Centerpin Posted March 29, 2012 Share Posted March 29, 2012 I just wanted to see other peoples opinions on this topic, to be honest I'm kind of worried about this "patch" being enough for the dedicated raiding guilds to stick it out. I would hate to see guilds die out due to the lack of content for us to be busy with. Constructive opinions are welcomed. Link to comment Share on other sites More sharing options...
Cbrinegar Posted March 29, 2012 Share Posted March 29, 2012 you do realize that just because of the sheer nature of your post your about to hear people use the "its only a 3 month old game" right? be prepared is all im saying... Link to comment Share on other sites More sharing options...
Centerpin Posted March 29, 2012 Author Share Posted March 29, 2012 (edited) I understand that I would like to discuss it is what I was getting at and with it being 3 months old and all the content done 2 months ago is another issue. Edited March 29, 2012 by Centerpin Link to comment Share on other sites More sharing options...
Battilea Posted March 29, 2012 Share Posted March 29, 2012 Well, as long as people complain about the stuff on test being hard and that's without the nightmare mode being in yet, I believe, it should keep people busy for a bit. But if it is another only 1 or 2 hour raid, well... That said, while it gives some raiding stuff, I'm actually more worried about the lack of single group incentive. One new HM. Okay, some group dailies, but, quite frankly, I'm dailied out already and the majority of that is single group stuff. The reason single group content matters to me is because that is something social you can run every day. Without a reason to do things like that, well, I've seen it in other games. People start to log on only for raids. Then they find something else to do those nights they don't log on. And then they quit logging in even for raids, as that something else becomes what they do. Link to comment Share on other sites More sharing options...
Dramion Posted March 29, 2012 Share Posted March 29, 2012 I just wanted to see other peoples opinions on this topic, to be honest I'm kind of worried about this "patch" being enough for the dedicated raiding guilds to stick it out. I would hate to see guilds die out due to the lack of content for us to be busy with. Constructive opinions are welcomed. He does have a point, only 1 new operation that has story mode, hard mode, then what for pve op guilds? Run the content over and over for another 3 months? Make some alts and use the legacy system that can only be used during heroic moment. Hopefully it does not hurt them in the long run. Link to comment Share on other sites More sharing options...
pure_laced Posted March 29, 2012 Share Posted March 29, 2012 Currently, no guild has downed a single boss on hard mode in the new Op to my knowledge. Some guilds have gotten close, but nothing yet. Tuning is very tight and honestly, it is extremely enjoyable because there is a difficulty level in place that makes you want to come back for more punishment. While there are only 4 encounters, they did say the time between 1.2 and 1.3 should be shorter. IMHO, any content is a welcome change from KP/EV every week. Link to comment Share on other sites More sharing options...
Seront Posted March 29, 2012 Share Posted March 29, 2012 Well, as long as people complain about the stuff on test being hard and that's without the nightmare mode being in yet, I believe, it should keep people busy for a bit. But if it is another only 1 or 2 hour raid, well... That said, while it gives some raiding stuff, I'm actually more worried about the lack of single group incentive. One new HM. Okay, some group dailies, but, quite frankly, I'm dailied out already and the majority of that is single group stuff. The reason single group content matters to me is because that is something social you can run every day. Without a reason to do things like that, well, I've seen it in other games. People start to log on only for raids. Then they find something else to do those nights they don't log on. And then they quit logging in even for raids, as that something else becomes what they do. Well, the plan, if you believe the torhead leaked patch notes which now seem at least possible, it seems bioware intends to release a new op with every major patch. I.e., 1.3, 1.4, 1.5 will all come with a new op (and potentially some new warzones and FPs). Bioware has stated they intend to keep the time between patches shorter than it was between 1.1 and 1.2, which was extra long due to them needing to get a lot of mechanics in that should've been in at launch. 1.1 came out around 2-3 weeks into January. So, if we can get a new op every 2 months or so? Well.. I can hardly complain, even if there are only 4 bosses. Link to comment Share on other sites More sharing options...
bigheadbrandon Posted March 29, 2012 Share Posted March 29, 2012 for the record they said the time between 1.2 and 1.3 will be shorter than 1.1 to 1.2... Link to comment Share on other sites More sharing options...
Valan Posted March 29, 2012 Share Posted March 29, 2012 4 bosses on a 3 month cycle is preferred vs 8 bosses on a 9-12 month cycle Link to comment Share on other sites More sharing options...
SinisterSniper Posted March 29, 2012 Share Posted March 29, 2012 dont forget that there is a world boss too. 5 day cooldown (1 day respawn so most decent raiding guilds can get it done) Link to comment Share on other sites More sharing options...
Seront Posted March 29, 2012 Share Posted March 29, 2012 4 bosses on a 3 month cycle is preferred vs 8 bosses on a 9-12 month cycle Agreed 100%. Link to comment Share on other sites More sharing options...
Centerpin Posted March 29, 2012 Author Share Posted March 29, 2012 Sure but when the 8 of them can be cleared less than 2 hours? Link to comment Share on other sites More sharing options...
TascaFH Posted March 29, 2012 Share Posted March 29, 2012 Most of my guild quit about 6 weeks ago due to boredom / lack of content. I still find the game fun, we will still manage an 8 man HM/NM raid group, but this game as it stands now plays more to the casual raid experience than the hardcore groups many people were used to in WoW. I enjoy the way these raids play and while I can see why hardcore raiders get frustrated/angry/bored with this game (raided hardcore from Vanilla thru half of Cataclysm until Cata became simply unfun) it still has a lot to offer. As it stands live right now it runs way better with a ton more to do than WoW at this age. The problem is the bar has been set so high by previous MMO's that everyone gets impatient. I intend on sticking with the game, playing out the classes for their storylines and seeing where it goes. Overall SWTOR is a game built for the casual raider with some limited harder options available. What kills it most for the high end raiders is the avalanche of loot per boss, which I love. Who wants to grind out a boss for 6 weeks only to have that 1 item never drop, or have it only drop once when 4 people need it? It's not the amount of PVE available, it's the amount of loot per boss that is making people leave. While I am all in favor of the loot tables as they stand, the bottom line is they enable too many people to get too much gear too fast and then, with all their pretty purples, people get bored and leave. Link to comment Share on other sites More sharing options...
Elfstrom Posted March 29, 2012 Share Posted March 29, 2012 (edited) 4 new encounters is way too less content for pve raiders.. i'm disappointed :/. to avoid all the "ololol too easy & game over whine" they will tune it very hard.. somewhere near contentblocking (+ nerf all the healers.. 1up for BW!! - great success.), i guess. so: instead of giving us more quantity - something like 7/8 bosses with a constant raise in difficulty, they will give us a 4 boss operation... tuned near impossibility in hardmode. after few weeks / months (!) they will release nightmare mode to stretch the tiny amount of content even more. 4 bosses over and over. fail? ande ye; i know: youre all very, very satisfied with the awesome content-policy from bioware! disclaimer: i know, patch 1.3 will come.. and the explosive conflict operation is only the half of the new raid-tier. but i expect to play these 4 bosses for 2-3 month at least. fail. Edited March 29, 2012 by Elfstrom Link to comment Share on other sites More sharing options...
JPLaro Posted March 29, 2012 Share Posted March 29, 2012 Hey this game has only been out for 3 months, give it a rest! Link to comment Share on other sites More sharing options...
Elfstrom Posted March 29, 2012 Share Posted March 29, 2012 (edited) hey, its 2012 and we see the same fails / incompetences / failed content-cycles / lack of endgame / rushed out games / false promises over and over again.. Edited March 29, 2012 by Elfstrom Link to comment Share on other sites More sharing options...
TalkingDinosaur Posted March 29, 2012 Share Posted March 29, 2012 Because making content is so easy that it can simply be done over night and not through the process of formulating, editing, and testing. No, lets just shell out whatever we got like another certain company. Link to comment Share on other sites More sharing options...
Elfstrom Posted March 29, 2012 Share Posted March 29, 2012 so what they expected..? that kp/ev (with the whole wrong-planed itemloop [no gear from heroic fp's need to gain better loot in faceroll mode / normal mode operations..], lack of difficulty.. etc) will entertain us 6 months? didnt they talk of an aggressive content policity or that theres content produced for 1 year? Link to comment Share on other sites More sharing options...
Feebs Posted March 29, 2012 Share Posted March 29, 2012 Currently, no guild has downed a single boss on hard mode in the new Op to my knowledge. Some guilds have gotten close, but nothing yet. Tuning is very tight and honestly, it is extremely enjoyable because there is a difficulty level in place that makes you want to come back for more punishment. While there are only 4 encounters, they did say the time between 1.2 and 1.3 should be shorter. IMHO, any content is a welcome change from KP/EV every week. What he said. After proper story mode tuning, the quality of this content is miles beyond release content. I expect this to be the most enjoyable tier of operations content thus far for casual players and hard core players alike. Link to comment Share on other sites More sharing options...
TalkingDinosaur Posted March 29, 2012 Share Posted March 29, 2012 4 new encounters is way too less content for pve raiders.. i'm disappointed :/. to avoid all the "ololol too easy & game over whine" they will tune it very hard.. somewhere near contentblocking (+ nerf all the healers.. 1up for BW!! - great success.), i guess. I want to say that healers in PvP are OP. They can easily send themselves from 30% to 80% with just 2 casts. I had an instance on Ilum where I was fighting with my friend who is a healer with me as a DPS and we encountered 2 players who were also 1 heals and 1 DPS. Honestly, I kept hammering his healer and the other was hammering mine and the fight went on for literally 3 minutes back and forth while the healers could just restore to max hp with just 2 casts. Link to comment Share on other sites More sharing options...
utuwer Posted March 29, 2012 Share Posted March 29, 2012 Overall SWTOR is a game built for the casual raider with some limited harder options available. What kills it most for the high end raiders is the avalanche of loot per boss, which I love. Who wants to grind out a boss for 6 weeks only to have that 1 item never drop, or have it only drop once when 4 people need it? It's not the amount of PVE available, it's the amount of loot per boss that is making people leave. While I am all in favor of the loot tables as they stand, the bottom line is they enable too many people to get too much gear too fast and then, with all their pretty purples, people get bored and leave. This still better than AION where you run through an instance (Fire Temple in AION's 1st 4 months) hundred times for several months and nothing drops for you. And nothing means NO LOOT at all. Link to comment Share on other sites More sharing options...
Elfstrom Posted March 29, 2012 Share Posted March 29, 2012 (edited) I want to say that healers in PvP are OP. They can easily send themselves from 30% to 80% with just 2 casts. I had an instance on Ilum where I was fighting with my friend who is a healer with me as a DPS and we encountered 2 players who were also 1 heals and 1 DPS. Honestly, I kept hammering his healer and the other was hammering mine and the fight went on for literally 3 minutes back and forth while the healers could just restore to max hp with just 2 casts. no offense.. but keep YOUR pvp out of my pve! they are not the first devs that struggeling hard, when it comes to balance pve and pvp. so as we can read in the patchnotes they will fail pretty hard.. for my as a merc-heal: instead of changing the survivability of the class, they crippling my ressourcemanagement to death! but hey, there are enough threads about that. Edited March 29, 2012 by Elfstrom Link to comment Share on other sites More sharing options...
Brimmer Posted March 29, 2012 Share Posted March 29, 2012 I just wanted to see other peoples opinions on this topic, to be honest I'm kind of worried about this "patch" being enough for the dedicated raiding guilds to stick it out. I would hate to see guilds die out due to the lack of content for us to be busy with. Constructive opinions are welcomed. Having raiders quit is zero issue at all. Link to comment Share on other sites More sharing options...
Rotoroot Posted March 29, 2012 Share Posted March 29, 2012 Having raiders quit is zero issue at all. Disagree completely. Link to comment Share on other sites More sharing options...
The-Vortex Posted March 29, 2012 Share Posted March 29, 2012 (edited) Having raiders quit is zero issue at all. You say this, but the same thing can be said about PvPers, at least then we wouldn't get class breaking changes when it comes to PvE every patch. But OT: I'm not too worried, as far as I know, this is only the first half of tier 2. The rest should be coming in 1.3, along with Nightmare mode a month or so after if they are to be believed when they say the gap between 1.2 and 1.3 will be smaller. Edited March 29, 2012 by The-Vortex Link to comment Share on other sites More sharing options...
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