Traumahawk Posted January 21, 2012 Share Posted January 21, 2012 According to the test server patch notes: Acid Blade: Now provides 30% armor penetration while active. Jarring Strike: This ability now knocks the target down for 1.5 seconds. Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. Link to comment Share on other sites More sharing options...
Ruio Posted January 21, 2012 Share Posted January 21, 2012 We knew this was coming. :'( Link to comment Share on other sites More sharing options...
omninull Posted January 21, 2012 Share Posted January 21, 2012 (edited) So the Juggernaut is broken, and they decide to, rather than buff broken classes, to nerf others. Edited January 21, 2012 by omninull Link to comment Share on other sites More sharing options...
Stormtroopin Posted January 21, 2012 Share Posted January 21, 2012 (edited) nevermind Edited January 21, 2012 by Stormtroopin Link to comment Share on other sites More sharing options...
Soundz_Painful Posted January 21, 2012 Share Posted January 21, 2012 According to the test server patch notes: Acid Blade: Now provides 30% armor penetration while active. Jarring Strike: This ability now knocks the target down for 1.5 seconds. Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. ridic....simply ridic This just frustrates the hell out of me. 1. If reduceing the knock down to 1.5sec, then this SHOULD NOT fill their resolve and let us be able to use another CC if need be.. 2. If they are limiting our burst, then they need to look at some of our out of stealth abilities for more dmg. 3. People that cry enough get their way...sad really Link to comment Share on other sites More sharing options...
Crawler Posted January 21, 2012 Share Posted January 21, 2012 buahaha! so who rols sorc ? Link to comment Share on other sites More sharing options...
Ricje Posted January 21, 2012 Share Posted January 21, 2012 3. People that cry enough get their way...sad really When no skill, cry at will.. I guess :/ It's not just a flat out CN roundhouse kick in the groin for PvPers but PvE'ers as well Link to comment Share on other sites More sharing options...
Taon_Farlion Posted January 21, 2012 Share Posted January 21, 2012 1.1.1 destroys the class plain and simple. I could accept a moderate nerf but a nerf of this kind is ridiculous... Well then, glad I have a sorc twink lvl 35 already. He`ll become my new main char. Link to comment Share on other sites More sharing options...
heiamll Posted January 21, 2012 Share Posted January 21, 2012 1.1.1 destroys the class plain and simple. I could accept a moderate nerf but a nerf of this kind is ridiculous... Well then, glad I have a sorc twink lvl 35 already. He`ll become my new main char. I'm glad I rerolled another class once the IA story was finished. I already felt useless enough in Warzones I feel for anyone leveling Operative who likes to PvP. I know the truth of the matter. Link to comment Share on other sites More sharing options...
TheStelioKontos Posted January 21, 2012 Share Posted January 21, 2012 This makes me sad, I guess I need to play my juggernaut now or my assassin. Link to comment Share on other sites More sharing options...
wolfforce Posted January 21, 2012 Share Posted January 21, 2012 ***? really? BW listens to all those QQs? **** this ****, time to quit.... Have fun rerolling guys! Link to comment Share on other sites More sharing options...
TheStelioKontos Posted January 21, 2012 Share Posted January 21, 2012 ***? really? BW listens to all those QQs? **** this ****, time to quit.... Have fun rerolling guys! Eh Soul Calibur 5 comes out on Jan 31st and I'll start playing that competitively, so just need to keep busy until then at least that's what I keep telling myself. Link to comment Share on other sites More sharing options...
Ridler Posted January 21, 2012 Share Posted January 21, 2012 is it just me or dose that seem like a huge nerf to the entier class not just our burst also with the nerf to our knockdown is 1.5 sec even enough time to get another ability off with the global cooldown feeling like it takes forever not to mention the fact that sometimes when u open the lagging *** opponent slides like 3m forward and your not even close enough to use anything Link to comment Share on other sites More sharing options...
JonnyFreedom Posted January 21, 2012 Share Posted January 21, 2012 Why quit? Just get a bot. They aren't banning for botting. So bot and level up a sorc. Link to comment Share on other sites More sharing options...
Hy_C Posted January 21, 2012 Share Posted January 21, 2012 Glad to see that Bioware makes decisions based on the amount of crying people do. We need to start crying for buffs. Let's get a shadow-step like ability, a sprint, and a two tac adv finisher that deals massive damage. All on a short CD. Link to comment Share on other sites More sharing options...
trotsky_tor Posted January 21, 2012 Share Posted January 21, 2012 Why would they make this big a nerf due to PvP concerns and not add in a buff somewhere else to balance out for PvE? Link to comment Share on other sites More sharing options...
Optimism Posted January 21, 2012 Share Posted January 21, 2012 Hows Lethality in PvE? Haven't done an operation yet but, from various flashpoints, I find myself energy starved quite often. Not only does this destroy PvP Concealment, PvE side I wonder if the 20% nerf on armor pen would have a big impact.... Concealment Operatives are a bursty class but, once out of stealth, all you can really do is shiv and lacerate for 1-2.5k crit on a champion geared opponent. A semi decent S keyer won't allow you to backstab at wiill. Otherwise, if you want to DPS, might as well pick sniper. Operative side of things looks like healing is the way to go now. Even then, the 31pt talent is lackluster compared to the other healing classes. is it just me or dose that seem like a huge nerf to the entier class not just our burst also with the nerf to our knockdown is 1.5 sec even enough time to get another ability off with the global cooldown feeling like it takes forever not to mention the fact that sometimes when u open the lagging *** opponent slides like 3m forward and your not even close enough to use anything You will probably get a backstab in after hidden strike. That's it, and they can respond to you during the backstab. Link to comment Share on other sites More sharing options...
SigDal Posted January 21, 2012 Share Posted January 21, 2012 Remember this is test server patch notes, nothing is final:P Link to comment Share on other sites More sharing options...
Taon_Farlion Posted January 21, 2012 Share Posted January 21, 2012 Glad to see that Bioware makes decisions based on the amount of crying people do. We need to start crying for buffs. Let's get a shadow-step like ability, a sprint, and a two tac adv finisher that deals massive damage. All on a short CD. Problem is that our class is the least played class. Bioware is a capitalist company, they wanna satify the masses. And the masses play force users. Link to comment Share on other sites More sharing options...
heiamll Posted January 21, 2012 Share Posted January 21, 2012 Remember this is test server patch notes, nothing is final:P Let me hop on PTR level an Operative to 50 get them geared out in PvP gear and see how they fair against evenly geared opponents. It only took me 7 days /played the last time lol Link to comment Share on other sites More sharing options...
MasochistD Posted January 21, 2012 Share Posted January 21, 2012 lol so much QQ...from people saying everyone else QQs? The biggest QQ you can do is "I don't like the change so I am quitting" Regardless...The burst damage is rather insane in PvP from operatives. It is not uncommon to have one knock me down and kill me within that knockdown without fail each time...easily critting for 7-9k with a few more hits to finish me off. We haven't seen the changes in action and even after I am sure they will be altered again in the future...every class will have its series of nerfs and buffs. The game is still fresh and new and to cry and quit when they need to make some adjustments is the epitome of immature QQing. Get over it, accept it, and work with it. The truly good players will come out still on top even after a class nerf. Link to comment Share on other sites More sharing options...
heiamll Posted January 21, 2012 Share Posted January 21, 2012 (edited) lol so much QQ...from people saying everyone else QQs? The biggest QQ you can do is "I don't like the change so I am quitting" Personally I quit the class a couple weeks ago. Concealment flat out sucks in PvP and you cannot get in a group for PvE. Regardless...The burst damage is rather insane in PvP from operatives. It is not uncommon to have one knock me down and kill me within that knockdown without fail each time...easily critting for 7-9k with a few more hits to finish me off. We haven't seen the changes in action and even after I am sure they will be altered again in the future...every class will have its series of nerfs and buffs. The game is still fresh and new and to cry and quit when they need to make some adjustments is the epitome of immature QQing. Get over it, accept it, and work with it. The truly good players will come out still on top even after a class nerf. It is not insane. If you died to an Operative you were either a) below 50 fighting a 50 geared Op, b) at low health fighting a 36+ Op, c) both of those, or d) 50, had no PvP gear and not at full health. Burst is all the Operative had. They have nothing else. If they were really overpowered as people say they would not be the least played class in the game. If you want to see an overpowered class look at Sorcerer. Its not uncommon I'm in a match with 6-7 Sorcs. People gravitate to the FotM and people weren't and aren't rolling Operative. Edited January 21, 2012 by heiamll Link to comment Share on other sites More sharing options...
chainsawsamurai Posted January 21, 2012 Share Posted January 21, 2012 Jarring Strike: This ability now knocks the target down for 1.5 seconds. This is what I'm focusing on. If it only knocks down for half the time, perhaps it wont fill the resolve bar entirely like it used to. Will this mean sacrificing up front burst for more control? Link to comment Share on other sites More sharing options...
Bang-A-Rang Posted January 21, 2012 Share Posted January 21, 2012 First of all, the lowest played classes are Gunslinger/Sniper, followed by Vanguard/Powertech. There are also a PLETHORA of videos on youtube showing 50 Geared Ops taking out 50 Geared targets in the time it takes for them to get up from the knockdown. Link to comment Share on other sites More sharing options...
Soundz_Painful Posted January 21, 2012 Share Posted January 21, 2012 ^^^ it should NOT fill the resolve bar, that would be waytoo much nerf and unreasonable. Hopefully they add things to make up for the loss..survivability, utility, etc Link to comment Share on other sites More sharing options...
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