Ashania Posted February 19, 2012 Share Posted February 19, 2012 (edited) Joveth gave us the true deciding factor on page 10: Hi folks, Unfortunately, it seems that our CS droids were in error when they responded to Ashania's original tickets and for that, we apologize. Currently, in the event of a tie on Voidstar, the winner is randomly chosen. We are going to be improving this with 1.2, but in the meantime, that is how winners are currently chosen for ties on Voidstar. Again, I apologize for any confusion and thank you for letting us know about this. ------------------- I can't imagine noone has done this before, but with many people still confused as to how ties are solved in Voidstar, myself included; I have an official response on the matter. The first time I sent an email asking this question I received this response: I am Protocol Droid B6-F7 of Human-Cyborg Relations. I have received your transmission regarding how are draws determined in Voidstar. Please note that there are no draws in Voidstar. There can only be one winning side. The winner is determined by whichever side reaches the data core the fastest. Not helpful at all. (Everything i've ever sent an email/ticket about has always either not been an answer to the question, or a completely unrelated answer) So I then decided to reply, my first enquiry was clear enough, but this time I emphasised certain keywords and finally came back with this response: I am Protocol Droid A0-H0 of Human-Cyborg Relations. We have received your transmission regarding with your question on who will win if both teams did not open the first door during Voidstar. If both teams did not manage to open the first door then the team with most objective points wins. So, the winner of ties is determined by who has the most accumulative objective points. So none of this 'those who attack first win' etc. Now another question, how are objective points gained in Voidstar if you don't plant/disarm bombs? Killing people at the doors/attempting to plant? Edited February 24, 2012 by Ashania Link to comment Share on other sites More sharing options...
Adzzy Posted February 19, 2012 Share Posted February 19, 2012 (edited) Now another question, how are objective points gained in Voidstar if you don't plant/disarm bombs? Killing people at the doors/attempting to plant? Interrupting ppl trying to plant... Quite possibly the dumbest tie breaker system ever...you lose, because you try... Basically the team that almost gets there but gets interrupted at the end, or even plants a bomb that gets defused etc loses...because they're actually making an effort to try and break the door.... Edited February 19, 2012 by Adzzy Link to comment Share on other sites More sharing options...
BaalsMistress Posted February 19, 2012 Share Posted February 19, 2012 Looking at this recently posted screenshot, the official response is wrong too Voidstar Defeat Picture Link to comment Share on other sites More sharing options...
Raggok Posted February 19, 2012 Share Posted February 19, 2012 Interrupting ppl trying to plant... Quite possibly the dumbest tie breaker system ever...you lose, because you try... Basically the team that almost gets there but gets interrupted at the end, or even plants a bomb that gets defused etc loses...because they're actually making an effort to try and break the door.... Okay, that makes sense. I was wondering how the hell we were losing "tie" matches where we had planted a bomb but the enemy had not. Horrible. Link to comment Share on other sites More sharing options...
svartalfimposter Posted February 19, 2012 Share Posted February 19, 2012 I would like to be able to see objective points as I play. Link to comment Share on other sites More sharing options...
Sookster Posted February 19, 2012 Share Posted February 19, 2012 Every voidstar tie I've been in, the team with the most total kills are the ones that wins. Link to comment Share on other sites More sharing options...
Nangasaur Posted February 19, 2012 Share Posted February 19, 2012 Looking at this recently posted screenshot, the official response is wrong too Voidstar Defeat PictureAre they EVER right? Link to comment Share on other sites More sharing options...
Laoi Posted February 19, 2012 Share Posted February 19, 2012 Every voidstar tie I've been in, the team with the most total kills are the ones that wins. this. kills is only thing that matters in a tie. funny how we know the game better than biofail. Link to comment Share on other sites More sharing options...
Ashania Posted February 19, 2012 Author Share Posted February 19, 2012 Are they EVER right? Ha, seems not! Given the first response I got I don't think they can even comprehend that ties can happen. To them, everyone is reaching the datacore! Link to comment Share on other sites More sharing options...
Sabbathius Posted February 19, 2012 Share Posted February 19, 2012 Interrupting ppl trying to plant... Quite possibly the dumbest tie breaker system ever...you lose, because you try... Basically the team that almost gets there but gets interrupted at the end, or even plants a bomb that gets defused etc loses...because they're actually making an effort to try and break the door.... Classic Bioware! You couldn't make this stuff up if you tried. Link to comment Share on other sites More sharing options...
DrekorSilverfang Posted February 19, 2012 Share Posted February 19, 2012 Are they EVER right? Asking customer service or a GM about game mechanics is pretty much always going to result in a wrong answer. I'd bet many of them don't even play the game in their own time. Link to comment Share on other sites More sharing options...
Orangerascal Posted February 19, 2012 Share Posted February 19, 2012 this almost makes perfect sense Link to comment Share on other sites More sharing options...
Rheeling Posted February 19, 2012 Share Posted February 19, 2012 So it's kills eh? I always thought it was just RNG to be honest. BioWare loves that system. Oh, and I really hope they do not make ties determined by objective points until they fix that ****. It's one of the most broken and (currently) pointless systems in the game for every single warzone. Alderaan is the only one close to having objectives right, but it's still not right. Link to comment Share on other sites More sharing options...
Calgamer Posted February 19, 2012 Share Posted February 19, 2012 Looking at this recently posted screenshot, the official response is wrong too Voidstar Defeat Picture Nice. It only took 2 replies before BioWare was proven wrong. Link to comment Share on other sites More sharing options...
Paganini Posted February 19, 2012 Share Posted February 19, 2012 (edited) EA outsources their customer service to Egypt/India. This is why most of their responses are canned answers and I've never seen a screenshot of someone having a legitimate conversation with a GM. It's a fair bet that very few of them play the game, let alone know its intricate details. Edited February 19, 2012 by Paganini Link to comment Share on other sites More sharing options...
Moolah Posted February 19, 2012 Share Posted February 19, 2012 Looking at this recently posted screenshot, the official response is wrong too Voidstar Defeat Picture Looking at this picture the theory of most kills seems wrong too. Link to comment Share on other sites More sharing options...
Zunayson Posted February 19, 2012 Share Posted February 19, 2012 Obviously, the first team gets 6 minutes or whatever to do the objective points. They will either: a. Reach the data core terminal in x time b. Get through door/objective y If it's the former, the defending team gets x time to get to the datacore terminal. If they get it, they have done it quicker. If they don't, well, they lose because they didn't make it quicker (Even if they were 1 second away, that still would have been 1 second after the initial attackers). If it's the latter, the defending team gets the whole 6 minutes or whatever to get to the datacore terminal. If they make it, they win. If they get past more doors, they win. If they don't, they lose. So this leaves only one more possibility: The two take the whole 6 minutes and get through the same number of doors. Objective points are gained by Disarming a bomb Arming a bomb Getting defender points (Not to be confused with Defense Points, equal to the amount of HP a tank saved from everyone) Defender points are gained from camping an objective. You can rack up 5k (That's 1k, 2k, and 5k medals, 3 medals!) in a game easily. Link to comment Share on other sites More sharing options...
Moolah Posted February 19, 2012 Share Posted February 19, 2012 Obviously, the first team gets 6 minutes or whatever to do the objective points. They will either: a. Reach the data core terminal in x time b. Get through door/objective y If it's the former, the defending team gets x time to get to the datacore terminal. If they get it, they have done it quicker. If they don't, well, they lose because they didn't make it quicker (Even if they were 1 second away, that still would have been 1 second after the initial attackers). If it's the latter, the defending team gets the whole 6 minutes or whatever to get to the datacore terminal. If they make it, they win. If they get past more doors, they win. If they don't, they lose. So this leaves only one more possibility: The two take the whole 6 minutes and get through the same number of doors. Objective points are gained by Disarming a bomb Arming a bomb Getting defender points (Not to be confused with Defense Points, equal to the amount of HP a tank saved from everyone) Defender points are gained from camping an objective. You can rack up 5k (That's 1k, 2k, and 5k medals, 3 medals!) in a game easily. You should work for Bioware, this post is as useful as the response of the first protocol droid. Link to comment Share on other sites More sharing options...
Zunayson Posted February 19, 2012 Share Posted February 19, 2012 You should work for Bioware, this post is as useful as the response of the first protocol droid. Now another question, how are objective points gained in Voidstar if you don't plant/disarm bombs? Killing people at the doors/attempting to plant? Answering his question with a long winded post. Camping the objective. Link to comment Share on other sites More sharing options...
AidenPryde Posted February 19, 2012 Share Posted February 19, 2012 This is why Mythic devs who worked on Warhammer PvP should never be allowed to work on MMO PvP ever again. Link to comment Share on other sites More sharing options...
Quesadilla Posted February 19, 2012 Share Posted February 19, 2012 (edited) Looking at this recently posted screenshot, the official response is wrong too Voidstar Defeat Picture That looks like the most boring game ever, and a perfectly good reason why too much healing can be a bad thing. Could the tie possibly go to the team with the most combined medals? Edited February 19, 2012 by Quesadilla Link to comment Share on other sites More sharing options...
Eniatnof Posted February 19, 2012 Share Posted February 19, 2012 So it's kills eh? I always thought it was just RNG to be honest. BioWare loves that system. Oh, and I really hope they do not make ties determined by objective points until they fix that ****. It's one of the most broken and (currently) pointless systems in the game for every single warzone. Alderaan is the only one close to having objectives right, but it's still not right. If you look at the image that was posted of a defeat in Voidstar, the team that LOST had ZERO deaths (which corresponds to ZERO kills for the WINNING team). So, kills do not determine the winner either. Link to comment Share on other sites More sharing options...
Reveillere Posted February 19, 2012 Share Posted February 19, 2012 Interrupting ppl trying to plant... Quite possibly the dumbest tie breaker system ever...you lose, because you try... Basically the team that almost gets there but gets interrupted at the end, or even plants a bomb that gets defused etc loses...because they're actually making an effort to try and break the door.... i dont think thats true, i think its enough to just fight very close to the door, i recently got 1k defender points in voidstar and i really cant remember to have been interrupting much at all Link to comment Share on other sites More sharing options...
Drahh Posted February 19, 2012 Share Posted February 19, 2012 Looking at this recently posted screenshot, the official response is wrong too Voidstar Defeat Picture Wow! lol. . .I'm starting to think this game is going to be in the "what could have been" category soon. Have you brought this up with bioware? You should. Link to comment Share on other sites More sharing options...
Darth_Eclipses Posted February 20, 2012 Share Posted February 20, 2012 (edited) So, the winner of ties is determined by who has the most accumulative objective points. So none of this 'those who attack first win' etc. Now another question, how are objective points gained in Voidstar if you don't plant/disarm bombs? Killing people at the doors/attempting to plant? False! This is completely FALSE! http://imageshack.us/f/600/screenshot2012020619051.jpg/ Please check picture! My team clearly has 600 + 600 + 1800 for a total of 3000 objective points. Their team clearly has 300 + 300 + 600 for a total of 1200 objective points. My team also had: - Less Deaths - More Medals - More Kills Who won? THEY did! Enjoy your rated warzones guys! I'm out of here! Edited February 20, 2012 by Darth_Eclipses Link to comment Share on other sites More sharing options...
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