Maaitz Posted November 17, 2012 Share Posted November 17, 2012 Hello community, hello Bioware I'm not sure if we have a topic like that, but here it goes: FORM: What: for how much cc: description: I'll start first: What: Moddable unique sets for how much cc: 1200-2000 description: I would gladly buy a unique item set that would make my Sith Warrior look cool. I find current end game sets incredibly ugly, a nice unique alternative, a set that is nicely done with a star wars feel would make me pay additional cartel coins. Obviously if it would be unique retexture of the old model I would not spend a single cc for that. http://imageshack.us/g/1/9872394/ Link to comment Share on other sites More sharing options...
-Silver- Posted November 17, 2012 Share Posted November 17, 2012 Good idea! What: Hair Pack for how much cc: 500-1000 description: A set of new hairstyles for character creation, that look really unique and impressive. Either make small packs that focus on specific classes for a low cost, or a large pack that adds new hairstyles/horns for all classes at a higher price point. Also add a barber shop to the game so we can apply them to existing characters Link to comment Share on other sites More sharing options...
MasterUtlaga Posted November 17, 2012 Share Posted November 17, 2012 What: Starship customization for how much cc: 1000-2000 description: the ability to customise your ship, with logo's, colours, components, lighting, interior etc.... What: access to some sort of mini game like Dejarik, or some form of gambling.... for how much cc: 300-400 description: Just to play for lols when you're bored http://starwars.wikia.com/wiki/Dejarik Link to comment Share on other sites More sharing options...
Petnil Posted November 17, 2012 Share Posted November 17, 2012 heirloomtype packs of 1 armoring, 1 mod, 1 enhancement. 240cc. require legacylevel 10 butler and maid adaptive armor (maybe, i´d like them but i think armors are too expensive) a nice healerlooking assault cannon. About that cannon, i like a white cannon with a bit of red on it. Something that shouts out medic. Is there any such cannon ingame ? Link to comment Share on other sites More sharing options...
MasterUtlaga Posted November 17, 2012 Share Posted November 17, 2012 bump for this great post Link to comment Share on other sites More sharing options...
SNCommand Posted November 17, 2012 Share Posted November 17, 2012 I would like new features and content, but I would prefer if it all didn't cost cartel coins, a 70/30 split with the majority as non cartel items would be my preference Link to comment Share on other sites More sharing options...
Evalyn Posted November 17, 2012 Share Posted November 17, 2012 Good idea! What: Hair Pack for how much cc: 500-1000 description: A set of new hairstyles for character creation, that look really unique and impressive. Either make small packs that focus on specific classes for a low cost, or a large pack that adds new hairstyles/horns for all classes at a higher price point. Also add a barber shop to the game so we can apply them to existing characters Yessss!!!! Link to comment Share on other sites More sharing options...
Hyde_v Posted November 17, 2012 Share Posted November 17, 2012 Mini pet with amusing combat attribute. While you are in combat, the mini pet also attacks. But it only does a maximum of 1 damage. It also barks, yips, roars, or hisses at your target. How much? Oh, $10.00 or 1500 CC. Link to comment Share on other sites More sharing options...
Lexlo Posted November 17, 2012 Share Posted November 17, 2012 What: "Adaptive" Weaponry CC: 450 per Weapon Description: +Allows your characters to use any weapon that fit their class mechanic (range uses range, melee uses melee) and modifies damage to not exceed current weapon thresh-holds. +Hides your off-hand appearance, but still remains equipped. Example: (X)'s Double Bladed Lightsaber CC: 1200 per weapon. Description: Jedi Knights / Jedi Consular / Sith Warrior / Sith Inquisitor only. Equips your character with the double bladed lightsaber. Modifies damage based upon main-classes weapon ratio's. They'd have to code the adaption ratio's and tie in the animations per weapon, but I'd happily pay! Link to comment Share on other sites More sharing options...
GalacticKegger Posted November 18, 2012 Share Posted November 18, 2012 (edited) Good idea! What: Hair Pack for how much cc: 500-1000 description: A set of new hairstyles for character creation, that look really unique and impressive. Either make small packs that focus on specific classes for a low cost, or a large pack that adds new hairstyles/horns for all classes at a higher price point. Also add a barber shop to the game so we can apply them to existing characters Oh yeah! What: Smith's Hammer - Single Use For how much cc: 500-1000 Description: Restyle one equipped full armor set (head, chest, gloves, belt, legs, boots & bracers) or weapon & off-hand with vanity appearance options. Modifications would be selectable from a pop-up window with large icon representations of each element that can be <Ctrl><clicked> on to swap elements in and out to see what it looks like. Elements for each piece would include 6 basic styles, 6 skin patterns, 6 embellishments (spikes, rings, flanging, etc.) 6 glow effects, and dyes. Hammer disappears when the player clicks the "Accept This Design" button. What: Artisan's Hammer - Reusable For how much cc: 5000-10000 Description: Restyle personally crafted and individual BoE armor pieces, off hands and weapons with vanity appearance options. Items retain their BoE status. Modifications would be selectable from a pop-up window with large icon representations of each element that can be <Ctrl><clicked> on to swap elements in and out to see what it looks like. Elements for each piece would include 6 basic styles, 6 skin patterns, 6 embellishments (spikes, rings, flanging, etc.) 6 glow effects and dyes. Hammer remains in inventory when the player clicks the "Accept This Design" button. Edited November 18, 2012 by GalacticKegger Link to comment Share on other sites More sharing options...
Trollokdamus Posted November 18, 2012 Share Posted November 18, 2012 (edited) 1) What: Race changer. for how much cc: 800-1.4k description: Allows you to change you character's race to any other one which is unlocked for your account. Face re-customization included. One-time use. 2) What: Personal story "resetter". for how much cc: 300-600 description: Resets your character's story progress so you can enjoy it once again, possibly making more appealing decisions along the way. 3) What: Companion banisher. for how much cc: 1-1.7k description: Allows you to kill (dark side) or dismiss (light side) a single companion of personal choice. Once the deed is done, a short quest chain is offered to you, granting a replacement of the same combat role. A replacement - Emire/Republic officer - will have a random look and name. Acts just like your normal companions, except he doesn't have his own unique storyline. Only one companion can be replaced at a time per character. Sidenote - if you ever feel like getting your old companion back, buy a story "resetter" and recruit him or her once again. Edited November 18, 2012 by Trollokdamus Link to comment Share on other sites More sharing options...
-Silver- Posted November 18, 2012 Share Posted November 18, 2012 Mini pet with amusing combat attribute. While you are in combat, the mini pet also attacks. But it only does a maximum of 1 damage. It also barks, yips, roars, or hisses at your target. How much? Oh, $10.00 or 1500 CC. Love this idea, though it wouldn't even need to deal any damage. So long as the critter animates well and situationally - bites heels and growls in combat; makes cute noises when I /greet or /wave; jumps up and down when I level up etc. That would be an awesome improvement to the non-combat pets Link to comment Share on other sites More sharing options...
Thargrim Posted November 18, 2012 Share Posted November 18, 2012 What: Mandalorian Neo Crusader suit for how much cc: 1000 description: Full KOTOR style old school Mandalorian suit, orange modabble, comes in blue/red/gold colors. What: New Playable Species for how much cc: 500 description: Kel Dor, Kaleesh, Trandoshan, Rodian, anything that isnt a re skinned human. Link to comment Share on other sites More sharing options...
Flying-Brian Posted November 18, 2012 Share Posted November 18, 2012 What: Equipment upgrade station for how much cc: 200-1200cc description: This would work like the modification table for augments, except it would allow a player to upgrade a green or blue item to a fully moddable version of the item. A player goes to the upgrade station (which would have the same type of interface as the modification table) and selects the piece of green or blue gear they want to upgrade. They then pay a fee in cartel coins, and the item is now fully moddable and bound to them. There could be different tiers of unlocks available, each costing more CC, with the final tier offering all of the unlocks at a slight discount. The upgrades would work like this. Tier 1 – upgrades the item to a moddable item. Tier 2 – makes the item an adaptable piece of gear. Tier 3 – makes the item bound to legacy. Tier 4 – locks in the faction appearance of the item. Tier 5 – unlocks all options. Link to comment Share on other sites More sharing options...
mandoforlife Posted November 18, 2012 Share Posted November 18, 2012 What: Equipment upgrade station for how much cc: 200-1200cc description: This would work like the modification table for augments, except it would allow a player to upgrade a green or blue item to a fully moddable version of the item. A player goes to the upgrade station (which would have the same type of interface as the modification table) and selects the piece of green or blue gear they want to upgrade. They then pay a fee in cartel coins, and the item is now fully moddable and bound to them. There could be different tiers of unlocks available, each costing more CC, with the final tier offering all of the unlocks at a slight discount. The upgrades would work like this. Tier 1 – upgrades the item to a moddable item. Tier 2 – makes the item an adaptable piece of gear. Tier 3 – makes the item bound to legacy. Tier 4 – locks in the faction appearance of the item. Tier 5 – unlocks all options. This! I've had a similar idea for a long time! BW made so many great models that can't even be used after the leveling process due to them being greens or blues. An option like this would greatly improve uniqueness and variety. Link to comment Share on other sites More sharing options...
SaintForHire Posted November 18, 2012 Share Posted November 18, 2012 What: PvP Space Combat How much: I'm a sub so it would be free for me, but if I wasn't I would pay as much as weekly passes cost to do them. description: non-linear space combat, with other players. I know it's been said before, but I just want this in the game so bad. Please add star wars into the Star Wars game. Link to comment Share on other sites More sharing options...
Glower Posted November 18, 2012 Share Posted November 18, 2012 Advanced Class Change (especially for my "pvp"-mercenary )... 15-25$ Link to comment Share on other sites More sharing options...
mandoforlife Posted November 18, 2012 Share Posted November 18, 2012 What: Equipment upgrade station for how much cc: 200-1200cc description: This would work like the modification table for augments, except it would allow a player to upgrade a green or blue item to a fully moddable version of the item. A player goes to the upgrade station (which would have the same type of interface as the modification table) and selects the piece of green or blue gear they want to upgrade. They then pay a fee in cartel coins, and the item is now fully moddable and bound to them. There could be different tiers of unlocks available, each costing more CC, with the final tier offering all of the unlocks at a slight discount. The upgrades would work like this. Tier 1 – upgrades the item to a moddable item. Tier 2 – makes the item an adaptable piece of gear. Tier 3 – makes the item bound to legacy. Tier 4 – locks in the faction appearance of the item. Tier 5 – unlocks all options. This! I've had a similar idea for a long time! BW made so many great models that can't even be used after the leveling process due to them being greens or blues. An option like this would greatly improve uniqueness and variety. Link to comment Share on other sites More sharing options...
Rocksors Posted November 18, 2012 Share Posted November 18, 2012 So many good ideas in this thread, it was the stuff I was expecting to be able to get. Hopefully feedback is well received. Ships, moar ships. Interior customisation would be good but entirely new ships are something I would pay premium for. Iconic ones preferably. This combined with the space pvp that some one mentioned would mean me emptying my wallet gladly. Link to comment Share on other sites More sharing options...
Zangaboing Posted November 18, 2012 Share Posted November 18, 2012 Good idea! What: Hair Pack for how much cc: 500-1000 description: A set of new hairstyles for character creation, that look really unique and impressive. Either make small packs that focus on specific classes for a low cost, or a large pack that adds new hairstyles/horns for all classes at a higher price point. Also add a barber shop to the game so we can apply them to existing characters This... Link to comment Share on other sites More sharing options...
Deewe Posted November 18, 2012 Share Posted November 18, 2012 Here's a try as a repository in the suggestion forum: clicky Link to comment Share on other sites More sharing options...
Clevelandboy Posted November 18, 2012 Share Posted November 18, 2012 FORM: What: Jet Pack Mount for how much cc: 1,200 description: Adaptive mount that makes the player hover over the ground. Link to comment Share on other sites More sharing options...
Deewe Posted November 18, 2012 Share Posted November 18, 2012 FORM: What: Jet Pack Mount for how much cc: 1,200 description: Adaptive mount that makes the player hover over the ground. You have the rocket boost but well it's only 12s... (Note they look silly on everything else than BH and Trooper. Makes you feel like playing a marvel game.) Link to comment Share on other sites More sharing options...
RycheMykola Posted November 18, 2012 Share Posted November 18, 2012 Custom Color Crystals. Colored sabered crystals with your basic stat attributes on it, except that you get a one time use of a RGB color chart (kind of like when you pick colors in photoshop). Link to comment Share on other sites More sharing options...
Darth_Sinistor Posted November 18, 2012 Share Posted November 18, 2012 (edited) What I would pay real money for: A). Playable Star Wars races, ie: Jawa, Wookie, Rodian, Mon Cal, etc. US$25 unlock cost per character. B). Ground Mounts, ie: Tauntaun, Dewback, Rancor, etc. US$15 per skin (at least 5 or 6 skins per mount available initially). C). Unique weapon skins, ie: Darth Tyranus lightsaber hilt, Han Solo blaster model, etc. US$20 each per character unlock. D). Unique armours, ie: Darth Maul style pants, Luke Skywalker's various costumes, etc. US$20 per unlock. I seriously feel Bioware are missing out on really cashing in on the current F2P/CC Market model. I personally, even as a subscriber, would pay these rates in real money for many of these unlocks. Start thinking more outside the box please Bioware - you are missing out on a galactic ton of money with the current CC Market setup. Edited November 18, 2012 by Darth_Sinistor Link to comment Share on other sites More sharing options...
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