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Commando heals gimp?


TangTsu's Avatar


TangTsu
05.28.2012 , 09:38 PM | #1
Asking from honest ignorance here... Ive heard commandos ripped from quite a few people as being inferior healers. As I've never healed anything I have no way of comparing them. Our guild needs healers for endgame content, and I have no desire to level another smuggler since I already have a GS. Can commandos keep pace with scoundrels and sages when it comes to healing?
Die meatbag!

Gyronamics's Avatar


Gyronamics
05.28.2012 , 11:41 PM | #2
I've been DPS since beta and only respecced to do healing last week (and back and forth -_-).

My healing partner has been a sage for the first 3 of EC HM (8man) and we did kephess with a scoundrel.

Wasn't some kind of cunning plan, our server is dead, anything that gets the raid going is fine.

Anyway, what the Sage AOE heal is good at is covering for players being clumsy, things like standing in "insert avoidable AOE damage here". Up to a point of course, they run flat of action points like every other healer when overloaded and then you gotta heal them up while they do that sacrifice thing (the irony).

Not 100% sure what a scoundrel is good at but if you want to keep a tank alive nothing beats a commando for crazy single target healing.

And on that note, if players know the fight then the damage they take is predictable and easily dealt with by a commando doing heavy single target healing or light (jesus beam) single target topping up throughout the raid.

Our AOE heal isn't that crap, I do about 1-3k per person instantly which is good enough for dropping on the melee clustered on a boss, then I can do that bit more healing on anyone taking spike damage because of the residue.

I don't think I'm a great healer, I've got accuracy and everything, I'm still a DPS doing offspec healing in my DPS gear.

And yet I can still heal through 8man EC HM.

I guess it's not that gimped after all.

Porvalsh's Avatar


Porvalsh
05.29.2012 , 01:34 PM | #3
Commando single target heals are great. The wheels start coming off though if they are expected to AOE heal in large amounts. Unfortunately, the Sage AOE heal is so great that I think people have gotten sloppy with their positioning during fights and their strategies to minimize extra damage to players other than the tank. They expect that if they can't do a HM or OP with a combat medic but can with a sage that the problem is the combat medic.

In actuality it may be their strategy or other aspects of the group dynamic.

For instance, in Maelstrom HM the other night was unable to heal through all the damage the group was taking on the first boss. This boss is supposed to be an easy tank and spank so naturally it was the healers problem. This boss will pull party members towards him and then do a 9k AOE. If your entire party gets hit by that there is no way you can heal through 36k damage before he repeats the skill. If your party makeup is all melee this encounter turns very hard, IMO.

They can help you by:
1.) Not running back into the fray after being kicked far away until AOE is expired.
2.) Burning defensives before the big AOE.
3.) Using personal med packs.
4.) Timing a "speed" boost so that people can possibly get far enough away to avoid the AOE.

Our team blew up, and we added a Gunslinger DPS. He stayed at range and never got hit by the AOE. This small change made us successful on the very first attempt.

Likewise, I've noticed that people seem reluctant to use basic techniques for reducing damage intake throughout a HM FP. For instance:

1.) Always using a CC when its available. Why not fight 4v2 as opposed to 4v3?
1b) Not breaking CC with dumb AOE attacks.
2.) Using stuns on appropriate mobs - stuns will work on a good number of mobs even up through some elites. Stuns will go a long way to reducing damage.
3.) All attacking the same mobs - team will take less overall damage by killing easy first and moving up through the hards assuming elites have been taunted by tanks. If two elites are being attacked, with DPS split between them, overall damage goes up because the mobs stay alive longer.
4.) Allowing the tank to tank (not pulling aggro off of him). DPS should adjust their output so they do not pull aggro off the tank. This is another reason to attack what the tank is attacking rather than going off of your own.

These small things in my opinion can lead your team to being more successful when rolling with a combat medic because the team damage style is aligned with that of the combat medic healers strength (single target heals) as opposed to his weakness (widespread aoe healing).

Smashbrother's Avatar


Smashbrother
05.30.2012 , 12:25 AM | #4
Quote: Originally Posted by TangTsu View Post
Asking from honest ignorance here... Ive heard commandos ripped from quite a few people as being inferior healers. As I've never healed anything I have no way of comparing them. Our guild needs healers for endgame content, and I have no desire to level another smuggler since I already have a GS. Can commandos keep pace with scoundrels and sages when it comes to healing?
Commandoes are the weakest of the 3 healers right now, with scoundrel being very highly above the other two. We definitely have ammo issues now and cannot afford "baddies" in our groups that like to stand in aoe and take unnecessary damage.

spookyBen's Avatar


spookyBen
05.30.2012 , 09:01 AM | #5
Commando heals arent weak. Im a gunnery spec and in a blackhole daily, my group's healer got locked out by a forcefield summoning when the boss fight started, and then I off-healed our tank and none of us died.
The Jedi are always recruiting new people into their order that they usually don't kill. Meanwhile, the Sith are recruiting people to kill each other.

SvnStrSlm's Avatar


SvnStrSlm
05.30.2012 , 09:50 AM | #6
About to hit 50 on my commando and i am worried about ammo with healing. I try to hit amp then mp then kb then two ghostbuster beams. I try to save bacta for oh ***** obviously. Should i pop csc every stack of 30? I want to start healing raids but i dont want to let my guild down.

Smashbrother's Avatar


Smashbrother
05.30.2012 , 11:05 AM | #7
Quote: Originally Posted by spookyBen View Post
Commando heals arent weak. Im a gunnery spec and in a blackhole daily, my group's healer got locked out by a forcefield summoning when the boss fight started, and then I off-healed our tank and none of us died.
Lol's it's a freaking heroic, big whoop. I've two manned that with healer companions.

alterator's Avatar


alterator
05.30.2012 , 09:26 PM | #8
in full columi i've solo healed (HMs) (to completion):
  • Esseles
  • T5
  • MP
  • D7
  • Illum
  • FE
  • Li
  • Kaon

At present, our guild has only got EV HM on farm, (myself and a full columi scoundrel as healers).
As long as you've got your rotation down pat, you can heal any FP, no problem.

I learnt all the basics from RuQu - http://www.swtor.com/community/showthread.php?t=181529
I always go into a fight with a stim loaded and 30 stacks ready.
After the fight starts i'll pop SCC and kolto bomb for the shield then a steady rotation of MP, AP and HS, making sure i'm above 8-9 ammo and building up the 30 stacks again.
HS if you need to get back up to 8 ammo but don't just spam MP or you'll wipe.
If (excrement) starts to get serious, pop some cool downs.
If there's an enrage or hell breaks loose, pop relics, cool downs, SCC and mad MP/AP smashing.

We're not useless, we're just undervalued.
Team up with a scoundrel or sage for HM Ops and you'll be fine.
L2P and show those haters that CM's are as viable as any other healer.
Quote: Originally Posted by Zaodon View Post
The single most OP class in the entire game, bar none is ...... the class the other guy is playing who just beat you.

Gyronamics's Avatar


Gyronamics
05.31.2012 , 08:02 AM | #9
Quote: Originally Posted by alterator View Post
I always go into a fight with a stim loaded and 30 stacks ready.
After the fight starts i'll pop SCC and kolto bomb for the shield then a steady rotation of MP, AP and HS, making sure i'm above 8-9 ammo and building up the 30 stacks again.
HS if you need to get back up to 8 ammo but don't just spam MP or you'll wipe.
If (excrement) starts to get serious, pop some cool downs.
If there's an enrage or hell breaks loose, pop relics, cool downs, SCC and mad MP/AP smashing.
Not 100% behind you on the SCC use but why are you not using Bacta Infusion?

Also Tech Override/Reserve Powercell/MP combo for an emergency heal.

alterator's Avatar


alterator
05.31.2012 , 04:32 PM | #10
Quote: Originally Posted by Gyronamics View Post
Not 100% behind you on the SCC use but why are you not using Bacta Infusion?
Oh its in there somewhere .
re: SSC I pop it if i'm confident that a) i wont need to emergency heal in the next (however long it takes to get 30 stacks) b) i'll need a shield to help with heals.
Quote: Originally Posted by Zaodon View Post
The single most OP class in the entire game, bar none is ...... the class the other guy is playing who just beat you.