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Class Changes Coming in Game Update 4.5

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Class Changes Coming in Game Update 4.5

ShadessaWayland's Avatar


ShadessaWayland
08.02.2016 , 03:45 AM | #11
i find it pretty sad that they even Nerf our healing from our cannon its our only heal skill

as i compare to jugg that class can heal more and is almost unstoppable

seems BW don't like both BH/trooper much

i realy hope BW rework both classes

with more healing and there schield from damage reduction to damage absorb

Sith-Viscera's Avatar


Sith-Viscera
08.02.2016 , 04:56 AM | #12
MY POOR CYBORG BH. all those high end upgraded cybernetics, and still as weak as a normal scruffy looking nerf herder.
Referral link, Use it, don't use it. It's what ever. But if you do, Thank You.
http://www.swtor.com/r/22Ct9G

DingoChutney's Avatar


DingoChutney
08.24.2016 , 06:14 AM | #13
"Powertechs are melee onslaught specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Missile Blast and Rail Shot, we place the Powertech’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios."

If that is the case how come Explosive Dart and Death From Above were not reduced to 10m as well? Your reasoning and your actions do not match.

So I guess Scoundrels and Operatives, close range classes, can both look forward to having Thermal/Fragmentation Grenade reduced to 10m then? That would be pretty stupid but we seem to be well into stupid territory here.

How does a Smuggler throw a grenade three times further than a missile can reach? How does a dart travel three times further than a rail shot? These ranges have been fine for years, why change them now? The Devs have lost the plot on this one.