Korghal Posted January 12, 2012 Share Posted January 12, 2012 We have downed this before,we just pressed RIGHT and it solved itself. Pretty easy. Now, it has been suggested that there is a pattern and thats its a combination lock. This i cant confirm, but you can do it faster if you turn the weel the accurate way. Now here is the kick, it bugs almost every time. At the bottom is a list of what we have tried. Doing the shortest possible turns to complete each set. Doing the longster possible turns to complete each set. Doing the same amount on each pylon in both camps. South camps first(solve 1) then north camp, and vice versa. It still bugs, either this encounter is still bugged out or we are doin it wrong. THe current order is "Green>Red>Purple>White>Yellow>Blue>Green". Which seems to be accurate from last Operation. Anyone have anything they have PROVEN, im not looking for wild guess or one or two time solutions. But something that works. Link to comment Share on other sites More sharing options...
ValaxDarkseer Posted January 12, 2012 Share Posted January 12, 2012 The SOUTH pylon must ALWAYS finish first. Do that and make sure you try and do it in as few turns as possible. Youll be fine yo Link to comment Share on other sites More sharing options...
Korghal Posted January 12, 2012 Author Share Posted January 12, 2012 The SOUTH pylon must ALWAYS finish first. Do that and make sure you try and do it in as few turns as possible. Youll be fine yo Did that, hearsay and you got lucky. It still locked up. Link to comment Share on other sites More sharing options...
Darth_Sarkis Posted January 12, 2012 Share Posted January 12, 2012 the proven method, as confirmed by a dev as a work around, is to always solve the south pylon first, including these steps : 1. do not touch the north console until the south console is completely solved, each round. 2. Still solve as quickly as possible, so map out the order for the fastest method, the only reason for this is, if you get to the last rounds of adds, on the south side, the two gold mobs, and they die before the north finishes, it will bug out. The console will still be clickable but wont rotate. My guild has done it this was every week, and had no issue whatsoever. Link to comment Share on other sites More sharing options...
Korghal Posted January 12, 2012 Author Share Posted January 12, 2012 the proven method, as confirmed by a dev as a work around, is to always solve the south pylon first, including these steps : 1. do not touch the north console until the south console is completely solved, each round. 2. Still solve as quickly as possible, so map out the order for the fastest method, the only reason for this is, if you get to the last rounds of adds, on the south side, the two gold mobs, and they die before the north finishes, it will bug out. The console will still be clickable but wont rotate. My guild has done it this was every week, and had no issue whatsoever. I will try this, never thought about it that way. Thanks bro. Link to comment Share on other sites More sharing options...
ValaxDarkseer Posted January 12, 2012 Share Posted January 12, 2012 Did that, hearsay and you got lucky. It still locked up. Hearsay you say? Yet our pylon rarely locks up. Imagine that...........u bad:rak_grin: Link to comment Share on other sites More sharing options...
Ashorian Posted January 12, 2012 Share Posted January 12, 2012 Hearsay you say? Yet our pylon rarely locks up. Imagine that...........u bad:rak_grin: quoting to show how you invalidated your own claims. Link to comment Share on other sites More sharing options...
gramz Posted January 12, 2012 Share Posted January 12, 2012 We solve the rings in this order. North, south, south, north. Have not had an issue in 16 player nightmare. Link to comment Share on other sites More sharing options...
ValaxDarkseer Posted January 12, 2012 Share Posted January 12, 2012 quoting to show how you invalidated your own claims. Yes our strat didnt work because one time we hit right when we shoulda hit left! Zomg claim invalidated! blah blah blah Link to comment Share on other sites More sharing options...
Alohen Posted January 12, 2012 Share Posted January 12, 2012 the proven method, as confirmed by a dev as a work around, is to always solve the south pylon first, including these steps : 1. do not touch the north console until the south console is completely solved, each round. 2. Still solve as quickly as possible, so map out the order for the fastest method, the only reason for this is, if you get to the last rounds of adds, on the south side, the two gold mobs, and they die before the north finishes, it will bug out. The console will still be clickable but wont rotate. My guild has done it this was every week, and had no issue whatsoever. We tried this tonight after It Locking out about 6 times, and Your method you said Worked First time we tried it. So I suggest people try it at least. Link to comment Share on other sites More sharing options...
Recommended Posts