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Make companion influence a legacy/account unlock

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Make companion influence a legacy/account unlock

IoNonSoEVero's Avatar


IoNonSoEVero
06.25.2019 , 09:06 AM | #11
Quote: Originally Posted by OlBuzzard View Post
ummm ... nope.

Good idea with the tab in legacy though ! Me personally.. I never have any left over. Most of my companions are 20 or below. The only ones that are 30+ is from purchasing the gifts specifically for them to the tune of about 1.2 mil each for every 10 point of influence gained. We all have a LOT of companions. Admittedly I don't use all of them. We all have our favorites. Some of mine come from the ones I picked up from KotFE/ ET like Vette Gault and HK-55 and of course Lana and Theron.

Aside from that: you have your opinion (And I respect that) .. and I have mine. One is just as viable as the other.
ROFL.

As mentioned, there are plenty of ways to raise influence without spending a lot of credits. If you're doing enough heroics to get the Alliance Specialists to 20, you're getting 360 gifts just from that, and some of them are going to be gold, which will raise the companion's influence 1000-2000 points in one go. You can spend credits on the legacy perks that will raise influence via gifts and conversation, which is one investment for all companions per toon. If you choose to take the path of buying gifts without doing any of the other available things, that's a choice, not the only way.

At any rate, the conversation has been sidetracked enough, so I won't be responding to you again.

SteveTheCynic's Avatar


SteveTheCynic
06.25.2019 , 11:48 AM | #12
Quote: Originally Posted by IoNonSoEVero View Post
You can farm influence from the Black Talon and Esseles
Only on the companion you get on the starter worlds (T7, Kaliyo, Aric, Qyzen, Mako, Khem, Corso and Vette), and only on the "old" (pre-KotFE) version of them.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

IoNonSoEVero's Avatar


IoNonSoEVero
06.25.2019 , 11:52 AM | #13
Quote: Originally Posted by SteveTheCynic View Post
Only on the companion you get on the starter worlds (T7, Kaliyo, Aric, Qyzen, Mako, Khem, Corso and Vette), and only on the "old" (pre-KotFE) version of them.
It's still a valid point that before you go into KOTFE, you can raise influence significantly on those eight through the flashpoint farming without spending a credit on gifts.

Rolodome's Avatar


Rolodome
06.25.2019 , 01:13 PM | #14
Quote: Originally Posted by IoNonSoEVero View Post
I don't agree with this one - building the companions' influence is part of building up your character from Level 1. There's already that Compendium item you can buy to turbo-raise influence to 50 on a companion if you really want to.
And nothing about what I proposed in the OP would change this. You would still be able to build them up from level 1 if you wish. You would need to get each different one to level 50 at least once to be able to bypass effortlessly.

Right now, influence is not alt-friendly at all, in a game where some people like myself have many alts.

In my proposed system, building the companions' influence can still be part of building up your character from level 1 if you wish it to be. You can also bypass it if you've maxed out that companion on another character.

I don't see how there's anything odd or out of place about this. We already have shortcuts like getting a few different companions (depending on what you were here for) mailed to you, that you can have at level 1. It's not as though another optional shortcut is going to ruin the experience. In fact, I came up with the idea of it being something you do for each companion, tied to achievements, to give people something more to do with themselves and tie an MMO-like goal to it, since people seem to love those in MMOs for some reason. It's not like it would be easy or instantaneous to get into the state of, unless you already have every single companion at max 50 influence, which is unlikely.

The compendium is hot garbage when it comes to alts and that aspect of it. Maybe it's somewhat useful if you're looking to max companions on a single character and don't mind sinking some cost and time for it. But the cost of it if you get into alts is just ridiculous. I would never bother to waste my time on that thing.

Which brings me to the key counterpoint here, which is that I just don't bother with influence if it's too much of a pain to acquire. I have one "main" who does some crafting that I care about sometimes and they have a handful of level 50 companions. Everyone else, I just don't bother. I barely even engage with influence on alts (engagement basically amounts to me choosing dialogue to get more influence sometimes on the few where that can be the case and sometimes giving random blue drop gifts to my current companion). For me to be able to do what I proposed in the OP would give me something to engage with.
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SteveTheCynic's Avatar


SteveTheCynic
06.25.2019 , 02:19 PM | #15
Quote: Originally Posted by IoNonSoEVero View Post
It's still a valid point that before you go into KOTFE, you can raise influence significantly on those eight through the flashpoint farming without spending a credit on gifts.
Absolutely, but it's still worth noting the limitations. It's normally possible to raise them 6-7K Influence per run if you don't mind taking some decisions that don't make a whole lot of sense.(1)

(1) Examples:
Spoiler
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

Rolodome's Avatar


Rolodome
06.25.2019 , 04:35 PM | #16
Quote: Originally Posted by SteveTheCynic View Post
Absolutely, but it's still worth noting the limitations. It's normally possible to raise them 6-7K Influence per run if you don't mind taking some decisions that don't make a whole lot of sense.(1)

(1) Examples:
Spoiler
Indeed, being able to play a character how I want to play them without being concerned about influence gain, is one reason why this would be a benefit. Wider replay value from a game with very little new content put out.
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IoNonSoEVero's Avatar


IoNonSoEVero
06.25.2019 , 04:49 PM | #17
Quote: Originally Posted by Rolodome View Post
Indeed, being able to play a character how I want to play them without being concerned about influence gain, is one reason why this would be a benefit. Wider replay value from a game with very little new content put out.
On the other hand, you cannot lose affection from the companions anymore, you just get less influence points if they disapprove of your choices. And if you want the companions to take certain actions you have to make certain choices whether they're at influence level 1 or 50 (for example, getting Vette to be friendly requires taking off her shock collar; getting Koth to stay in the Alliance requires not doing certain things).

I'm not opposed to some sort of achievement for getting the companion to level 50, in line with the achievement you get for getting 100 or 1000 kills with each companion, but a legacy unlock, I'm still not sure about.

lightSaberAddiCt's Avatar


lightSaberAddiCt
06.25.2019 , 05:41 PM | #18
Quote: Originally Posted by OlBuzzard View Post
IMO... they should do away with the entire companion "influence". BW has all but turned companions into a meaningless block of wood that simply hangs about our necks like some sort of healing amulet.

Unless there is some sort of genuine return to companions being an ACTIVE role complete with companion quests and more meaningful interactions (see note)... then B/W might as well do away with the influence racket as well. The whole influence system is IMO ... just a money pit !
You would have crafters burning this forum down if you got rid of influence, that is how they make their money. I mean look at the explosion during the Cartel Slot machine because it was making it easier for people to get rare mats. The crafters came on here and went nuts.
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http://www.swtor.com/r/Hj4n32

Rolodome's Avatar


Rolodome
06.25.2019 , 06:39 PM | #19
Quote: Originally Posted by IoNonSoEVero View Post
On the other hand, you cannot lose affection from the companions anymore, you just get less influence points if they disapprove of your choices. And if you want the companions to take certain actions you have to make certain choices whether they're at influence level 1 or 50 (for example, getting Vette to be friendly requires taking off her shock collar; getting Koth to stay in the Alliance requires not doing certain things).

I'm not opposed to some sort of achievement for getting the companion to level 50, in line with the achievement you get for getting 100 or 1000 kills with each companion, but a legacy unlock, I'm still not sure about.
I know, it used to be story locked behind affection way back when. The point is though, someone who cares about having whatever advantage they can get in gameplay is forced to make a choice between playing the story how they want and playing what is most advantageous in the long-term for gameplay bonuses (even if you don't care much about mix-maxing, at a certain point, story ends - or rather, is left to wait for more updates - and you have the intervening time where a more powerful companion makes things like heroics just a little bit easier and makes things like crafting faster). I don't believe that's a choice they ever intended, given the way affection was changed, and the way they changed their minds about some vanilla companions being killable way back in beta.

But it is nonetheless a choice you get presented with implicitly. That's not the only reason I would like a system like what I'm proposing implemented, but I think it is a solid point in favor of it. There are, of course, other ways they could address that point without doing a system anything like what I propose. For example, they could just give a baseline amount of influence points for each conversation that a companion is present for, bypassing the advantages of choosing certain choices entirely, while providing consistent gain.

But a solution like that would only address one facet of this and would likely require revisiting a lot of old quest code, so I'm not sure that's feasible at this stage.

Edit: Also worth noting that such a solution to that one facet would potentially ruin it for those who like the influence gain in conversations as it is. Whereas a system like I'm proposing is opt-in and though I could see an argument that those who want the gameplay bonuses are "of course not going to opt out," it would be leaving alone the actual mechanics of things like conversation influence gain. Only making it so that it's easier to max levels of influence on alts in the long-term.

Edit2: Purely speculative, but it could also cause a spike in interest in things like the legendary companion gifts. As opposed to people just tapping out because there are way too many companions and way too many alts.
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