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It's no fun to be constantly controlled

STAR WARS: The Old Republic > English > PvP
It's no fun to be constantly controlled

-Bob-'s Avatar


-Bob-
06.01.2020 , 07:20 PM | #61
Quote: Originally Posted by darkofblue View Post
You play a sage and tell me that you have enough CC breakers to stay alive!

I think you must be the smartest person out the ...so how about enlightening me with your extensive knowledge on how to counterplay, when stunned all the time.

Sorry That is bull!! (i dont see your words as helping anyone)
Try placing your phasewalk out of sight when you first enter the match. nothing gets you out of an ***whoopin faster than just teleporting somewhere else. It's pvp so you'll have to suck it up when you die in WZs, thats whats supposed to happen when you're out played.
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darkofblue's Avatar


darkofblue
06.03.2020 , 12:07 AM | #62
Quote: Originally Posted by -Bob- View Post
Try placing your phasewalk out of sight when you first enter the match. nothing gets you out of an ***whoopin faster than just teleporting somewhere else. It's pvp so you'll have to suck it up when you die in WZs, thats whats supposed to happen when you're out played.
When you are stunned so you cant hit any key that really doesn't mean much to use Phasewalk..lol ....as for out played, :/

I have seen the imps at the top of our spawn point on Odessen proving ground and held us all from getting out. AND if you did get out the whole team was there to kill us. IS that what you call... out played?

THIS is the stupid stuff that takes place which is killing PVP.

snave's Avatar


snave
06.03.2020 , 08:57 AM | #63
Quote: Originally Posted by darkofblue View Post
When you are stunned so you cant hit any key that really doesn't mean much to use Phasewalk..lol ....as for out played, :/

I have seen the imps at the top of our spawn point on Odessen proving ground and held us all from getting out. AND if you did get out the whole team was there to kill us. IS that what you call... out played?

THIS is the stupid stuff that takes place which is killing PVP.
You can phasewalk while stunned.

You are right though, this is indeed the stupid stuff.

Lhancelot's Avatar


Lhancelot
06.03.2020 , 09:05 AM | #64
Quote: Originally Posted by snave View Post
You can phasewalk while stunned.
Sometimes I glitch when I use phasewalk when stunned. It fires off, but I go nowhere, even though the charge gets used. Only happens when I use it in a stun. Sometimes, I fire it off when stunned and I phasewalk as intended. So, I don't know what causes that, but it happens.
Please join the discussion on how to improve rewards for PVP
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JediMasterAlex's Avatar


JediMasterAlex
06.03.2020 , 10:25 AM | #65
Quote: Originally Posted by Lhancelot View Post
Sometimes I glitch when I use phasewalk when stunned. It fires off, but I go nowhere, even though the charge gets used. Only happens when I use it in a stun. Sometimes, I fire it off when stunned and I phasewalk as intended. So, I don't know what causes that, but it happens.
Force push bugs out phasewalk if you try to use it while you're being pushed or directly afterwards. Or you could be slightly out of range, or you could be netted.

It could just be some weird bug, not discounting that either. But either way, they should really change phasewalk so that it doesn't get used when it won't actually work. It should just become unusable like other abilities do when they're not available.

Lodinn's Avatar


Lodinn
06.09.2020 , 09:02 AM | #66
Quote: Originally Posted by darkofblue View Post
You play a sage and tell me that you have enough CC breakers to stay alive!

I think you must be the smartest person out the ...so how about enlightening me with your extensive knowledge on how to counterplay, when stunned all the time.

Sorry That is bull!! (i dont see your words as helping anyone)
If you go into the fray without a phasewalk placed somewhere, without a bubble on you to blind the attackers and without CCing people yourself you're just asking to get killed. Seen lots of sorcs/sages like this but also seen lots who'd kite your entire team until the end of the day while you are just going down. Seriously though, PvP was never balanced class-wise but being globalled is something different entirely from playing a "wrong class" who actually has plenty of counterplay potential.

Main issue in whole this discussion is how you make a team pvp all about you and your ability to counter something you're not supposed to. If you die because of no peel at all while being constantly CCed and your team doesn't manage to do the same or more to the enemy, well, you go down - typically as a team. If you just freecast while your teammates are getting globalled instead of CCing the attackers and go like "But I did so much damage how are we losing", well guess what.
To clarify - I cannot and will not make assumptions about your play or situation specifically but all classes have some counterplay to CC indeed, but if you're going down and feel permacontrolled and can't do anything else about it it likely means someone else on your team isn't doing something they're supposed to. Under no circumstances you're supposed to be able to completely cover your teammates shortcomings.
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StrikePrice's Avatar


StrikePrice
06.10.2020 , 10:33 AM | #67
Quote: Originally Posted by darkofblue View Post
You play a sage and tell me that you have enough CC breakers to stay alive!

I think you must be the smartest person out the ...so how about enlightening me with your extensive knowledge on how to counterplay, when stunned all the time.

Sorry That is bull!! (i dont see your words as helping anyone)
OMG! My sorc and sage have the most durability of almost any class lol (my lethality op is harder to kill, slightly). Let's talk just what you get out of the box:

Static Barrier
10% damage reduction when using my attacks (Clamoring Force)
15% damage reduction from tk burst (Tk Refuge)
2 x instant cast self heals both on short cooldowns
8 seconds of invulnerability (Enduring Bastion)
Teleport
General attack slows target
Additional slow
Front cone knockback
DR when static barrier ends

Now let's talk about how I can spec:
3% additional DR
AoE stun when bubble bursts
Additional 25% DR for Cloud Mind (Blockout)
Additional 15% DR on insta-self heal (Valorous Spirit)
Insta-cast 8 second mez
30% DR when you are stunned
Enduring Bastion heals you nearly to full
Force speed removes all movement imparting effects.
Can add a slow to insta-cast DoT
Static Barrier is a self-heal over time
Knockback can be specced to root
Accuracy reduction of target when my stun on them ends

This is just off the top of my head. And not to mention tacticals like Endless Barrier. Let me tell you, melee will leave you alone like crazy if you use Endless Barrier and spec your barrier to flash ... barrier->flash->barrier->flash->heal->barrier->flash->repeat repeat repeat

I am never never ever 100% without a defensive measure as a sage/sorc.

JediMasterAlex's Avatar


JediMasterAlex
06.10.2020 , 10:49 AM | #68
Quote: Originally Posted by StrikePrice View Post
OMG! My sorc and sage have the most durability of any class lol. Let's talk just what you get out of the box:

Static Barrier
10% damage reduction when using my attacks (Clamoring Force)
15% damage reduction from tk burst (Tk Refuge)
2 x instant cast self heals both on short cooldowns
8 seconds of invulnerability (Enduring Bastion)
Teleport
General attack slows target
Additional slow
Front cone knockback

Now let's talk about how I can spec:
3% additional DR
AoE stun when bubble bursts
Additional 25% DR for Cloud Mind (Blockout)
Additional 15% DR on insta-self heal (Valorous Spirit)
Insta-cast 8 second mez
30% DR when you are stunned
Enduring Bastion heals you nearly to full
Force speed removes all movement imparting effects.
Can add a slow to insta-cast DoT
Static Barrier is a self-heal over time
Knockback can be specced to root

This is just off the top of my head. And not to mention tacticals like Endless Barrier. Let me tell you, melee will leave you alone like crazy if you use Endless Barrier and spec your barrier to flash.

I am never never ever 100% without a defensive measure as a sage/sorc.
This is a gross overstatement, and very misleading. You listed just about every good utility, but you can't take all of them. If you take stun bubbles and suppression, you can't take instant mez (because surging speed is a must pick). If you take emersion, stun dr and 15% dr on unnatural preservation, you can't take the enduring bastion/bubble healing, etc, etc. Also, the utility that gives enduring bastion increased healing does not even come close to healing you to full anymore.

All that being said, surviving as a lightning sorc is not all that difficult. I've seen plenty of bad sorcs run around the map surviving and little else. The trick is being able to survive and still do relevant damage. Very few sorcs are able to accomplish that in ranked (when they're being focused, anyone can freecast on sorc).

Also, sorc survivability relies on kiting. It can't facetank nearly as much damage as a merc can with just its dcds.

StrikePrice's Avatar


StrikePrice
06.10.2020 , 10:55 AM | #69
Quote: Originally Posted by JediMasterAlex View Post
This is a gross overstatement, and very misleading ...
It's true, you can't have it all. But, you can have a lot of it. All while doling out massive burst damage. There are lots of other great classes, and I'm not saying sorc/sage is OP, but I am saying sorc/sage is far from a glass cannon like a typical ranged caseter.

Lhancelot's Avatar


Lhancelot
06.10.2020 , 12:59 PM | #70
Quote: Originally Posted by StrikePrice View Post
OMG! My sorc and sage have the most durability of almost any class lol (my lethality op is harder to kill, slightly). Let's talk just what you get out of the box:

Static Barrier
10% damage reduction when using my attacks (Clamoring Force)
15% damage reduction from tk burst (Tk Refuge)
2 x instant cast self heals both on short cooldowns
8 seconds of invulnerability (Enduring Bastion)
Teleport
General attack slows target
Additional slow
Front cone knockback
DR when static barrier ends

Now let's talk about how I can spec:
3% additional DR
AoE stun when bubble bursts
Additional 25% DR for Cloud Mind (Blockout)
Additional 15% DR on insta-self heal (Valorous Spirit)
Insta-cast 8 second mez
30% DR when you are stunned
Enduring Bastion heals you nearly to full
Force speed removes all movement imparting effects.
Can add a slow to insta-cast DoT
Static Barrier is a self-heal over time
Knockback can be specced to root
Accuracy reduction of target when my stun on them ends

This is just off the top of my head. And not to mention tacticals like Endless Barrier. Let me tell you, melee will leave you alone like crazy if you use Endless Barrier and spec your barrier to flash ... barrier->flash->barrier->flash->heal->barrier->flash->repeat repeat repeat

I am never never ever 100% without a defensive measure as a sage/sorc.
If i listed all the "pros" of a class with zero context comparing it to what every other class gets, it would sound impressively powerful.

Just lolol when people provide a list of what a class has, then runs with the narrative that is proof it's OP'd with zero context. It means nothing.
Please join the discussion on how to improve rewards for PVP
HERE
http://www.swtor.com/community/showt...82#post9840582