Crothu Posted May 5, 2019 Share Posted May 5, 2019 Has anyone heard if a 64 bit client is in the works? In my experience when games have made the jump it has been a night and day difference. Hell I might even, dare I say it, turn shadows on! But yes. SWTOR it is time. 64 bit client time. The 32 bit empire has ruled long enough. Link to comment Share on other sites More sharing options...
MadDutchman Posted May 5, 2019 Share Posted May 5, 2019 I would be stunned if they made such a switch. Horrible technical challenges of changing client architecture aside, the effect it would have on the game would be minimal unless they also updated huge swathes of the game to take advantage of the larger address space. Of course, then people would be coming here to complain about SWTOR taking too much RAM... 64 bit is not a magic wand. Link to comment Share on other sites More sharing options...
xordevoreaux Posted May 5, 2019 Share Posted May 5, 2019 (edited) 64-bit single-threaded doesn't get you much farther than 32-bit single-threaded except for things like memory addressing and the length of variables, the lack of which isn't what the swtor client suffers from. Multi-core utilization is more important than bittage for this game client. The operating system can do some multi-core assignment on its own, but that's clumsy and crude and generic at best. Real work would need to be done to identify and split up processes that could be dedicated within the client to multiple cores to make more functions work in parallel, but then -- you're looking at a mixed bag for those players whose computers have different core counts. Edited May 5, 2019 by xordevoreaux Link to comment Share on other sites More sharing options...
Lhancelot Posted May 6, 2019 Share Posted May 6, 2019 Yes, and wookiees will be a playable race someday. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted May 6, 2019 Share Posted May 6, 2019 Yes, and wookiees will be a playable race someday. LoL, I’d love that. As long as the female ones don’t look like those captive Wookies in Solo. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted May 6, 2019 Share Posted May 6, 2019 (edited) 64-bit single-threaded doesn't get you much farther than 32-bit single-threaded except for things like memory addressing and the length of variables, the lack of which isn't what the swtor client suffers from. Multi-core utilization is more important than bittage for this game client. The operating system can do some multi-core assignment on its own, but that's clumsy and crude and generic at best. Real work would need to be done to identify and split up processes that could be dedicated within the client to multiple cores to make more functions work in parallel, but then -- you're looking at a mixed bag for those players whose computers have different core counts. 64 bit is needed for more multi core support. But you are right, they would need to make sure the game runs better on multi cores and would also need to add DX12 + support to get the real benefit from 64bit on today’s PC hardware. Edited May 6, 2019 by TrixxieTriss Link to comment Share on other sites More sharing options...
Lhancelot Posted May 6, 2019 Share Posted May 6, 2019 LoL, I’d love that. As long as the female ones don’t look like those captive Wookies in Solo. I got to go google this. I never seen the female wookiees. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted May 6, 2019 Share Posted May 6, 2019 (edited) I got to go google this. I never seen the female wookiees. I’m guessing they are female because they have less hairy faces and are much small than Chewie. Edited May 6, 2019 by TrixxieTriss Link to comment Share on other sites More sharing options...
BelorfinSiana Posted May 6, 2019 Share Posted May 6, 2019 I do not like this idea. This is a 2011 game and I don't think it's worth upsetting 32-bit Windows owners who still play it. Link to comment Share on other sites More sharing options...
ultimarb Posted May 6, 2019 Share Posted May 6, 2019 I do not like this idea. This is a 2011 game and I don't think it's worth upsetting 32-bit Windows owners who still play it. long term support for the last 32 bit windows ends next january and 2020 was an extra extended support. lts should only be relevant for companies and goverment organisations with huge amount of legacy software. IT Sercurity should be upset of people using such os. the cost of updating legacy software would be like selling a new game... Link to comment Share on other sites More sharing options...
DarthSpuds Posted May 6, 2019 Share Posted May 6, 2019 Well, if a relatively small, and cash poor, studio like SSG can do so for LOTRO I am sure Bioware/EA can do so for SWTOR. Which means if they don't it is ONLY because they don't want to spend money on improving the player experience. Which is, ironically, just about the ONLY fitting legacy for Bioware/EA. All The Best Link to comment Share on other sites More sharing options...
kodrac Posted May 6, 2019 Share Posted May 6, 2019 I do not like this idea. This is a 2011 game and I don't think it's worth upsetting 32-bit Windows owners who still play it. Let me guess, still on Windows XP too? Link to comment Share on other sites More sharing options...
albeva Posted May 6, 2019 Share Posted May 6, 2019 LOTR which is older and even less populated game than this one is gettint 64bit client. And people are reporting improved perfomance. So maybe ... one day ... when wookies fly. Link to comment Share on other sites More sharing options...
TUXs Posted May 6, 2019 Share Posted May 6, 2019 (edited) I do not like this idea. This is a 2011 game and I don't think it's worth upsetting 32-bit Windows owners who still play it. It's 2019...time to update that operating system my friend. Still using MySpace too? Edited May 6, 2019 by TUXs Link to comment Share on other sites More sharing options...
Kaldron_Fell Posted May 6, 2019 Share Posted May 6, 2019 (edited) It's 2019...time to update that operating system my friend. Still using MySpace too? DUDE if BelorfinSiana is using your space they deserve your elbow in their rib! Edited May 6, 2019 by Kaldron_Fell Link to comment Share on other sites More sharing options...
BelorfinSiana Posted May 6, 2019 Share Posted May 6, 2019 Let me guess, still on Windows XP too? For the record, I use Windows 10 64-bit. Link to comment Share on other sites More sharing options...
Nemmar Posted May 7, 2019 Share Posted May 7, 2019 (edited) I didn't know support was ending in 2020 for 32 bit. They will have to update. The only scenario i can think of is that much might be riding on onslaught. We'll see. God... thinking about it, they should have done it before onslaught. Performance is the last major hurdle of the engine to overcome. Been getting things like charges that only go half way to the target in pvp far too often. That code needs fixing and better performance would not hurt (especially for those ossus world bosses that are nearly unplayable). Edited May 7, 2019 by Nemmar Link to comment Share on other sites More sharing options...
SteveTheCynic Posted May 7, 2019 Share Posted May 7, 2019 64 bit is needed for more multi core support. Rubbish. 32-bit code, if correctly constructed, is just as capable of being multithreaded as correctly constructed 64-bit code is. And, frankly, it doesn't matter whether that's across multiple cores, multiple (hyper)threads on a single core(1), or even multiple physical CPU chips with one singlethreaded core each.. What "64-bit" gets you is the ability to use larger amounts of memory per process, nothing more and nothing less. That, of course, does give you some benefits, but those benefits are entirely unrelated to multithreading. Anti-disclaimer: (for those who aren't already aware) I'm a programmer, although not of video games. Being a programmer has paid my rent for over thirty years. (1) For sure, "multiple" here means "one or two", but... Link to comment Share on other sites More sharing options...
SteveTheCynic Posted May 7, 2019 Share Posted May 7, 2019 I didn't know support was ending in 2020 for 32 bit. It isn't. Windows 10 exists in a 32-bit build(1), and its support period extends beyond 2020. (1) And, indeed, it still has EDLIN. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted May 7, 2019 Share Posted May 7, 2019 The operating system can do some multi-core assignment on its own, Only if the program is structured for it. The OS will *not* assign different chunks of a program's code to different execution units *in*parallel* unless the program asks for it to do that. Link to comment Share on other sites More sharing options...
TUXs Posted May 7, 2019 Share Posted May 7, 2019 Rubbish. 32-bit code, if correctly constructed, is just as capable of being multithreaded as correctly constructed 64-bit code is. And, frankly, it doesn't matter whether that's across multiple cores, multiple (hyper)threads on a single core(1), or even multiple physical CPU chips with one singlethreaded core each.. What "64-bit" gets you is the ability to use larger amounts of memory per process, nothing more and nothing less. That, of course, does give you some benefits, but those benefits are entirely unrelated to multithreading. Anti-disclaimer: (for those who aren't already aware) I'm a programmer, although not of video games. Being a programmer has paid my rent for over thirty years. (1) For sure, "multiple" here means "one or two", but... That was actually rather interesting...a rarity for these forums Link to comment Share on other sites More sharing options...
Lhancelot Posted May 7, 2019 Share Posted May 7, 2019 Rubbish. 32-bit code, if correctly constructed, is just as capable of being multithreaded as correctly constructed 64-bit code is. And, frankly, it doesn't matter whether that's across multiple cores, multiple (hyper)threads on a single core(1), or even multiple physical CPU chips with one singlethreaded core each.. What "64-bit" gets you is the ability to use larger amounts of memory per process, nothing more and nothing less. That, of course, does give you some benefits, but those benefits are entirely unrelated to multithreading. Anti-disclaimer: (for those who aren't already aware) I'm a programmer, although not of video games. Being a programmer has paid my rent for over thirty years. (1) For sure, "multiple" here means "one or two", but... *mic drop* Link to comment Share on other sites More sharing options...
hellothereboii Posted December 13, 2019 Share Posted December 13, 2019 I do not like this idea. This is a 2011 game and I don't think it's worth upsetting 32-bit Windows owners who still play it. World of warcraft is a 2004 game, now running on a 64 bit client. No excuse Link to comment Share on other sites More sharing options...
MadDutchman Posted December 13, 2019 Share Posted December 13, 2019 World of warcraft is a 2004 game, now running on a 64 bit client. No excuse Please go sit over in the designated armchair developer section (you know, the one out of earshot (eyeshot?) of me). Link to comment Share on other sites More sharing options...
Uruare Posted December 13, 2019 Share Posted December 13, 2019 The answer to this and every similar question can be deduced by answering the following question. Can they sell it on the Cartel Market? When you answer this question...there's your answer. Link to comment Share on other sites More sharing options...
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