Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

DPS Mercs offer nothing to the team...

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
DPS Mercs offer nothing to the team...

Floplag's Avatar


Floplag
03.04.2016 , 10:11 AM | #1
I was having a discussion with some people on Twitch last night and this comment came up. Mercs offer nothing to the team. Now im not sure i agree with this but it did give me pause to think.

Some of the comments were...
We dont off heal effectively. Well, thats true, our heals are weaker by comparison and too expensive to spam since we cant even heal ourselves to full most of the time before heat resources kick in.
We dont guard. True, we have no such mechanism .
We dont offer buffs. Not fully true of course we have one but its less effective than what others bring.

So what do we do... well the obvious answer is DPS. Similar to snipers/gunslingers. Now with that in mind is our damage high enough to justify it? One could easily argue that our damage is too low if thats all we bring to the table for both classes and that we should do more. If Skank Tanks are doing hits nearly as big as ours, something is very wrong.

I'm not suggesting any of this is an absolute or 100% fact, i just thought it made for interesting discussion.

Thoughts?
Floplag - Merc/Mando
Referral link, cause why not: http://www.swtor.com/r/wdLxth

Kaedusz's Avatar


Kaedusz
03.04.2016 , 10:21 AM | #2
Electronet just before it's time the Sorc/Sage to Bubble. Or keeping operatives from rolling away, etc... Basically good for helping the team to take out someone that is focused.

The pushback has it's uses.

one more class with Stealth Scan

those are out of the top of my head, there are others

I guess the one unique thing is the Electronet

Lhancelot's Avatar


Lhancelot
03.04.2016 , 12:35 PM | #3
The fact arsenal merc has a 70% snare on blazing bolts is something to be mentioned. 70% snare on anyone can be helpful in locking them down so melee can kill them, to stop them from kiting, etc. It also hurts.

Net is the other useful facet to mercs that no one else has.

Their biggest asset (for arsenal merc) is their burst and total damage output on single targets. Not many classes can compete regarding their single target damage.

I am not saying mercs are the best dps and offer the most for a team, but they do have some merit.
The Revival of SWTOR: Petition for More Funding and Resources
(Click link Below For More Information)

http://www.swtor.com/community/showthread.php?t=959696

Floplag's Avatar


Floplag
03.04.2016 , 12:44 PM | #4
To be clear i wasnt asking for examples. Im an experienced Merc and you are of course right on your points. I just found it intriguing that this was the predominant view of those in the chat at the time and wondered what other Mercs/Mandos thought of the conversation. .
Floplag - Merc/Mando
Referral link, cause why not: http://www.swtor.com/r/wdLxth

sumquy's Avatar


sumquy
03.04.2016 , 12:49 PM | #5
mercs can easily bring as much dps as a sniper, but they suffer from the same problem: they don't have a leave me alone button. with the way the game is, i don't think they will ever be viable in ranked yolos without one and they will suffer against a good team in regs.
...how i learned to love the dot and other short stories.

Coloneli's Avatar


Coloneli
03.05.2016 , 09:35 AM | #6
What Mercs are able to bring would be damage, few offheals, net and taking the focus leaving his teammates free to do what they want.

helpmewin's Avatar


helpmewin
03.05.2016 , 09:54 AM | #7
Do not play 1 class.
Referral link - get free 7 sub days and free transfer.
Competetive arenas video guide

DerSchneider's Avatar


DerSchneider
03.05.2016 , 12:01 PM | #8
Quote: Originally Posted by Floplag View Post
I was having a discussion with some people on Twitch last night and this comment came up. Mercs offer nothing to the team. Now im not sure i agree with this but it did give me pause to think.

Some of the comments were...
We dont off heal effectively. Well, thats true, our heals are weaker by comparison and too expensive to spam since we cant even heal ourselves to full most of the time before heat resources kick in.
We dont guard. True, we have no such mechanism .
We dont offer buffs. Not fully true of course we have one but its less effective than what others bring.

So what do we do... well the obvious answer is DPS. Similar to snipers/gunslingers. Now with that in mind is our damage high enough to justify it? One could easily argue that our damage is too low if thats all we bring to the table for both classes and that we should do more. If Skank Tanks are doing hits nearly as big as ours, something is very wrong.

I'm not suggesting any of this is an absolute or 100% fact, i just thought it made for interesting discussion.

Thoughts?
More? 20k+ autocrit HSM +15k rail shot and you want more? Snipers MM hit 20k too as pure dps class, but the hit is white damage and easily can be mitigated by most classes. Boltstorm hits harder than penetrating rounds too. Dps geared tanks are op, but they don't hit nearly as hard as merc. Also you have 10% alactily buff for regs, offheals, aoe knockback and electro net which is very powerful if used properly.
Mercs defenses should be redesigned, but utility is fine and single target damage is arguably the best in the game atm.
Nightrain - top 3 Juggernaut season 7, 8, 9

My PVP streams: https://www.twitch.tv/n1ghtrain

PrincessShAmy's Avatar


PrincessShAmy
03.05.2016 , 01:01 PM | #9
My two favorite classes are assault specialist commando and sharpshooter gunslinger. I have never parsed so I don't know exactly how much DPS each one pumps out. I'm pretty sure it is my gunslinger but I am working on improving my commando. People call gunslingers "turrets" because we have to stay in place to use most of our abilities. Up side of that is that I can't be leaped to or yanked. Awesome. However, I have to move to get out of the way of mechanics and therefore it is a loss in DPS. Not the case with my commando. My mobility is amazing. I can use almost all of my abilities while moving so the DPS is continuous for the most part. I love when an enemy is coming after me and I just throw out hit after hit while backing up or moving around the enemy. And a large percentage of those abilities are instant.

I have also seen people write that assault specialist commandos are crap. Personally, I find them a lot of fun. IMO, it is the player that makes or breaks a class. Just a matter of how much time and energy one is willing to invest. No such thing as "not viable" in my book.

Floplag's Avatar


Floplag
03.06.2016 , 10:58 AM | #10
Quote: Originally Posted by Coloneli View Post
What Mercs are able to bring would be damage, few offheals, net and taking the focus leaving his teammates free to do what they want.
so, the guy with the worst defensive utils is supposed to eat the damage? kinda nonsensical dont you think?
Floplag - Merc/Mando
Referral link, cause why not: http://www.swtor.com/r/wdLxth