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Should they buff Madness?


BraverDre

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maddness is in a good place...it use a good DR like the earlier post said ...but i think they preform pretty well for a pressure spec..

I was making a joke, since they buffed lightning DR.

I think both specs could use a bit of a buff, Lightning doesn't burst that hard compared to other burst classes and I'm not sure how much pressure madness provides with its dots. I also don't like spamming force lightning, i think the madness rotation is a bit brain dead and boring.

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I think they need to look at how sorcs deal with Melee DPS. Unless you are an olympic level track star as a sorc you don't stand a chance vs an above average melee class.

 

If you guys had a say how would you change sorc Madness spec?

 

Personally I would increase the up time of our root (Creeping Terror). Say either a) change from 2 seconds to 3, or b) reduce lockout time from 9 seconds to 6 seconds.

 

Other change I would consider: Force Leech also gives us a HOT based on damage done. Example: 5k dmg done = 2.5k heal and then 2.5k over XY seconds heal over time.

 

Thoughts? How would you change it for 6.0?

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What happened in 2.0 were they overpowered? Please share.

 

Thanks,

 

I'm not sure why that bit of ancient would be relevant anymore. By now every spec in game has enjoyed a few months or years of good performance relative to others.

 

During 2.0-3.0 devs buffed a number of specs. In 2.8 balance/madness was buffed to become 2nd highest parsing spec. That lasted until they released 3.0 expansion Shadow of Revan - about 5 months later.

Edited by ceazare
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I think there are very few people working on the game now who were even around for the heyday of OP sorcerers, and besides that was years ago. I can't comment on whether or not Madness actually needs buffing and how, though, since its been almost as long since I last experimented with that spec.
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Adjust the passive which reduces channel time and increases tick rate of force lightning so it occurs over 1.5s instead of 2; slightly nerf FL damage and redistribute it to lightning strike (so that a wrath procced lightning strike is still favorable over a new 1.5s FL cast).

This brings sustained up but not too much.

This doesn't break the spec in PvP as the main change is on a stationary ability which is single target only and does not create extreme pressure since we're not buffing the dots.

This stops you from having to use a floating FL clip in the current PvE rotation which honestly is pretty bad spec design.

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  • 3 weeks later...

Simple answer: yes,

sorc is the worst dps class overall right now if you count both of their specs together and compare them with other dps specs. For the smart people out there saying look arsenal merc and marksman sniper are even below them in parses, yes that is true but both of these classes have high 2nd specs that do way more dps than any sorc could ever dream of referring to IO and virulence for example.

In short sorcs aren't necessarily weak right now, you can still do nim with sorc dps, it is just that other classes are simply better at pretty much everything.

Sorc brings a really small amount of utility to the raid that only a dps can bring, most of the time the group will have a sorc healer anyways and he brings the same utility like the dps so having a sorc dps when you have a sorc healer is pointless he can't do anything special and he does lower dps than everyone else so why bother and not just bring a fotm class like pt or marauder who bring excelent raid benefits like predation/raidbuff the ablity to off taunt a grab for orbs on brontes, or rebounders for tfb, even an armour debuff. Yes both sorc specs don't even have an armour debuff... why just at least make them useful for something.

Anyways im starting to ramble the whole point im trying to give is that yes sorcs need a buff but not because they are underpowered for the current content, but just because they get outperformed by other classes on the current content.

 

I hope this brought some enlightenment to some people that are just raging and are crying about how it's not possible to do nim as a sorc dps even tho it is, you just won't get taken unless you're really good so there are 2 options for you either reroll to a fotm class or become good on the class you love and show people that it's still possible to play it in harder content.

Edited by RamiLicht
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It's just the meta right now. Madness had its fun in the sun when the meta was I/E damage. DoT damage had a time when it was absurdly OP. If they need to buff anything, they need to look at total damage output vs healing output. It's absurd that heals can out heal 2 dps. I've seen mercs/commandoes heal for over 45k in a single heal. I've seen sorcs/sages heal for 9k HPS in WZs (regs). They need to nerf all healing, imo.
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  • 1 month later...
It's just the meta right now. Madness had its fun in the sun when the meta was I/E damage. DoT damage had a time when it was absurdly OP. If they need to buff anything, they need to look at total damage output vs healing output. It's absurd that heals can out heal 2 dps. I've seen mercs/commandoes heal for over 45k in a single heal. I've seen sorcs/sages heal for 9k HPS in WZs (regs). They need to nerf all healing, imo.

 

What do you think happens when people can bring NiM gear into warzones and know their class on a numbers game? I can cause Kolto Injection on an autocrit to heal for over 40k on occasion. DPS are bad in warzones, and we know how to rotate through our defensives to mitigate them. The bottom line is it wouldn't matter what bolster does or Expertise does, or what gear if you have stupid DPS... DoT specs including Madness in the right hands are devastating to healers but don't worry.

 

They'll find some excuse to nerf healers after dropping the new gear (as they couldn't just, you know, not release another tier) but you will still be screwed because then they'll rebalance DPS again.

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  • 3 weeks later...

As of 5.9 and 5.10, I've seen a lot of really good players that know their classes. Some people can pull ridiculous numbers with Madness, but that's only if they manage to effectively spread their DOTs to other people/NPCs, yet still maintain a solid rotation on a single target. 2 examples would include any operation boss or a really good enemy healer in a Warzone.

Okay, I have a totally irrelevant question, but is it possible to change your name on the forums to something that isn't your username, because I find that kind of intrusive. If anybody can tell me how to do this, that would be greatly appreciated, thanks!

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  • 1 month later...
It's just the meta right now. Madness had its fun in the sun when the meta was I/E damage. DoT damage had a time when it was absurdly OP. If they need to buff anything, they need to look at total damage output vs healing output. It's absurd that heals can out heal 2 dps. I've seen mercs/commandoes heal for over 45k in a single heal. I've seen sorcs/sages heal for 9k HPS in WZs (regs). They need to nerf all healing, imo.

 

if 2 dps cant bring down a healer.. blame the dps players.....

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  • 6 months later...

not sure if they should BUFF madness per se

 

but they should definitely make force lightning align with GCDs

either make it longer - 3s or shorter - 1.5s

 

also make force leech to have 1 gcd lower cooldown somehow (making it instant would also work)

 

boom, madness solved and with this it can have proper rotation, not that bs that forces you to clip force lightning and reapply dots too soon to maximize dps

Edited by Freezye
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maddness is in a pretty good spot imo

 

I wouldn't say so. Ranged sustained, 2.5 dummy, max/average.

 

Assault Specialist / Innovative Ordnance

12705.50 10655.4

Dirty Fighting / Virulence

13096.38 10611.7

Balance / Madness Balance / Madness

12292.06 10321.0

 

300 DPS difference.

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maddness is in a pretty good spot imo i do agree they should make force leech an instant cast and increase the heals from deathfield

 

not if pts stuff goes live because madness tacticals are really objectively worse than the tacticals every class is getting except for maybe Sin dps specs. I get better results from using generic tacticals available to everyone on a madness sorc than class specific tacticals.

 

also force leech cooldown is lower than what it can be used as in a rotation...so increase the cooldown on it by 1 sec but make it deal like 15-20% more damage there problem fixed.

 

also I kind of like a design on madness/hatred specs where they parse a bit bellow average average on the first 60% of the health-pool of a target but ramp up significantly when target is bellow 30%. That would make them potentially good "burn" specs. Also increase pressure that way on low health players. They did something like this in the last 5.x patches that the damage ramps up in burn phase and I think bioware should strengthen this type of design or concept for these two specs,

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