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A suggestion to improve mercenaries a little.

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
A suggestion to improve mercenaries a little.

Kaedusz's Avatar


Kaedusz
03.03.2016 , 04:43 PM | #1
Let rocket out not interrupt casting. Basically if you are casting Blazing Bolts it won't interrupt it and would be usable during the cast or it can be started while you are in the air.
Remove it from the global cds too so you can cast for example Heatseaking Missile while in the air.

Not for balance's sake but it would be cool.

JarenWelen's Avatar


JarenWelen
03.03.2016 , 05:50 PM | #2
Although I'd love to just see it resist attacks (see Gunslinger/Sniper roll) I'd also be interested in a redesign. Hastily thrown together:

- Propulsion Round has been renamed to Overload Shields!

- Rocket Out has been redesigned! Selecting a target location within 30m powers up the jetpack, emitting a ring of flames for 4 seconds. Each second of Rocket Out grants Flame Barrier, reflecting 25% of received damage to the attacker. Flame Barrier stacks up to 3 times. At the end of the cast, the Mercenary jets to the target location. Cooldown: 1m30.

- Overload Shields has been redesigned! Selecting a target location within 30m overloads the shield generator, creating a barrier for 4 seconds. Each second of Overload Shields grants Shield Barrier, reflecting 25% of the received damage to the attacker. Overload Shields stacks up to 3 times. At the end of the cast, the shield propels the Commando to the target location. Cooldown: 1m30.

The ability then doubles as an escape and focus breaker.
Zhalle / Kayl'ik / Arxxis
Founder/Beta Tester

Kaedusz's Avatar


Kaedusz
03.04.2016 , 05:56 AM | #3
Quote: Originally Posted by JarenWelen View Post
Although I'd love to just see it resist attacks (see Gunslinger/Sniper roll) I'd also be interested in a redesign.
I figure since they didn't make it similar to Mad Dash or the roll the first time, that was their plan for it, and the improvement would be in another direction.

MuskyBoy's Avatar


MuskyBoy
03.11.2016 , 02:25 AM | #4
Rocket out needs to be redesigned so you go forward not backwards, In arenas (where mercs are the most vulnerable) rocket out is limited because you need space behind you for it to be effective, the 4 sec leap immunity should also be a passive and not a utility. If you add the following to my suggestion

- a ranged root
- first 6 secs of reactive shield work like saber reflect can be used while cc'd, (this is your focus break)
- bring interrupt inline with other ranged/healing classes to 18 secs (just because its a pet peeve)
- A better stealth detector then the hail mary that is stealth scan

do all this and suddenly mercs become competitive and a little self reliant without being OP

Note: This is for dps, for healers to be competitive that's a different story but one step at a time right.

Lhancelot's Avatar


Lhancelot
03.11.2016 , 11:18 AM | #5
Honestly very little would go a long way for merc dps to have a high quality of life. To eliminate a lot of work for the devs, all they need to do is strengthen the specs innate defenses by making some of the utilities baseline.

Some of the utilities that could be considered to be made baseline are:

  • Power Shield Energy Shield now further decreases ability activation pushback by 30% and makes you immune to interrupts.

  • Protective Field Increases all healing received by 20% while Energy Shield is active.

  • Stabilized Armor Reduces damage taken from area effects by 30%. Additionally, while stunned, you take 30% less damage from all sources.

  • Smoke Screen Rocket Out generates a Smoke Screen when used, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushbacks for the the next 4 seconds.

    (I believe 4 seconds is not long enough, it should be 6 seconds of immunity.)


Not to make it complicated, this is one way to really make mercs have better survivability and give them a real chance at being on an even ground in ranked or 4v4s.

Obviously if this was done, some new utilities would have to be added to fill the spots taken when making these baked into the mercs innate defenses.
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CaptQuazar's Avatar


CaptQuazar
03.12.2016 , 03:24 PM | #6
Quote: Originally Posted by MuskyBoy View Post
Rocket out needs to be redesigned so you go forward not backwards, In arenas (where mercs are the most vulnerable) rocket out is limited because you need space behind you for it to be effective, the 4 sec leap immunity should also be a passive and not a utility. If you add the following to my suggestion

- a ranged root
- first 6 secs of reactive shield work like saber reflect can be used while cc'd, (this is your focus break)
- bring interrupt inline with other ranged/healing classes to 18 secs (just because its a pet peeve)
- A better stealth detector then the hail mary that is stealth scan

do all this and suddenly mercs become competitive and a little self reliant without being OP

Note: This is for dps, for healers to be competitive that's a different story but one step at a time right.
Lots of good ideas here. What bugs me is how long it takes for the devs to do anything.
CONQUEROR SKARGUS
Incendiary Gunslinger

Raideen's Avatar


Raideen
03.14.2016 , 07:09 PM | #7
I really wish bioware cared about the state of the players who like mercs. Its frustrating and not fun to get tunneled over and over by everyone who plays the game.
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KevinQCowart's Avatar


KevinQCowart
04.19.2016 , 12:26 PM | #8
Mercs will always be the red headed step child until we are given a way to disengage combat.

Mercs should get our own form of phasewalk, call it "Waypoint" you set a point, and just like phasewalk if you need to disengage you rocket straight up in the air and land back at your way point.

But no, sorcs get phasewalk even though they already had lol-H2F-godbubble, I we get stuck with this crap called Rocket Out.

agusbust's Avatar


agusbust
04.22.2016 , 07:37 AM | #9
Quote: Originally Posted by KevinQCowart View Post
Mercs will always be the red headed step child until we are given a way to disengage combat.

Mercs should get our own form of phasewalk, call it "Waypoint" you set a point, and just like phasewalk if you need to disengage you rocket straight up in the air and land back at your way point.

But no, sorcs get phasewalk even though they already had lol-H2F-godbubble, I we get stuck with this crap called Rocket Out.
I always thought this should've been the case when these movement abilities came out. Give a phasewalk-like ability to mercs and give Rocket Out to sorcs. That'd give mercs the much needed disengage ability and still let sorcs have a way of kiting without giving them two disengages like they now have.

JarenWelen's Avatar


JarenWelen
04.22.2016 , 08:01 AM | #10
Love the idea of the phase-walk style rocket ability. Not quite sure how it would work for Commandos... rocket boots?

As an alternative, if you have a friendly target when you use Rocket Out you jump to them. If you have no/enemy target, you jet backwards as with the current Rocket Out.

I do quite like Rocket Out in its current form - constant repositioning, Huttball carrying, breaking out of Ravage roots, etc. But we need something more.
Zhalle / Kayl'ik / Arxxis
Founder/Beta Tester