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They broke Ion cell?

GhOsTPrOz's Avatar


GhOsTPrOz
05.03.2018 , 01:28 PM | #1
Ever since the patch my high impact bolt has not proc'd in Shield Specialist. GG bioware ***? Anyone else have this?
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LordTurin's Avatar


LordTurin
05.03.2018 , 02:53 PM | #2
Quote: Originally Posted by GhOsTPrOz View Post
Ever since the patch my high impact bolt has not proc'd in Shield Specialist. GG bioware ***? Anyone else have this?
I've not tried it, but that would explain why the one person who tested it that I've seen so far dropped vanguard dps by about 20% when I'd calculated it should only drop by 10%.
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TheLadySeydlitz's Avatar


TheLadySeydlitz
05.03.2018 , 09:19 PM | #3
Hasn't happened to me. Just tested my PT & VG, both worked normally.
The overall dps loss is a kick in the pants, though, as was expected.
Ran up a couple of parses pre-5.9 with the PT and another couple just now to make a comparison, gone from about 5.2k on the 500k dummy and 5.1k on the 1.5m dummy down to about 4.1k and 4k.
For reference, the only dps gear my tanks use are Lethal mods and just over 700 alacrity for the 1.4s GCD, rest is tank stuff, including the relics (Shield Amp and Shrouded Crusader).

So, now the one advantage PT's had over the other 2 tanks is gone.
Yay.

LordTurin's Avatar


LordTurin
05.03.2018 , 09:24 PM | #4
Quote: Originally Posted by TheLadySeydlitz View Post
Hasn't happened to me. Just tested my PT & VG, both worked normally.
The overall dps loss is a kick in the pants, though, as was expected.
Ran up a couple of parses pre-5.9 with the PT and another couple just now to make a comparison, gone from about 5.2k on the 500k dummy and 5.1k on the 1.5m dummy down to about 4.1k and 4k.
For reference, the only dps gear my tanks use are Lethal mods and just over 700 alacrity for the 1.4s GCD, rest is tank stuff, including the relics (Shield Amp and Shrouded Crusader).

So, now the one advantage PT's had over the other 2 tanks is gone.
Yay.
They overnerfed it then... at least from the published stuff, PTs should have suffered about an 11% dps loss, which would still leave them the best damage dealing tank class. But they seem to have nerfed it by 20%, which is not only greater than stated, but also puts it basically equal with Jug (which it shouldn't since Jugs have better DCDs), and it also actually lowered the threat gen, which they said they weren't going to.

I'd submit bug reports about this tbh, since they clearly nerfed it more than they said they would.
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Gyronamics's Avatar


Gyronamics
05.04.2018 , 01:13 AM | #5
Quote: Originally Posted by GhOsTPrOz View Post
Ever since the patch my high impact bolt has not proc'd in Shield Specialist. GG bioware ***? Anyone else have this?
https://image.ibb.co/iGLJZS/tmp.png

Ion Cell is right there.
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DDaMAGEr's Avatar


DDaMAGEr
05.04.2018 , 07:43 AM | #6
Just checked mah Vanguard - l remembered Neural Surge (AoE stun) dealt 1082 max damage before update (full 248, with 236 augments). Now it deals 973 max damage. l would understand reduced damage of Energy Blast, or Ion Wave with proc, but what's about Neural Surge. It's certainly not among powers with incoming nerf.

vicadin's Avatar


vicadin
05.04.2018 , 09:29 AM | #7
My only concern from the Patch Notes was...

Fixed a bug in Power Armor that wasn’t calculating damage correctly

So that maybe it doesn't appear to be a nerf on their end but obviously it changes the numbers we are used to seeing?

GhOsTPrOz's Avatar


GhOsTPrOz
05.04.2018 , 12:39 PM | #8
Just a update - I think my issue was because I was playing on an old version of the game It didn't kick me out of the server screen.

The DPS nerfs do suck now. I suffered about 600 less damage when I was parsing, went from 4.7k to about 4150ish avg
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TheLadySeydlitz's Avatar


TheLadySeydlitz
05.04.2018 , 12:49 PM | #9
Quote: Originally Posted by LordTurin View Post
They overnerfed it then... at least from the published stuff, PTs should have suffered about an 11% dps loss, which would still leave them the best damage dealing tank class. But they seem to have nerfed it by 20%, which is not only greater than stated, but also puts it basically equal with Jug (which it shouldn't since Jugs have better DCDs), and it also actually lowered the threat gen, which they said they weren't going to.

I'd submit bug reports about this tbh, since they clearly nerfed it more than they said they would.
Yep, I came to a similar conclusion from roughly applying their nerf numbers to my own parses when they announced them, should have come down from 5.1k/5.2k to about 4.6k-ish.
Also, after inspecting my parses a bit closer, it looks to me like we've taken a flat damage nerf across the board, instead of just to the 4 stated abilities, damage has gone down on everything, though I'm not sure if Pyro Shield and Reflective Armour are affected, can't test them on a dummy, obviously.

I noticed the dps/threat comparison numbers Ayix put up on Reddit tell pretty much the same tale, and yeah, Juggaluggs (and Sins, to a lesser degree) have gotten away with a much smaller damage nerf in exchange for a threat gain, while PT's have taken nerfs to both.
Would have been nice if they buffed our survivability a bit to compensate, but no.

Quote: Originally Posted by vicadin View Post
My only concern from the Patch Notes was...

Fixed a bug in Power Armor that wasn’t calculating damage correctly

So that maybe it doesn't appear to be a nerf on their end but obviously it changes the numbers we are used to seeing?
Hard to say, considering that they didn't state what the issue actually was with Power Armour, but you might be on to something. My first thought was it shouldn't have changed much, because the only damage-related thing in PA is the 5% (down from 10%) cylinder buff, and the cylinder only makes up a small portion of overall damage, certainly not enough to constitute the extra dps that seems to have gone walkabouts.
Then I got to thinking that maybe the issue could have been something else within the cylinder, rather than PA's buff to it, of which there's only 2 damage-related items (or 3, if you want to count the 110% accuracy).
One being the actual damage of the cylinder itself, which seems to be working properly, and the other being the 10% reduction to dps all tanks have, which I'm guessing is/was the issue, given the overall damage nerf we've received in addition to the stated nerfs.

So my theory is that the cylinder buff from PA was conflicting with or overriding the 10% dps reduction somehow, and that leads me to one of two conclusions. They either:

a) Fixed whatever the PA/cylinder bug was, but didn't take into account the fact that would end up being an extra dps nerf on top of what was already planned

b) Fixed/changed things as needed, but broke something else in the process

Maybe both, who knows.
Or I could be entirely wrong, and have thus just wasted the last couple of hours.