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Notes on BioChem and Cybertech in Game Update 1.1

STAR WARS: The Old Republic > English > General Discussion
Notes on BioChem and Cybertech in Game Update 1.1
First BioWare Post First BioWare Post

Adtsahtra's Avatar

01.20.2012 , 12:15 PM | #581
Said it before, saying it again: while cd on grenades is 5 mins they are completely useless despite on high (before 1.1) damage. But u nerfed useless already firestorm granade to... i even don't know how i can name it. Are u really sure that granades are so imba so they deserve cd like combat rez? It's make no sense. I was thinking about rerolling into biochem but i hoped that u can nerf it enough or give some meaningful advantages to other crew skills. Alirght, biochem has become much more week in pvp combat because of shared cd on medpacks, but other crew skills still don't provide nearly anything. C'mon, boost them up! =)

Asinann's Avatar

01.28.2012 , 10:59 PM | #582
As the one thing I had hoped wasn't going to happen starts happening: PvP dictating how abilities are set in PvE. Time to go back to EQ.
Some people are like slinkies: completely useless, but it's still fun to push them down the stairs.

Kheld's Avatar

03.26.2012 , 09:30 AM | #583
I feel completely & utterly ripped off by crafting in this game.

Bioware did such a stink job on it.

Lotro is much much better by comparison.
The Force will be with you, always.