forums for anything and hope the Devs see this, but I'd like them to explain what were they thinking with the crafting requirements they put into 6.0. I mean you have to get blue-tier material from FPs and Operations and then purple-tier material from personal conquests to craft GREEN-tier armor just to get the components. This was never done before and it's alienating a lot of players this way. Can't imagine what this does to PvPers, but for someone like me who doesn't get to do Operations as much any more due to schedule this crushes my ability to craft not just for myself, but producing kits and augments to sell at pretty reasonable prices.

Honestly they just need to remove this restriction (because that's what it really is).

RikuvonDrake's Avatar


RikuvonDrake
10.25.2019 , 10:05 AM | #9
there was a lot of crafting feedback given on pts but the devs decided to ignore it and just increase the materials you got from nodes slightly (from a total of 15 per node to 20), sadly

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

Saga - FriendlyFire - Mango

Guass's Avatar


Guass
10.25.2019 , 02:16 PM | #10
Quote: Originally Posted by RikuvonDrake View Post
there was a lot of crafting feedback given on pts but the devs decided to ignore it and just increase the materials you got from nodes slightly (from a total of 15 per node to 20), sadly
Yeah I saw those threads. So the Devs just don't listen to anyone then? Kinda defeats the purpose of a PTS