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[PVP] So.....people keep telling me powertech is much better than mercs in pvp...

STAR WARS: The Old Republic > English > Classes
[PVP] So.....people keep telling me powertech is much better than mercs in pvp...

Macroeconomics's Avatar


Macroeconomics
01.31.2013 , 10:08 PM | #21
Quote: Originally Posted by JMCH View Post
PvP-wise, Pyrotech PT and merc are about equal.
LOL. No worthy ranked team in their right mind would take a Merc dps over a Pyrotech PT when piloted by the same skill level player. None. Nada. Zip. Zilch.

Omophorus's Avatar


Omophorus
02.01.2013 , 02:20 AM | #22
Quote: Originally Posted by JMCH View Post
PvP-wise, Pyrotech PT and merc are about equal.

PT has to be in close range to deal most of its damage, which doesn't work against CC-heavy groups.
Merc isn't all-instant, but close to it in fact (even interrupted, Unload triggers the free rail shot and Powershot isn't that important).

Support-wise, PT is a bit better with its Carbonite flow, Grapple being better than merc's bump only in huttball and a little worse everywhere else (works quite well as a mass interrupt tool).

Overall, I'd still prefer to have a Shieldtech PT along with a Pyrotech merc (and a Bodyguard merc, too, anyone should know it's probably the best PvP healer despite what end-match numbers say), to balance ranged/melee dps, because of these *********** exploding bubbles negating most of the melee dps.
So much fail here...

Shieldtech PT is the WORST PVP tank. It's awful, just awful. It lacks the mobility and versatility of Juggy, and lacks the insane utility of Assassin (especially hybrid build). It lacks badly in the defensive CD department as well. Plus, it does absolute squat for damage.

PT is FAR stronger than Merc, because current game design makes it shockingly easy to be within 10m of the action (where PT is absurdly lethal). Keeping 30m of range is generally difficult for all classes, but especially so for Mercenary due to lack of reliable ranged roots/snares or any sort of escape mechanism.

PT is insanely easy to be effective on even in current bubble stun metagame. The only thing PT can't do 10m away (and safely out of bubble stun range) is Rocket Punch. It's not hard to pop a bubble, dart in to RP for a PPA proc, and back off again. Plus, with all of PT's burst, killing targets and/or popping bubbles is ezpz.

Powertech Pyro is one of the specs at the very top of the current PVP metagame. Mercenary in general is basically at the bottom. Heals are in the best shape (especially when guarded) due to pure sturdiness, but both DPS specs are complete chump change (Pyro isn't awful, but it's so much worse than PT Pyro it's not funny).
Srs'bsns, GM of <Proper Villains> of The Ebon Hawk
5/5 Nightmare Power DF & DP
"This is why we don't bring Assassin tanks"

yotasatheart's Avatar


yotasatheart
02.02.2013 , 04:06 AM | #23
Quote: Originally Posted by Omophorus View Post
So much fail here...

Shieldtech PT is the WORST PVP tank. It's awful, just awful. It lacks the mobility and versatility of Juggy, and lacks the insane utility of Assassin (especially hybrid build). It lacks badly in the defensive CD department as well. Plus, it does absolute squat for damage.

PT is FAR stronger than Merc, because current game design makes it shockingly easy to be within 10m of the action (where PT is absurdly lethal). Keeping 30m of range is generally difficult for all classes, but especially so for Mercenary due to lack of reliable ranged roots/snares or any sort of escape mechanism.

PT is insanely easy to be effective on even in current bubble stun metagame. The only thing PT can't do 10m away (and safely out of bubble stun range) is Rocket Punch. It's not hard to pop a bubble, dart in to RP for a PPA proc, and back off again. Plus, with all of PT's burst, killing targets and/or popping bubbles is ezpz.

Powertech Pyro is one of the specs at the very top of the current PVP metagame. Mercenary in general is basically at the bottom. Heals are in the best shape (especially when guarded) due to pure sturdiness, but both DPS specs are complete chump change (Pyro isn't awful, but it's so much worse than PT Pyro it's not funny).
This. IF you want to PVP effectivly as a merc i would go heals. i love how people say all day that OP and sorc heals are better than a merc healer. its the player behind the healer. merc heals are amazing as long as you are a decent heat manager.

my merc at lvl34 got 400k and change heals in a novare coast. ive never seen any other class pre50 get 400k heals before, let alone on a novare coast.

merc heals=very strong.
merc dps=lacking

Eterud's Avatar


Eterud
02.02.2013 , 07:59 AM | #24
Heh... I made a vanguard (republic side's PT) as my main is merc..

And I'm shocked how much stronger it is...

I thought that my merc was pretty strong in pvp...but when I started to do warzones on my level 10 PT......I got shocked. did at level 10 more damage done and a better kill/death ratio already than I've ever did on my merc (450k damage done at level 10, rofl)

The only classes I got problems with so far while levelling my PT are actually marauders, that being said my PT is so far level 15 only ..
(pre-50 mara's where pretty much the only class that I could kill for free as mercenary)

Jetflair's Avatar


Jetflair
02.02.2013 , 10:45 AM | #25
Quote: Originally Posted by Frostbyt View Post
weak armor? What are you talking about? Both classes have the same defensive abilities and wear heavy armor.
No they dont have actually. Yeah armor is same but you can always popup Ion Shield with Vanguard/PT thas has quite lot added damage migtation. And it does matter because in some cases its like 15-20 % less damage than merc.

To make matters worse PT has actually in middle three other abilities that about 4% more damage migtation + when stunned 20%-30%(if I recall right)., Top of that you get AOE and single attack that can both decrease damage done by foes 5%. When you add those up there is noi comparision between AC's what comes to protection

Merc is simply lot worst off but is attacked as much as PT in melee range,

arkanone's Avatar


arkanone
02.05.2013 , 01:14 AM | #26
Quote: Originally Posted by Eterud View Post
Heh... I made a vanguard (republic side's PT) as my main is merc..

And I'm shocked how much stronger it is...

I thought that my merc was pretty strong in pvp...but when I started to do warzones on my level 10 PT......I got shocked. did at level 10 more damage done and a better kill/death ratio already than I've ever did on my merc (450k damage done at level 10, rofl)

The only classes I got problems with so far while levelling my PT are actually marauders, that being said my PT is so far level 15 only ..
(pre-50 mara's where pretty much the only class that I could kill for free as mercenary)
A PT did over 900k yesterday.

wetslampigduex's Avatar


wetslampigduex
02.05.2013 , 09:00 AM | #27
Quote: Originally Posted by Jetflair View Post
No they dont have actually. Yeah armor is same but you can always popup Ion Shield with Vanguard/PT thas has quite lot added damage migtation. And it does matter because in some cases its like 15-20 % less damage than merc.

To make matters worse PT has actually in middle three other abilities that about 4% more damage migtation + when stunned 20%-30%(if I recall right)., Top of that you get AOE and single attack that can both decrease damage done by foes 5%. When you add those up there is noi comparision between AC's what comes to protection

Merc is simply lot worst off but is attacked as much as PT in melee range,
I'll state it again, they both have the same armor. If your cell switching as a PT your gimping yourself, a shield tech should never see PvP after 49. Merc's and PT's both have the same armor and DC's.


Is it really a bunch of clueless kids in this thread?

rob_y's Avatar


rob_y
02.05.2013 , 03:11 PM | #28
The biggest difference between Pyro Merc and Pyro PT (since this is the shared tree and is also generally considered the best PvP DPS tree for the classes) can be pretty much summed up in one ability: Flame Burst.

PTs have an instant and spammable way to apply their cell + proc rail shots. Mercs have to stop and cast to proc rail shot. This would be somewhat mitigated by the range difference, but as it is now, 10m + instant is generally better than 30m + cast in PvP (and it isn't like PTs have zero 30m abilities - when they get knocked / slowed out of 10m range, they can still use some things until they get back in range).
Yan (55 - Scoundrel) Silch (50 - Guardian) Hoeven (50 - Commando)
Thith'yan (50 - Sorceror) D'lamia (50 - Marauder) Brazo (55 - Powertech)
RIVAL
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