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Assault Commando Rotation (there's a rotation?)

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Assault Commando Rotation (there's a rotation?)

Gyronamics's Avatar


Gyronamics
06.11.2012 , 08:47 AM | #1
Popped over to the Gav for a quickie and knocked one out for your entertainment

http://www.youtube.com/watch?v=RsH63sJE2Sc

Doing a reasonable 1500dps there but still undergeared, below 700 power atm and need 3 more bh/camp pieces and lots of (12) aug slots

You can keep up that kind of damage forever but you can also see some highly annoying proc failures messing with me. Just gotta ride through it and be ready to compensate in the rotation after that.

BobaFaceroll's Avatar


BobaFaceroll
06.14.2012 , 11:59 AM | #2
The spec is probably what I expect (for PvE) but if you could post it anyway I'd appreciate it. I also see you're at a 1.4sec CB cast time. Any Alacrity besides traits?

Thanks for the video!

Freeborne's Avatar


Freeborne
06.14.2012 , 12:19 PM | #3
Quote: Originally Posted by BobaFaceroll View Post
The spec is probably what I expect (for PvE) but if you could post it anyway I'd appreciate it. I also see you're at a 1.4sec CB cast time. Any Alacrity besides traits?

Thanks for the video!
In Gunnery my Grav Round is about 1.4, (Grav Round is 1.5 base just like CB), and I don't have any alacrity from gear I believe. He might have put two orphan points into the Weapon Calbirations over Soldier's Endurance. Plus I think one of your companion legacy unlocks gives you some Alacrity.

To the OP:

When I do Assault, my rotation is very similar, but one difference: I don't see the point to using tech overide on CB. With a 1.5 Global Cool Down, you can't do anything in that gap after casting GCB anyway.

I use my Tech Overide to either toss out a Plasma Grenade in advance for phases with a short DPS window (Boss 4 KP, Boss 4 EC, Boss 5 EV, etc), PG is expensive, but I find myself rolling in ammo from crit ammo returns. Or if I'm in a moblle phase I use TO for CB.
The Ebon Hawk: 50 Commando, Shep'ard. 50 Guardian, Asha'man
Want a global LFG channel? Type "/cjoin LFG" on your server and get others to do the same!

Gyronamics's Avatar


Gyronamics
06.14.2012 , 02:06 PM | #4
Quote: Originally Posted by BobaFaceroll View Post
The spec is probably what I expect (for PvE) but if you could post it anyway I'd appreciate it. I also see you're at a 1.4sec CB cast time. Any Alacrity besides traits?

Thanks for the video!
http://www.torhead.com/skill-calc#8000cZMckZfhMbdGhrs.1

Only alacrity from talent.

I don't respec for PVP either.

I mean sure I can spec for better defence but I'm no tank and I'm happy with that layout for everything.

Quote: Originally Posted by Freeborne View Post
IWhen I do Assault, my rotation is very similar, but one difference: I don't see the point to using tech overide on CB. With a 1.5 Global Cool Down, you can't do anything in that gap after casting GCB anyway.

I use my Tech Overide to either toss out a Plasma Grenade in advance for phases with a short DPS window (Boss 4 KP, Boss 4 EC, Boss 5 EV, etc), PG is expensive, but I find myself rolling in ammo from crit ammo returns. Or if I'm in a moblle phase I use TO for CB.
No, I'm very deliberate about that tech override at the start.

It doesn't happen that time but the tech override reverses the way that CB procs so I get it before a 1.4s delay instead of after, if I don't do it that way I roll into a second CB cast which may screw ammo at the start.

Plasma Grenade is not worth it for me, it's 4 ammo and the burn lasts 6 seconds, sure you can use a reserve powercell on it but I'd rather use that on a IR which has a burn for 15 seconds.

There's two rules I go by.

1) Proc and use HiB as much as possible
2) Always have the target on fire

Isn't room for such an expensive short burn for me.

Freeborne's Avatar


Freeborne
06.14.2012 , 03:04 PM | #5
Quote: Originally Posted by Gyronamics View Post
Isn't room for such an expensive short burn for me.
Except on some fights (the boss fights I listed) You can apply the burn before the target is vulnerable, and then it maximizes your DPS for the 10-15 second window you can damage it, because those dots tick off while you are doing are doing your normal rotation. The ammo cost isn't an issue for me, I'm literally overflowing with ammo when I'm assault specialist.
The Ebon Hawk: 50 Commando, Shep'ard. 50 Guardian, Asha'man
Want a global LFG channel? Type "/cjoin LFG" on your server and get others to do the same!

Gingerizhere's Avatar


Gingerizhere
06.15.2012 , 12:37 PM | #6
Quote: Originally Posted by Gyronamics View Post
http://www.torhead.com/skill-calc#8000cZMckZfhMbdGhrs.1





There's two rules I go by.

1) Proc and use HiB as much as possible
2) Always have the target on fire
Those are two very good rules that ALL assault spec commandos should live by. BW has said in 1.3 that commandos will have some more armor penetration due to the fact that every time a Vangaurd dps hits his HIB I think they have about 60% armor penetration where as we have at the most 25 or 30% armor pen.

By the way what kinda PvE you got that is getting upwards of 1500 dps?
Thanks for the vid man!

oaceen's Avatar


oaceen
06.16.2012 , 04:30 PM | #7
Quote: Originally Posted by Gingerizhere View Post
Those are two very good rules that ALL assault spec commandos should live by. BW has said in 1.3 that commandos will have some more armor penetration due to the fact that every time a Vangaurd dps hits his HIB I think they have about 60% armor penetration where as we have at the most 25 or 30% armor pen.

By the way what kinda PvE you got that is getting upwards of 1500 dps?
Thanks for the vid man!
AS vanguards have 90% armour penetration with HIB

after 1.3, AS commandos will have 60% (and 30% with full auto)

oaceen's Avatar


oaceen
06.16.2012 , 04:38 PM | #8
Quote: Originally Posted by Gyronamics View Post
Popped over to the Gav for a quickie and knocked one out for your entertainment

http://www.youtube.com/watch?v=RsH63sJE2Sc

Doing a reasonable 1500dps there but still undergeared, below 700 power atm and need 3 more bh/camp pieces and lots of (12) aug slots

You can keep up that kind of damage forever but you can also see some highly annoying proc failures messing with me. Just gotta ride through it and be ready to compensate in the rotation after that.
i think i noticed that you only use incendiary round with reserve powercell, is that right?

my rotation is IR > HS > HS (or CB, or anything else that takes up 1 GCD) > AS and i know when AS comes off CD, IR can be use again
then i start with HIB > FA > (HIB) > CB > (HIB)
like someone else said, i use resever powercell with plasma grenade, and try to keep IR's burn up all the time.
you don't believe in doing that? i haven't done the math, but perhaps you have and can explain why it's better?

Gyronamics's Avatar


Gyronamics
06.16.2012 , 07:56 PM | #9
Quote: Originally Posted by oaceen View Post
i think i noticed that you only use incendiary round with reserve powercell, is that right?

my rotation is IR > HS > HS (or CB, or anything else that takes up 1 GCD) > AS and i know when AS comes off CD, IR can be use again
then i start with HIB > FA > (HIB) > CB > (HIB)
like someone else said, i use resever powercell with plasma grenade, and try to keep IR's burn up all the time.
you don't believe in doing that? i haven't done the math, but perhaps you have and can explain why it's better?
I don't do it because using Hammer Shot to regen ammo after using IR is a damage loss.

The other thing is that Hammer Shots has a 70% chance every time to put a 6S DoT on for free, it's special because every time your HiB hits it, it refreshes the 6s timer.

So I use IR on RP. Between that I juggle the 6s burn from HS and try to keep it alive by proccing HiB as much as possible.

The more I proc HiB, the more I refresh the free DoT, the more ammo I regen, the more casting I do, the less Hammer Shots I need to do because I'm getting low on ammo.


Of course you might ask why I use IR at all if the Plasma Cell proc is good enough. It's unreliable. I don't want to be spamming a default attack just to start a rotation and having 15 seconds of guaranteed DoT every time RP is free helps reduce the amount of HS I need to do to keep a dot alive.

There's no maths from me on that, I fiddle about and as long as the DPS increases that's good.


On that note I can't test anymore.

With all the transfers, I'm now on a rep side with about... 700 people on fleet during the day and an ability lag issue everywhere. Can't do a properly timed rotation at all near dummies.

oaceen's Avatar


oaceen
06.17.2012 , 01:11 AM | #10
Quote: Originally Posted by Gyronamics View Post
I don't do it because using Hammer Shot to regen ammo after using IR is a damage loss.
i'm not sure what you mean by this.
i don't use hammershot to regen ammo. i use it to proc plasma cell and give me 2 GCDs after IR before using AS so that when it comes off CD, i can use IR again.

Quote:
The other thing is that Hammer Shots has a 70% chance every time to put a 6S DoT on for free, it's special because every time your HiB hits it, it refreshes the 6s timer.

So I use IR on RP. Between that I juggle the 6s burn from HS and try to keep it alive by proccing HiB as much as possible.
yes, i understand how plasma cell works

but how are you getting 70%? it's 3 chances of 16%, so it's only ~20%. where is the other 50% coming from?
Quote:
The more I proc HiB, the more I refresh the free DoT, the more ammo I regen, the more casting I do, the less Hammer Shots I need to do because I'm getting low on ammo.
i suppose this makes sense, but you're giving up AS and IR
i'll do some tests of my own, but i sort of just hope for the best as far as plasma cell is concerned, but maybe i should be taking a more active role in making sure it's kept up at all times.