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guard needs to be nerfed


Raansu

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What crazy uber heals? Oh, you mean those things with the long cast times that require the player to stand still to complete? Tactics might not help, but interrupts will. As will stuns. And knockbacks.

 

In my opinion, the guy you quoted is partially right, even though he didn't size the real problem. Healers in this game aren't OP. But they have a way of healing that is not compatible with guard. They are so much focused on direct single-target, that they must be really strong to be suffient for the needs of a full team.

These heals are so strong that it's difficult to take down the guy who's healed. It happens that if he also benefits from a guard, he becomes nearly immortal.

But like I said it's only because healers are designed to be single-target-heavy. If they were to be more group-centered, with more HoTs, bubbles (would neeed changes, not friendly with actual bubbles) and group heals, so that they can provide support for the whole group at once more easily, the single-target heals would not need to be so potent as they are now, and a guarded person who is focus-healed (or guarded healer) would be easier to kill, without being an easy task either.

Edited by Altheran
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Speaking from experience, there's really no way one healer can keep one tank alive for long if the tank has 4 dps beating on him. It's a situation I'm in quite often. If two people are beating on him, I can keep him alive for a while, but get 3 or 4 and there's really no way one healer can keep one person alive that's getting beat on by half of the enemy team. If you're having trouble killing a tank who's being healed, or a healer who's being guarded, the best thing is to focus the healer first. Those three attacking the tank should go attack the healer and try to force the healer outside guard range. The healer will run and heal himself but it won't take long to kill him.
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I've done my share of guarding while standing right next to the healer and watched my health drop like a rock while not getting attacked. Guard is certainly not OP in any way and it has a 10m range which I think should be increased. If you get 3 dps classes beating on the combo both of you are going down unless you have cross-healing. Cross-healing is probably the source of your frustrations not guard.
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ummm ya, if youre having trouble with tanks and healers.. kill the HEALER first, use inturrupts and stuns to make that combo deaded.

 

Okay so here is the break down, very intelligent stuff inc.

 

Tank=not dps

Healer=not dps

 

So we have concluded that neither are dps, which means the dps should be able to last longer in an attempt to kill said healer. *refference information above

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I know I'm biased since I love my guards as a healer, but why does Guard of all things need a nerf? Pure tanks, not those silly people running around in tank stance so they can live longer when they DPS, are very rare in this game. Good ones are damn near impossible to find. And it should be no surprise that they are probably the hardest thing in the game to play correctly, arguably on par with healing. Also, likely healers, they're biggest strength is in their team (especially their healers).

 

But okay, let's say you nerf guard and taunts. You are going to need a drastic review of tanking defensive stats in PvP, otherwise how are they going to do their job? The entire purpose of a tank is to control a fight by redirecting enemy fire and taking damage for others. If they cannot do this through guard and taunts, they're going to need something else or they'll simply be sidelined (except for maybe Guardian, but only because they bring a lot to the table even when they aren't guarding someone -- Vanguards though would be utterly useless). Most damage already ignores defensive stats, so it this would need to be addressed.

Edited by SpaniardInfinity
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Take away my guard and taunts? Ok then we tanks want a DPS buff to be in line with all other classes we also want our shield generators to mitigate force and tech damage not just your auto attack! the real problem and you said it yourself OP is bubble stuns! there are alot of threads all over the forums about it needing a nerf! tanks don't do s**t for damage unless we are geared and our target is in recruit gear even then if I see a 2.5K crit I'm happy! I love how people are always crying that this and that needs a nerf but never look at them self. Are you a Bad DPS? if your not doing 400K plus in a WZ your probably bad and 400K is really on the low end. I've seen people hit the 1 mil mark. Are you in full recruit gear? If so upgrade your gear! Is the tank a good tank? ie: he's not just throwing the bubble on a healer and running around stupid but actively protecting the healer with stuns, pushes,pulls, taunts, and slows to buy the healer time? You just sound like another baddie on the forums who thinks your awesome and can't possibly be that your just a bad player in general!
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Game isn't balanced between 2v2 iirc. OP is complaining because his

 

DPS | Healer combo cant kill the enemy's

TANK | Healer combo.

 

lol...

 

As people have posted before..

 

Quote: Originally Posted by -Holmes View Post

Ignore the tank, hammer healer. Healer will heal himself while tank will slowly but surely die. Unless you're telling me that a tank can out-dps you, and kill you faster than you can kill a guarded healer.

/end of thread

Edited by paowee
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Awww another ignorant poster who thinks everyone is smash spec, how cute. I need to start posting screenshots of my spec to shut you people up.

 

Sorry but guard is OP as hell. I roll in dps gear in a hybrid build with a pocket healer and we can waltz into a 5v2 and survive for WAY longer than we should. Between bubble stuns, taunts and guard we just stand there and laugh. Heck, my healer even has time to do multiple emotes and still keep both me and him healed.

 

Unlike most people who just want things to stay broken, I like things to be fixed and take some actual thought. As it stands right now, tank/heal combo is stupid strong and guard needs to be reduced to 30% or stop letting taunts stack with guard.

 

Oh and for the record cuz im tired of people going "derp smash spec" (a spec thats not even good to begin with. Combat is way more deadly than focus spec) http://i.imgur.com/8Pw7I.jpg / http://i.imgur.com/eGEmI.jpg

 

Ignorance is bliss though. Stop assuming everyone is smash because it only makes you look ignorant.

 

Lets do some mathematic.

 

Here we assume every1 will have equal gear on my scenarios.

 

2 decent or better DPS walk on a decent or better healer, the healer WILL die.

 

3 decent or better DPS walk on a decent or better healer and tank, heal+tank win since...they have heals

 

4 decent or better DPS walk on a decent or better healer and tank, the dps should win. Why? 4 dps will easily out dps the tank's dps+ the guard included while they interupt the healer and maybe CC the tank.

 

So winning 5v2 happen only if you fight the worse class of the game or you outgear them or you fight a bunch of terribad players pvping for the 1rst time...or when you are lying about what really happened and try to get a nerf on something you cannot beat.

 

Solution: Nerf operative and buff smoshkeys.

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Maybe if you would learn to read, I am a tank. I always run tank spec with a healer. The difference is I don't cling to brain dead concepts like everyone else does. When I see something that is stupid I call out on it. Me and my healer consistently surviving 5v2 situations stands out as being pretty brain dead stupid, especially with me wearing dps gear and in a hybrid tank spec. Guard that stacks with taunts is too strong, anyone with half a brain can see there is an issue with it, but everyone wants to be OP instead of having balance. It's the same reason I still have a scoundrel and haven't bothered rolling a shadow.

 

I didn't feel like reading your whole pointless and stupid post the moment it said Nerf guards.

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No, the game will be balanced with plenty of opportunities for specialist classes to shine instead of having a generalist good at every WZ objective.

 

My commando will become no more viable in PVP ranked or unranked if they nerf shadows. My shadow will then become useless leaving me with no good PVP class.

 

Sorry but this little crusade of yours is absolutely idiotic, has destroyed any semblance of credibility you once had, and you should frankly be ashamed of yourself.

 

You're jealous because they have OPTIONS? I don't even get your beef.

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lol yea no

 

Haha. You're telling me that hammer on the guard mark and the tank at the same time isn't giving you the relevant output to make an appreciable dent? LOL, yeah...no. There's plenty of viable tactics. The fact that could cannot manage them nor can you seem to manage to find a group of people to coordinate with is no fault of the system in place.

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either stop letting taunts/bubbles stack with guards or reduce guard to 20-30%. Healer/Tank combo is straight up stupid right now. Takes 3-4 dps to deal with a 2 team combo and its dumb.

 

CC healer and kill the tank, then kill the healer. Taunt does not reduce damage on the tank, and guard does not split damage from the tank. If you cannot do this then your team is undergeared and destined to lose anyway.

Edited by Aaoogaa
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