johnyangelo Posted May 30, 2012 Share Posted May 30, 2012 PvP. Power is giving 15% more than cunning so it's obviously good to stack since it's cap is very high and you wont reach it anyway. I found accuracy in gear to be really useful. I'm sitting on 117% and I was afraid that, when ppl were crying about BM and WH gear having no surge rating and only "useless" accuracy, my biggest hits will suffer from it very much, but to be honest with only two implants giving me around 100 surge rating I can hit over 5K and with such high accuracy my shots (every shot not only crit hits!) can penetrate so much more armor; that is actually (as devs said before) usefull against tanks/heavy armor classes. WTB accuracy augments So my opinion on wh/bm gear for sniper (stat wise) is more or less positive. Thank you for your time. Link to comment Share on other sites More sharing options...
ZDProletariat Posted May 30, 2012 Share Posted May 30, 2012 Why do you believe accuracy gives you armor penetration? Link to comment Share on other sites More sharing options...
Lady_Alyria Posted May 30, 2012 Share Posted May 30, 2012 Why do you believe accuracy gives you armor penetration? Because if you hover over it, it says "Accuracy over 100% reduces target's defense." Link to comment Share on other sites More sharing options...
chuixupu Posted May 30, 2012 Share Posted May 30, 2012 (edited) Accuracy does not increase armor penetration. IIRC players have a +5% defense (other than tanks), meaning they can dodge your attacks. Force/tech attacks can't be dodged/resisted, so this only affects basic melee/ranged attacks. Edited May 30, 2012 by chuixupu Link to comment Share on other sites More sharing options...
TrooperSev Posted May 30, 2012 Share Posted May 30, 2012 Because if you hover over it, it says "Accuracy over 100% reduces target's defense." Which means defense chance (ability to dodge) not armor pen. So a normal dps/healer only has a def chance of 5% so anything over 105% accuracy does no good. At 105% against them you would hit everytime. Now against a tank this is different as most tanks have a def chance ranging from 25-30%. And this is only for normal attacks. Anything over 110% acc is wasteful imo and you're better off getting rid of some. Link to comment Share on other sites More sharing options...
johnyangelo Posted May 30, 2012 Author Share Posted May 30, 2012 :(:( Link to comment Share on other sites More sharing options...
BambulaGTS Posted June 1, 2012 Share Posted June 1, 2012 Well some healers (>sorc) have basically 10 % ranged dodge all the time. And that bad ppl tend too use rakata endurance stim on top of that too, so it is more than 10 %. Link to comment Share on other sites More sharing options...
chuixupu Posted June 1, 2012 Share Posted June 1, 2012 Endurance doesn't increase defense, just health. Link to comment Share on other sites More sharing options...
TrooperSev Posted June 2, 2012 Share Posted June 2, 2012 Endurance doesn't increase defense, just health. Normal endurance stims don't, but the rakata endurance stim has defense added to it is what he was saying. Link to comment Share on other sites More sharing options...
chuixupu Posted June 2, 2012 Share Posted June 2, 2012 Ah, ok then. In any case, +17% accuracy is overkill. Link to comment Share on other sites More sharing options...
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