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Arsenal / Gunnery Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Arsenal / Gunnery Set Bonuses and Tactical Items
First BioWare Post First BioWare Post

Delani's Avatar


Delani
05.30.2019 , 05:32 PM | #21
Blazing bolts is now a 5 second channel ability that 4x the dmg one tick would originally do.

Arstechnica's Avatar


Arstechnica
07.13.2019 , 04:16 AM | #22
Put some use to the back pack missile. I often combo it with the insta cast ability in PVE just see the animation and sound effect.
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Arstechnica's Avatar


Arstechnica
07.15.2019 , 10:43 AM | #23
Have Fusion Missile and Tracer Missile share the same cool down.
Priming Shot makes the next Fusion Missile or Tracer Missile instant if it hits the target.
Star Wars™: The Old Republic™ Collector's Edition Pre-Order
You registered your Pre-Order code on July 22, 2011
Any sufficiently advanced technology is indistinguishable from the force.
Department of Applied Technologies
Beta Squadron 367

KWONRYU's Avatar


KWONRYU
12.25.2019 , 06:15 PM | #24
Add a Set that boosts Fusion Missile

Random_Fusionthemed_Name

2 - +2 % Mastery

4 - Fusion Missile is now Instant cast instead of 1.5 activation time and can now hit 10 instead of 8 enemies around the target.

6 - Fusion Missiles cooldown is halved (15 seconds) and it's AoE range increased ( 9 metres instead of 8 )

Gyronamics's Avatar


Gyronamics
12.27.2019 , 06:18 PM | #25
Quote: Originally Posted by KWONRYU View Post
Add a Set that boosts Fusion Missile

Random_Fusionthemed_Name

2 - +2 % Mastery

4 - Fusion Missile is now Instant cast instead of 1.5 activation time and can now hit 5 instead of 3 enemies around the target.

6 - Fusion Missiles cooldown is halved (15 seconds) and it's AoE range increased ( 8 metres instead of 5)
What.

Fusion Missile currently hits 8 targets and has a 8m range.
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