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A suggestion to improve mercenaries a little.

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
A suggestion to improve mercenaries a little.

Gyronamics's Avatar


Gyronamics
04.22.2016 , 10:21 AM | #11
Quote: Originally Posted by JarenWelen View Post
Love the idea of the phase-walk style rocket ability. Not quite sure how it would work for Commandos... rocket boots?

As an alternative, if you have a friendly target when you use Rocket Out you jump to them. If you have no/enemy target, you jet backwards as with the current Rocket Out.

I do quite like Rocket Out in its current form - constant repositioning, Huttball carrying, breaking out of Ravage roots, etc. But we need something more.
No you cant.
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JarenWelen's Avatar


JarenWelen
04.22.2016 , 11:19 AM | #12
Quote: Originally Posted by Gyronamics View Post
No you cant.
Hastily and poorly worded on my part. Reliably breaking away from Ravage after popping HO.
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ShadessaWayland's Avatar


ShadessaWayland
04.24.2016 , 05:51 AM | #13
energy shield must be a absorb shield in my few we lack a lot in defence

that energy shield won't work and players rape to that shield like a peace of paper

compare to the samle jugg have have way more defence skills

i saw in pvp 5 players try to kill 1 jugg didt work his hp didt drop more then 20%

and he kill all 5 players -.-

then you think i have heavy armor more then 36% damage redution and energy schield

and a jugg slash me in a few hits boom gone

even a IA or Smugg can take more hits -.-

in my few there is realy something wrong with the BH and trooper class atm

i realy hope DEV team will make my favorite class beter

Vaxael's Avatar


Vaxael
04.26.2016 , 04:38 PM | #14
On a similar note, please feel free to check out my forum on future ability ideas for all specs if the level cap increases again. It is primarily molded by community suggestions, as I want it to be what the community as a whole wants to see. Furthermore, I welcome constructive feedback on what I can do to improve the list. Please feel free to check it out, as it is very much a pride of mine.

http://www.swtor.com/community/showthread.php?t=880409

(oh, and yes, it includes stuff for mercs)
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OldRepublicRevan's Avatar


OldRepublicRevan
06.04.2016 , 05:01 AM | #15
Quote: Originally Posted by CaptQuazar View Post
Lots of good ideas here. What bugs me is how long it takes for the devs to do anything.
The reason it takes them so long is because they lie to the players saying they 'keep tabs' on what goes on in pvp. Clearly they do not watch it or not watch it near often enough. Because if they did I'd imagine we'd have some of these ideas in place already and, we wouldn't need a thread asking for some improvement.

OldRepublicRevan's Avatar


OldRepublicRevan
06.04.2016 , 05:05 AM | #16
Quote: Originally Posted by ShadessaWayland View Post
energy shield must be a absorb shield in my few we lack a lot in defence

that energy shield won't work and players rape to that shield like a peace of paper

compare to the samle jugg have have way more defence skills

i saw in pvp 5 players try to kill 1 jugg didt work his hp didt drop more then 20%

and he kill all 5 players -.-

then you think i have heavy armor more then 36% damage redution and energy schield

and a jugg slash me in a few hits boom gone

even a IA or Smugg can take more hits -.-

in my few there is realy something wrong with the BH and trooper class atm

i realy hope DEV team will make my favorite class beter
There has always been something wrong with our class since they nerfed tracer missle way back when. That was the beginning of the end for mercs and once they took away our range stun with electro dart we simply became meat shields.

Rocket Out is a pointless ability when fighting Jedi/Sith since they can jump right to us after using the move or stun us in the process never truly being able to 'Rocket Out' as the move implies.

AmarantKando's Avatar


AmarantKando
06.06.2016 , 10:04 AM | #17
Fine thread, sadly Bioware won't read it.
--Yashia Kando---------------------Durwell Kando
Ranked Tier 1 Operative------------Merc/Mando Heals TR
<Take a Seat>--------------------- <It's A Trap>

CaptQuazar's Avatar


CaptQuazar
06.07.2016 , 10:41 AM | #18
Quote: Originally Posted by ShadessaWayland View Post
energy shield must be a absorb shield in my few we lack a lot in defence

that energy shield won't work and players rape to that shield like a peace of paper

compare to the samle jugg have have way more defence skills

i saw in pvp 5 players try to kill 1 jugg didt work his hp didt drop more then 20%

and he kill all 5 players -.-

then you think i have heavy armor more then 36% damage redution and energy schield

and a jugg slash me in a few hits boom gone

even a IA or Smugg can take more hits -.-

in my few there is realy something wrong with the BH and trooper class atm

i realy hope DEV team will make my favorite class beter
Juggs can be tough to bring down 1 on 1 if they have all their CDs up. But 5 people on a Jugg and his health doesn't drop more than 20%, and he goes on to kill all 5 people? That's pure fantasy.
CONQUEROR SKARGUS
Incendiary Gunslinger

AdjeYo's Avatar


AdjeYo
06.07.2016 , 10:47 AM | #19
Quote: Originally Posted by OldRepublicRevan View Post
There has always been something wrong with our class since they nerfed tracer missle way back when. That was the beginning of the end for mercs and once they took away our range stun with electro dart we simply became meat shields.

Rocket Out is a pointless ability when fighting Jedi/Sith since they can jump right to us after using the move or stun us in the process never truly being able to 'Rocket Out' as the move implies.
It's not pointless, it can negate a gap closer your opponent uses. Say a mara/jugg charges to you, you then rocket out and you're at a comfortable distance again. Makes kiting a hell of a lot easier.

Soljin's Avatar


Soljin
06.20.2016 , 05:58 PM | #20
Quote: Originally Posted by Lhancelot View Post
Honestly very little would go a long way for merc dps to have a high quality of life. To eliminate a lot of work for the devs, all they need to do is strengthen the specs innate defenses by making some of the utilities baseline.

Some of the utilities that could be considered to be made baseline are:

  • Power Shield Energy Shield now further decreases ability activation pushback by 30% and makes you immune to interrupts.

  • Protective Field Increases all healing received by 20% while Energy Shield is active.

  • Stabilized Armor Reduces damage taken from area effects by 30%. Additionally, while stunned, you take 30% less damage from all sources.

  • Smoke Screen Rocket Out generates a Smoke Screen when used, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushbacks for the the next 4 seconds.

    (I believe 4 seconds is not long enough, it should be 6 seconds of immunity.)


Not to make it complicated, this is one way to really make mercs have better survivability and give them a real chance at being on an even ground in ranked or 4v4s.

Obviously if this was done, some new utilities would have to be added to fill the spots taken when making these baked into the mercs innate defenses.
I agree that Smoke Screen should be baseline...should have been designed that way to begin with.

Back when Arsenal Merc was seriously lacking in PvP many folks discussed the idea behind Rocket Out on these forums and the concept was well liked.

Problem is they did not actually put it in the game until way later, so many things had changed already making the idea fairly out of date by not giving it baseline leap/pull immunity.

Fill the missing utility by giving Rocket Out root/snare break.
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