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Please fix Smash


Kendry's Avatar


Kendry
01.25.2012 , 03:52 AM | #11
Quote: Originally Posted by NightWraithes View Post
Has anyone tested to see if the ability does fire off, but just in whatever area you are when the animation goes off? This happens to me a lot as well, I charge in hit smash and get knocked back mid-animation. I just assumed that the damage got applied wherever the animation finished, and since nothing was around at that location no damage was dealt.

I agree though, the damage should get applied instantly where the ability was used; I also wouldn't mind seeing a little bit larger of a radius on it.
It goes off in the spot you first cast the smash, not where the animation goes off. So if youre following a moving target, and smash, its not gonna hit him.

Crizzixx's Avatar


Crizzixx
01.25.2012 , 08:17 AM | #12
Quote: Originally Posted by Forney View Post
I've had that happen to me but I noticed my smash sometimes hits while i'm in mid air as i see the damage numbers pop up. A simple solution is to wait until you are knocked back to force charge or smash. If you keep doing the same thing over and over expecting different results you deserve to fail.
It's called a work around and while you are right, broken is still broken.

Besides the only reason this really bothers me is for pvp. Heck I would even be fine with it being interrupted, but it going on cooldown just ain't cool at all.

Phobieee's Avatar


Phobieee
01.25.2012 , 10:28 AM | #13
I really hope they do something about it, everytime I use smash, and see that candyass animation I pray I dont get a knockback or a pullback during that time. Its making me hate Sorcerers, which I dont want to hate;<

Marsobot's Avatar


Marsobot
01.25.2012 , 01:19 PM | #14
Try PvP'ing with a Rage spec. All anyone ever has to do is save their CC for when you jump into the air. You will never kill anyone decent enough to pay attention to that, or lucky enough to use their knockback right when you try to smash.

Lord_Itharius's Avatar


Lord_Itharius
01.25.2012 , 03:36 PM | #15
I think the damage from Smash should go off immediately when the button is pressed.
"can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out." - battlebug

Angelfeeties's Avatar


Angelfeeties
01.25.2012 , 03:46 PM | #16
Most of the issues revolving around Smash has to do with how the game incorporated charges and knockbacks. There is technically no 'flight time'. Even though your character is moving through the air, when the game takes into account your position there is no point where you are registered as being in between Point A or Point B. Try charging someone who just casted an AOE incapacitating effect, even though you were technically supposed to be flying through the air when the ability went off, you will still be stunned. They've made charges and knockbacks work like WoW's Blink ability (instantly teleporting the player from one location to a location 30yards in front of them), therefore there is no travel time.

So when you hit your Smash button and get knocked back, even though your Smash should have damaged the people around you when you casted it, due to the delay between the ability being activated and the damage hitting the target, the game has registered your character as being 20m away where you were knocked back (even though your character hasn't had sufficient travel time to technically be there yet) instead of next to your target when you first hit your Smash ability.

This issue isn't just with Smash and other delay-oriented instant abilities, it's an issue with how their code works around knockbacks and charges.

Angelfeeties's Avatar


Angelfeeties
01.25.2012 , 03:48 PM | #17
If you ever want to test it, just wait until a Jedi Knight/Sith Warrior charges you. Instantly cast a knockback, aoe stun, anything, and even though he's still 20m away and flying through the air, you'l still hit him.

azamean's Avatar


azamean
01.25.2012 , 05:22 PM | #18
Quote: Originally Posted by Darkensid View Post
This gets very frustrating in pvp since every class has the ability to push/pull in some form.
Operatives don't.