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5 shadow vs. 5 smash

STAR WARS: The Old Republic > English > PvP
5 shadow vs. 5 smash

Aluvi's Avatar

01.29.2013 , 09:53 AM | #31
Where did I write that?
"That way even a retarded player can be a little usefull". I took that as your class = no skill.

8 moving targets that usually aren't that spread out at all and usually try to go to a certain point on that map. Forgive me, but that map grows very small very very fast.
Obviously you have never played in competitive PvP where people actively work to NOT clump up. It's rare to get a smash with more than 3 people in it.

Who cares about tactical play. Smash monkeys don't excell at tactical finesse anyways in 90% of the cases, they just zerg everything down, and they can do so, because that massive aoe damage is just too much if you stack it with more than one player.

You have 3 rather easy ways to gather that 4 stacks. One doesn't even require to do anything else besides pressing a button and it even grants you almost full rage too... and now don't tell me, that it's never up. It's almost always up for me. Also the critical buff stays a loooong time after jumping to a target. Way longer than any other critical increasing buff that triggers off another skill.
And what's there to position? Got stacks up? Okay, select target, Jump, Smash. Works always with almost no chance to avoid that.
You're forgetting about the fact that a warrior spends easily 40-60% of their in combat time stunned. try lining up a good smash when you have a 70% slow on you 100% of the time, and the rest of the time you are stunned. Bubble stun and slows hinder warriors more than any other class. Even if we don't break a bubble, even if we are trying to break it with dots while we get out of range of the stun, someone else will. What ends up happening is that warriors take bubble stuns not just for themselves, but for every ranged player on their team as well.

I'm not saying our class is by any means difficult. What i am saying is, people need to stop acting like "their class" is so much harder to play. It's not. As I've said, if you want an extremely high skill based game, this isn't it, so stop harping on warriors for playing the best spec our class has to offer.

One last thing. I'll tell you a little secret: Smash isn't getting nerfed. Why? Because it's doing the type of damage that Bioware wants it to. It performs about on par with Pyrotech Powertechs. Literally, the best PT on the server and I can do ranked warzones and get numbers that are within 5-10% of eachother, every game. Keep in mind, MY damage is aoe. His is much more single target. Which class seems overpowered now?

Oh, and just wait until bubble stun gets nerfed. I'm going back to carnage full time then. Everyone seems to have forgotten about being killed in 3 seconds with a charge gore ravage scream =)
Aluvien Sith Marauder <Infinite Darkness> Shadowlands
Aluviann Jedi Sentinel <Triumph> Shadowlands

revcrisis's Avatar

01.29.2013 , 09:58 AM | #32
I would think an operative > assassin in terms of dueling 1v1. They can flashbang and heal. Exit combat, sleep dart, and heal. Sever tendon to immobilize, get off a quick heal.

ArchangelLBC's Avatar

01.29.2013 , 10:37 AM | #33
Quote: Originally Posted by Aluvi View Post
I don't really get the whole "your spec is easy to play so you = bad" argument that everyone seems to be throwing around. Personally, I find Carnage and Annihilation just as easy, if not easier than Rage, primarily because with Rage you are juggling Fury + Rage (2 resources, compared to most classes using 2), and getting into position for an optimal smash, which when there are 8 moving targets spread out across a 100 x 100 yard map (or larger), and the fact that your damage output is going to be crap for the next 8-12 seconds after smashing.. you have to make it count. Then there's also prioritizing targets (healers and high threat dps) as well.

I've played an assassin in PvP, and a Pyrotech. Both seemed easier to me, and that includes doing things like sap / zap capping nodes in front of players, correctly using pulls/stuns to kill ball carriers in huttball, proper knockbacks, ball carrying, etc. The easiest class by far that I have played has been Pyro Powertech. There is a priority system but it's quite easy.

As for saying "you don't even need to use abilities in the right order", that just isn't true at all. To play Rage properly there is a somewhat complex priority system on abilities. Knowing when to use Force Crush or Choke, Rupture, always having a 4 stack + autocrit buff up when smash is ready, never starving yourself for Rage, etc, and of course the most important part of this spec - positioning yourself through 10 million stuns/slows/knockbacks/roots. I was knocked back / slowed / rooted 7 times in a row last night without getting full resolve lol.

I'm willing to bet that 99% of the people making the claim "Rage is no skill involved" have never actually played a warrior, let alone a level 50 Rage spec.

Do I find it difficult to play? Absolutely not. But then again, I have yet to find a class in this game that is "hard" to play correctly. In short, if you want to complain about skill required, go play Starcraft 2. This game does not require much.
I don't agree that "easy to play spec = you bad" either to be honest. On the other hand there is easy to play and there's easy to play. Even a very mediocre sentinel can pump out some serious damage. I should know. I have a 50 sentinel I switched to focus and I am INCREDIBLY mediocre. Is that playing the spec properly? No not really. Will someone who IS playing the spec properly do much better? Absolutely. But you can still put up numbers which rival most other DPS on the field.

On the other hand you said yourself that there are very few people who play shadow/assassin properly (I am almost certainly not one of them. Care to enlighten me on properly? Serious question). A sucky shadow is just an empty spot on the team because, as you say, a lot of the strength comes from the things that aren't damage, but if aren't utilitizing it properly you're not just gonna be not as good as a properly played assassin. You're going to be not as good as a commando. Therein lies the difference, and despite you saying you haven't found anything difficult to play, your own admission that you don't know more than 3 assassins playing the class properly suggests that this isn't true for the majority of players.

Oh, and just wait until bubble stun gets nerfed. I'm going back to carnage full time then. Everyone seems to have forgotten about being killed in 3 seconds with a charge gore ravage scream =)
HA! Yes. The second bubbles get nerfed I'm switching back to combat for exactly that reason.
In update 2.9 the game will simply uninstall itself for you.


LastWizard's Avatar

01.29.2013 , 11:44 PM | #34
Operative vs Assassin. In a straight up fight the assassin will win. Other cases are dependable upon skill level.

Smash/Focus is the easiest spec to play in game. I have a friend with 1 arm who plays the class very well but struggles with the other classes that require more work to maintain.