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Virulence / Dirty Fighting Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
Virulence / Dirty Fighting Set Bonuses and Tactical Items
First BioWare Post First BioWare Post

SpleneticGamer's Avatar

04.28.2019 , 11:04 AM | #11
Please increase the impact radius of corrosive grenade to 8m to allow for better dot spreading and so the increased radius fits better with all of our other AoE which is 8m.

Considering this spec is all about getting the most out of your Cull, everything I can think of benefits Cull.

Tactical Items:

When Weakening Blast is on the target, all critical DoT damage for Cull is increased by X%.

Halves the Duration of the Weakening Blast on the target, but Cull has no cooldown while the target is affected by Weakening Blast. (Would be a bit more interesting than the current 3 Cull rotation. Of course, a variation of this could exist Where Weakening blast lasts the same amount of time on the target but has a longer cooldown. Shooting off multiple Culls in a row sounds fun)

Set Bonus:

2pc: Laze Target now has 2 charges and lasts twice as long. (current 6pc)

4pc: Activating Cull increases all DoT damage by X% for the duration of Cull.

6pc: Activating Target acquired instantly restores 15 energy and immediately finishes the cooldown on Cull. In addition the cooldown of your next Cull is reduced by 3 seconds (the channel duration so it falls back into place of your current rotation). Currently you have: DoTs > Weakening Blast > (Target Acquired (if you choose to use it here)) Cull > Lethal Shot > Lethal Shot > Takedown > Crouch + instant Lethal Shot > Target Acquired (if you didn't use it prior to the first Cull) + Cull > Series of Shots > Takedown > etc. This change would allow for: DoTs > Weakening Blast > Cull > Target Acquired + Cull > Takedown > Crouch + instant Lethal Shot > Cull > etc. Hopefully that explains what I'm trying to get at better.)

TheSpiceIsRIght's Avatar

05.02.2019 , 02:10 AM | #12
Link to Main Forum Post with Google Doc of Failure's Set Bonus and Tactical Item suggestions


Tactical Suggestions:
  • Item which allows corrosive grenade to be thrown as a ground target aoe and increases radius - makes it easier to spread to more targets
  • Suppressive fire now deals 20% damage and causes all dots to tick every second
  • Orbital is now a single target orbital strike and does 2% increased damage for each poison effect on the target.
    • Orbital is now a 1.5s cast. No energy change.

Set Bonus:
  • 2 set - Laze target makes the dot ticks under you next cull auto criticals.
  • 4 set - Each damage tick of Series of Shots grants [rp name]. [rp name] increases the damage of your next Lethal shot by 10%
    • 4 total energy
  • 6 set - When Takedown affects a target under Weakening Blast, it extends the duration of Weakening Blast by 1.5s
<FAILURE> - Satele Shan
World First Slayer of the Machine Gods

Menoeloe's Avatar

06.26.2019 , 04:09 PM | #13
I had some Tactical Item ideas for Dirty Fighting/Virulence (My favorite and most played class!)


Menoeloe's Avatar

07.12.2019 , 10:05 PM | #14
Quote: Originally Posted by Menoeloe View Post
I had some Tactical Item ideas for Dirty Fighting/Virulence (My favorite and most played class!)

Had another idea for a Tac item.

Sharing The Love/Spreading The Disease
- Shatter shot/Flourish Shot is now spread to all adjacent targets with the Corrosive Grenade/Shrap Bomb