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Imperial Shock Trooper Class; A new Class Very Similar to the Republic Commando

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Imperial Shock Trooper Class; A new Class Very Similar to the Republic Commando

spacespartanstar's Avatar


spacespartanstar
02.19.2016 , 06:36 PM | #1
I am advocating a Imperial Trooper class. One that uses an assault cannon with Heavy armor that focuses on damage from longe range with using electrical, energy, and ion weapons and another variation that uses a blaster rifle, vibrosword, and shield for mid and close range brawl. With a tank/healer, tank, tank/damage.

please give thoughts, criticisms, and other ideas.

P.S. There would need to be a republic counterpart.

JianRin's Avatar


JianRin
02.19.2016 , 07:16 PM | #2
Why not just dress up an Operative in Imperial Trooper armor?
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spacespartanstar's Avatar


spacespartanstar
02.21.2016 , 01:58 PM | #3
My post was to create a new class. Create a new feel of game play with a character with different skills, weapons, and abilities then the current Empire classes have. Point is to have something new to play.

Heck, people would want to buy new items for their character that would require cartel coins which would make more money for the SWTOR guys. It is a win win situation.

Erevan_Kindelar's Avatar


Erevan_Kindelar
02.21.2016 , 02:26 PM | #4
Create a new class, 4+ years into the game, with Bioware Austin at (a) relatively slim headcount, and (b) preparing to develop new games and launch an new franchise?
Not going to happen... and the discussion has been hashed out lots of times before on the message boards.
Implementing another class, one which mirrors either the Trooper base class or the Commando Advanced Class would mean doing "something" with the existing BH/Mercenary class.
So as well as putting in place the resources to develop your new class, EA/Bioware also have to pretty much completely rework the BH/Mercenary class and story. But that then means that there needs to be another mirror class on the Republic side, probably with the Smuggler being replaced by a "SIS Operative". Smuggler and BH then become orphaned from their existing base factions and need to find a home out there somewhere.
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Kaileha's Avatar


Kaileha
05.17.2016 , 01:20 AM | #5
I don't think re working the classes will help but i do think making 2 new classes would add a shock trooper to imp side and add sis agent to pub side so we have 10 classes all together. and personally id love to play a sis agent and still keep my smuggler the way it is. same with trooper and keep my BH. but they would be an interesting class to play

Floplag's Avatar


Floplag
05.17.2016 , 09:40 AM | #6
A better idea would be to allow the cross class counterparts to use each others loadouts.
Allow merc/pt to use mando/vg weapons, allow operatives to use scounrel blaster pistols instead of rifles, for example.
No math changes no animations no nothing its already there just allow it to be used on the opposite faction counter class.
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arkanone's Avatar


arkanone
06.13.2016 , 11:27 AM | #7
Quote: Originally Posted by Floplag View Post
A better idea would be to allow the cross class counterparts to use each others loadouts.
Allow merc/pt to use mando/vg weapons, allow operatives to use scounrel blaster pistols instead of rifles, for example.
No math changes no animations no nothing its already there just allow it to be used on the opposite faction counter class.
This! I still don't understand the thinking behind rifle classes being stuck with 10m/melee range attacks. And bounty hunters with pistols? It just doesn't fit the iconic imagery of Star Wars. All 5 bounty hunters in ESB are clearly holding rifles.

AdjeYo's Avatar


AdjeYo
06.14.2016 , 05:32 PM | #8
Quote: Originally Posted by arkanone View Post
This! I still don't understand the thinking behind rifle classes being stuck with 10m/melee range attacks. And bounty hunters with pistols? It just doesn't fit the iconic imagery of Star Wars. All 5 bounty hunters in ESB are clearly holding rifles.
Well, the problem is PT dps getting a charge imho, that leads to them being more of a melee class. I personally wouldn't mind charge be removed from dps pt's in return for 30m railshot tho,

LordTurin's Avatar


LordTurin
06.17.2016 , 09:17 PM | #9
Quote: Originally Posted by AdjeYo View Post
Well, the problem is PT dps getting a charge imho, that leads to them being more of a melee class. I personally wouldn't mind charge be removed from dps pt's in return for 30m railshot tho,
They got charge because they are a melee class, they didn't get charge and then become melee. It's not just charge, it's shiv, rocket punch, magnetic burst, shoulder cannons and a couple other abilities that are sub 10m range (and a couple are 4m), so if you are doing your rotation right, they need to stay in melee range pretty constantly.

Losing 30m railshot was definitely a bummer, but I don't think it has changed much in pve, just in pvp where there is lots of kiting and enemies getting away from you (but bw thought pts were overperforming in pvp so that's why they did it).
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AdjeYo's Avatar


AdjeYo
06.19.2016 , 01:28 AM | #10
Quote: Originally Posted by LordTurin View Post
They got charge because they are a melee class, they didn't get charge and then become melee. It's not just charge, it's shiv, rocket punch, magnetic burst, shoulder cannons and a couple other abilities that are sub 10m range (and a couple are 4m), so if you are doing your rotation right, they need to stay in melee range pretty constantly.

Losing 30m railshot was definitely a bummer, but I don't think it has changed much in pve, just in pvp where there is lots of kiting and enemies getting away from you (but bw thought pts were overperforming in pvp so that's why they did it).
That is my point, they were able to use some attacks at 30m range, as well as most attacks at 10m range, with one (two for AP) 4m range attack. (shiv is an opper attack, i think ye mean retractable blade? That one does refresh on railshot though, so should only be used once per target). On the flip side, there was no charge like the other, pure melee classes. Hence my point, since the dps got charge, they had the best of both worlds and they nerfed pts range.