laiboch Posted November 20, 2019 Share Posted November 20, 2019 Since 6.0 the lag in warzones has made a real mess of things. I am not sure what caused it or why, but since the patch I am seeing things that I have not seen on this level before. Ruberbanding and bouncing. Unable to attack your target even though they are right in front of you only to see them snap to a new location somewhere else. Hitting someone with a stun only to have them stop some 20m away because the game finally registered the attack. The list goes on. Hell I even killed a player only to see their corpse fall down half way down a hill. While it was a bit amusing it also shows just how bugged the warzones are right now. Skill lag and sync issues galore. If it wasn't so bloody annoying it would almost be funny. I can go into ops, flashpoints and anywhere else and none of this happens. After all In SWTOR 6.0 Hammer Station Onslaught: Rise of RNG Grind I spend plenty of time doing those things. It is only happening (or at least painfully obvious) in warzones. It would be rally nice to see this addressed because its making warzones effectively unplayable for me and I have seen plenty of people talking about the same issue. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted November 21, 2019 Share Posted November 21, 2019 It’s even worse again since 6.0.1. Now we have activation lag and the task bar Gui showing things grayed out or not available when they are. It’s about a 2 second delay. I’ve stopped playing any combat in the game till they fix it because it’s also happening in FPs, Link to comment Share on other sites More sharing options...
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