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WHY did Bioware nerf the companions so much?

STAR WARS: The Old Republic > English > General Discussion
WHY did Bioware nerf the companions so much?

DawnAskham's Avatar


DawnAskham
11.19.2019 , 06:34 AM | #181
I don't like how they nerfed companions - that is they didn't change the companion's base damage or healing abilities, they simply added longer cooldowns.

Take healing companions - at the start of combat, they can still heal to full a player no matter how much damage they are taking (typically overhealing), then they hit a point where all of their abilities are on cooldown and do NO healing at all.

If they wanted to nerf companions, they should have reduced the base healing (or damage) coefficients but left the ability timers and cooldowns alone.

This is also why higher ranked companions have been devalued - all companions regardless of rank have the same cooldowns, so all players will have periods of plentiful heals followed by no heals at all.

Also it ticks me off when I see this was done so they could add a new set bonus - take a look on the vendors, one of the new generic sets has a bonus that increases the speed of ability activation of companions - as in it reduces the effects of the 6.0 companion nerf.

DarkTergon's Avatar


DarkTergon
11.19.2019 , 07:19 AM | #182
Quote: Originally Posted by DawnAskham View Post
I don't like how they nerfed companions - that is they didn't change the companion's base damage or healing abilities, they simply added longer cooldowns.

Take healing companions - at the start of combat, they can still heal to full a player no matter how much damage they are taking (typically overhealing), then they hit a point where all of their abilities are on cooldown and do NO healing at all.

If they wanted to nerf companions, they should have reduced the base healing (or damage) coefficients but left the ability timers and cooldowns alone.

This is also why higher ranked companions have been devalued - all companions regardless of rank have the same cooldowns, so all players will have periods of plentiful heals followed by no heals at all.

Also it ticks me off when I see this was done so they could add a new set bonus - take a look on the vendors, one of the new generic sets has a bonus that increases the speed of ability activation of companions - as in it reduces the effects of the 6.0 companion nerf.
yes, same here, I've noticed it a lot in the harder heroics, especially mek-sha, using a 50 zoom (who's probably the best healer), we're doing grand, then boom, she stops healing, i get the crap stunned out of me, and poof, I'm dead....very frustrating.
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JainiaDral's Avatar


JainiaDral
11.19.2019 , 07:29 AM | #183
Quote: Originally Posted by DawnAskham View Post
Also it ticks me off when I see this was done so they could add a new set bonus - take a look on the vendors, one of the new generic sets has a bonus that increases the speed of ability activation of companions - as in it reduces the effects of the 6.0 companion nerf.
Ugh. Seriously? Figures, though. It feels like a very Bioware kind of a move. What sucks is that all of these little buffs that make the game less tedious and more playable happen at level 75, when you really don't need them. I feel even more sorry for new players now.

Sith_Ravager's Avatar


Sith_Ravager
11.19.2019 , 08:31 AM | #184
Quote: Originally Posted by Yria View Post
Please name one MMO where you can get through content by doing... whatever it is you are doing that apparently isn't enough to survive solo content in SWTOR. Because I'm struggling to think of any. WoW? Nuh, there is plenty of difficult content, that game isn't solo friendly at all. Even in low level zones you can get your teeth smashed in sometimes thanks to level sync. ESO? Easier, but still more difficult than SWTOR in its current state. Neverwinter? Haven't played it in long while, but I don't recall it being this easy. So what are you basing your idea of a good game (MMO game, mind) on, exactly?

I am enjoying it right now, thank you very much. You are the one complaining about how things are at the moment.

Neverwinter is easier than this...way easier

Star trek online is Easier than this

Secret World Legends is Easier than this

DCUO Online is easier than this

I can solo everrything in all of those, unless the game itself forces me to group

morfius's Avatar


morfius
11.19.2019 , 08:48 AM | #185
Quote: Originally Posted by Slowpokeking View Post
And remove the health stations in solo mode.

Why are you trying to take the fun from solo players? There are solo content and MMORPG nowadays shouldn't be about forcing ppl to group for a lot of content.
Diving into the conspiracy answer would be - to sell more compendiums in CM ...
But most probably they just did what they do every time they use the nerf bat ... overkill.

Whole mess with tuning a whole game to part of the player base could be solved much easier if they simply added more instances (similar to PvE/PvP planetary ones) to everything (planets/Solo or SM FP/quest instances & so on - solo players activities) with option to choose instance difficulty level (same way as KoTFE/KoTET chapters)
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Rion_Starkiller's Avatar


Rion_Starkiller
11.19.2019 , 08:49 AM | #186
Quote: Originally Posted by Sith_Ravager View Post
Neverwinter is easier than this...way easier

Star trek online is Easier than this

Secret World Legends is Easier than this

DCUO Online is easier than this

I can solo everrything in all of those, unless the game itself forces me to group
There are no difficult heroics in this game, only really bad gear. Are you augmented? Do you have 306 gear?

L2P your class. You should be able to solo H4ís TBH.
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Jdast's Avatar


Jdast
11.19.2019 , 09:40 AM | #187
Quote: Originally Posted by Rion_Starkiller View Post
There are no difficult heroics in this game, only really bad gear. Are you augmented? Do you have 306 gear?

L2P your class. You should be able to solo H4ís TBH.
I would frame it differently. The problem for solo players is a combination of two factors -- the longer companion activation time and the Stat capping.

TL-DR: The companion timer nerf plus level synching makes old content less enjoyable, not necessarily more difficult. This impacts solo players disproportionately. I'm not worried about the base planetary or class missions so we are clear. I'm talking about former so-called group content that was 'more' soloable.

Let's stipulate at the outset that there are two ways to improve one's performance to complete content:

a) improve your understanding of your class / learning the encounters; and b) getting better gear.

The problem is right now that Option B, getting better gear, is limited because of Level Synching down. Pretty sure Rion, you know full well that this results in Stat capping and that certain gear stats become useless.

So where does that leave us? Yes, it is possible to still do that content we could before. In many cases, however, it's not a L2P issue -- it's an issue of annoyance. In my case, I play a lot of alts so it hasn't impacted me too severely yet, but I can assure you -- I avoid Section X, Oricon, etc. -- at least on non-stealth classes.

The longer-term impact for me is going to be on soloing Vet FPs. Now, one cay say (tritely), well Dasty, you aren't supposed to solo H4s or solo Vet FPs outside of faceroll Hammer Station. Fair enough, but that means content I could do before, I find far, far more annoying to do now. Encounters are lengthier because even if I know my rotations, CDs, etc., they are still essentially just HP sponges.

And what happens when they raise the gear Ilvl past 306? It will help only for the brand new content. It won't mean squat for everything pre-6.0.

The end result is that BW is offering me less variety of content than I'm willing to put up with because of the annoyance factor. Yes, that's my personal decision, but it hardly seems like i'm alone. And, well, when I run out of interesting, enjoyable content...(dunh, dunh, dunh!)

Dasty

Tsillah's Avatar


Tsillah
11.19.2019 , 12:04 PM | #188
Quote: Originally Posted by sentientomega View Post
And having gear that puts us above the level for a planet we're going to should make us more powerful, not less.

At best, paper-thin health and hitting like a wet lettuce leaf is what we've got now, thanks to their sync changes. We are less powerful than if we went there while being at the planet's max level.



No-one's talking about being able to solo Vet or Master mode FPs, no-one's talking about soloing Uprisings, we're talking about the basic solo grind we got with 4.0: heroics, especially the H2+ variety.

Even before 6.0 dropped, I ended up never touching Aurora on any non-stealther, because I found it too stressful. As for Makeb's heroics, I steered clear of them, too, for the same reason.

As for Oricon? I've always had to play as if it was 2.x, never mind whether it was 4.x or 5.x. If you ask me, this sync fracas is about draining trillions of credits in repairs so as to bankrupt players, and to make the game so unfun for casual/solo/casual solo players that they're basically inclined towards self-exile.
The OP isn't talking at ALL about which content he's referring to. If it's Heroics then you had your fun because they were way too easy to do and it doesn't make sense in my view that Heroics, which are essentially like Veteran Mode quests intended for min 2 players should be so incredibly easy to solo. I'm sure they are harder to do now but I do NOT consider them under the header of SM content because they are called heroics for a reason.
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sentientomega's Avatar


sentientomega
11.19.2019 , 12:17 PM | #189
Quote: Originally Posted by Tsillah View Post
The OP isn't talking at ALL about which content he's referring to. If it's Heroics then you had your fun because they were way too easy to do and it doesn't make sense in my view that Heroics, which are essentially like Veteran Mode quests intended for min 2 players should be so incredibly easy to solo. I'm sure they are harder to do now but I do NOT consider them under the header of SM content because they are called heroics for a reason.
Then why have them under the SOLO section of the Activity Finder? Intended for two players, my foot!

They're the only solo grind we have to any great degree, so they need not to be impossible, which, right now, they are, to me, and to others. Just because you find something easy, doesn't mean everyone else has to, or has to play the way you want to. They should be both easy for the people who want them easy, and hard for the people who want them hard.

As I said, I don't want to exclude anyone, be they hardcore or casual, from doing content in the way that they can enjoy. Unlike *some* people...

I think so much of the "game should be harder" people really just *hate* everyone that enjoys things easier, with an unquenchable passion.

They didn't have to nerf healing comps, you could've all just not used them, or just not've used all their healing abilities. You do know that you can click them off? You didn't have to demand kolto station removal, you could've just not used them!

No, it's pretty clear what the challenge-hungry are really about, and that's spoiling the fun of anyone and everyone who doesn't think the same way they do about gaming and difficulty.

"It's not enough that I succeed, everyone around me must fail.", or words to that effect.

If the adrenaline junkies here didn't feel this way, then they would not be demanding everything be tailored just to them, they would be demanding that every kind of player be accommodated so that all kinds of players could actually play the way they wanted, and enjoy the game in the way that they wanted. They would have no objections to separate instances or tokens which altered people's stats, they would have no objections to people enjoying having things easier. Why would they care about how other people enjoyed the game, unless the real issue was them wanting to spoil the enjoyment of players not like them?
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Goreshaga's Avatar


Goreshaga
11.19.2019 , 12:21 PM | #190
Quote: Originally Posted by Tsillah View Post
The OP isn't talking at ALL about which content he's referring to. If it's Heroics then you had your fun because they were way too easy to do and it doesn't make sense in my view that Heroics, which are essentially like Veteran Mode quests intended for min 2 players should be so incredibly easy to solo. I'm sure they are harder to do now but I do NOT consider them under the header of SM content because they are called heroics for a reason.
And yet they're listed in the "solo" activity tab...
As are the weeklies, which include the Section X H4...

Anyways, as the fightings are boring to me i mostly ran heroics and weeklies with stealthers (unless i was trying to lvl up a non stealth character), now i'll just do it only with stealthers, at least i can avoid 99% of the useless fights and not waste too much time
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