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New Pyro mercs 2.4


cashogy_reborn's Avatar


cashogy_reborn
10.10.2013 , 11:34 AM | #21
The thing that I really, really, really was annoyed about while using Pyro in PvP was the stupid 6s timer between applying CGC w/ Rapid Shots. I know its been talked about a bunch, but its still annoying as all get out.

Pre 2.0 I hardly used Incendiary Missile; Id just tap Rapid a few times and get the DoT going and then pewpew. Now I guess I will have to change that to starting with IM.

Maybe they can fix the internal timer with 2.5
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
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Choffware's Avatar


Choffware
10.10.2013 , 01:27 PM | #22
I went back to arsenal after a few solo rwz. Don't get me wrong I'm not claiming pyro is inferior. I just am personally much better at arsenal. I will say yes arsenal has better consistent burst. But Pyro does have those occasional burst spikes that are a HUGE rush when they happen. When it happens I'm like "wholly crap!" It doesn't happen enough for me to stick with it. But I can see that someone that masters the spec is no longer a push over.
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LordKantner's Avatar


LordKantner
10.10.2013 , 01:41 PM | #23
Quote: Originally Posted by odawgg View Post
Kantner and I tryin' to tell ya'll peeps before Pyro was already doing well in 2.0, better in 2.4 PTR, and even after they repair the dual wielding bug it will still be a fun and rewarding spec to play IMO. But yup Arsenal still got the utility and front loaded bursts advantage.
Was it fixed? I was leveling my merc earlier today, and it seemed to still give more heat back.
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odawgg's Avatar


odawgg
10.10.2013 , 01:54 PM | #24
Quote: Originally Posted by LordKantner View Post
Was it fixed? I was leveling my merc earlier today, and it seemed to still give more heat back.
It has not been fixed... I've been enjoying topping the raid charts this past week... Not something I've gotten to do in a LONG time given the quality snipers and maras I've raided with for so long.

cashogy_reborn's Avatar


cashogy_reborn
10.10.2013 , 02:41 PM | #25
For competitive PvP, Im still using Arsenal. But for Regs, Pyro is quite fun
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
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windogie's Avatar


windogie
10.10.2013 , 03:00 PM | #26
Quote: Originally Posted by cashogy_reborn View Post
For competitive PvP, Im still using Arsenal. But for Regs, Pyro is quite fun
Yeah for regs it's awesome I successfully won a 1v3 yesterday against a sorc dps, pt tank and a sorc healer. Sure it's not impressive but it wouldn't of happened as arsenal. Still not sure which I like
More for arenas. I myself feel more like a lone wolf as pyro cause I can run around with less worry of getting stomped by a couple smashers. Did they change hydraulic overrides by chance? It feels like it recharges a lot faster now.
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cashogy_reborn's Avatar


cashogy_reborn
10.10.2013 , 03:09 PM | #27
HO has a 30s cooldown, been that way since 2.0

Pyro's burst is much less reliable. When it all lands its ZOMGZWTF kind of damage, but Arsenal hits harder more frequently.

Also, Arsenal has active cooldown redux on Energy Shield, an Absorb, 2 charges of Power Surge, more powerful/shorter CD Jet boost, 66% longer duration on HO, and a root. A lot more PvP oriented utility compared to Pyro.
Dany - Attomm - Dan'y - Fogel
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LordKantner's Avatar


LordKantner
10.10.2013 , 03:23 PM | #28
Quote: Originally Posted by cashogy_reborn View Post
HO has a 30s cooldown, been that way since 2.0

Pyro's burst is much less reliable. When it all lands its ZOMGZWTF kind of damage, but Arsenal hits harder more frequently.

Also, Arsenal has active cooldown redux on Energy Shield, an Absorb, 2 charges of Power Surge, more powerful/shorter CD Jet boost, 66% longer duration on HO, and a root. A lot more PvP oriented utility compared to Pyro.
Every 6 seconds I "nuke" the target with a Power Shot and a Rail Shot plus dots. And no travel time either like Tracer Missile. Thermal Det is just a bonus in my mind the latter'ed abilities are enough.

And if we're talking cooldowns Pyro Shield and Degauss will keep you alive. And I get shorter cooldowns on vent heat and TSO, so I can spam things that do damage and keep throwing a Fusion Missile off cd.

I also believe if you go full pyro, jet boost has a shorter cooldown and does more damage even with Jet Rebounder.
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cashogy_reborn's Avatar


cashogy_reborn
10.10.2013 , 03:33 PM | #29
Quote: Originally Posted by LordKantner View Post
Every 6 seconds I "nuke" the target with a Power Shot and a Rail Shot plus dots. And no travel time either like Tracer Missile.

And if we're talking cooldowns Pyro Shield and Degauss will keep you alive. And I get shorter cooldowns on vent heat and TSO, so I can spam things that do damage and keep throwing a Fusion Missile off cd.

I believe if you go full pyro, jet boost has a shorter cooldown and does more damage even.
You arent going to be able to hit that every 6s like clockwork in PvP. And Power Shot does have a bit of travel time.

The damage rebound on Pyro Shield is not much, if anything. Ive never been deterred from attacking one; I dont see why it would deter others from attacking me. Degauss gives you 25% defense chance, which does frak all against Tech/Force abilities (a large part of damage being thrown around). And Ive never had heat issues in Arsenal, just have to play smart.

And for Jet Boost to have a shorter cooldown you need to be taking damage constantly. I do not find a mechanic that provides active cooldown redux for a non-defensive cooldown based on receiving damage a good idea. Its a bad mechanic IMO (the PT version is active cooldown redux for Kolto Overload, which is much better). Also, I would much prefer greater kb distance than for it to do more damage (which is miniscule damage to begin with)

For non-competitive scenarios, its fine. For competitive PvP like 4v4s, Arsenal is better.
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windogie's Avatar


windogie
10.10.2013 , 03:36 PM | #30
Quote: Originally Posted by cashogy_reborn View Post
HO has a 30s cooldown, been that way since 2.0

Pyro's burst is much less reliable. When it all lands its ZOMGZWTF kind of damage, but Arsenal hits harder more frequently.

Also, Arsenal has active cooldown redux on Energy Shield, an Absorb, 2 charges of Power Surge, more powerful/shorter CD Jet boost, 66% longer duration on HO, and a root. A lot more PvP oriented utility compared to Pyro.
In comparison pyro has a damage on hit attached to their shield, 30% reduction to dots when cure is used,better defense and stealth detection, heat vent on stun, 25% defense boost on chaff flare, reduces cd on vent heat, reduction on jet boosts cd and increased damage to it.
With that known arsenal is still a lot better and will be until they readjust some of the talents in pyro spec.

I don't know what bioware plans to help pyro in cd terms but there is definitely room for improvement on both arsenal and pyro.

With the right starting combo that insane burst damage happens every time whenever you have what you need off cd.
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