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PTS Phase 3 - World Content Balance

STAR WARS: The Old Republic > English > Public Test Server
PTS Phase 3 - World Content Balance
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Hawkebatt's Avatar


Hawkebatt
10.09.2019 , 10:34 PM | #61
Quote: Originally Posted by Sambril View Post
Tested level sync on Makeb with a level 70 Mara.

On live this syncs to level 56 and I get:
3121 mastery, 2885 endurance, 1568 power, 1140 crit, 390 alacrity, 600 accuracy
33478 health, 3511 AR, 24.78% DR, 1368 -1535 primary damage, 100-150 secondary, 1034.1 bonus,
108.57% accuracy, 34.06% crit chance, 75.95% multiplier

On PTS this syncs to level 55 and I get:
1815 mastery, 1659 endurance, 736 power, 1140 crit, 390 alacrity, 600 accuracy
18499 health, 5891 AR, 24.01% DR, 850 - 936 primary damage, 87 - 131 secondary, 559.0 binus,
108.57% accuracy, 31.25% crit chance, 75.95% multiplier

This is the same character with the same gear. Virtually half the health and damage as live.

This makes the heroics in particular significantly more difficult, since the mob health there seems not to have changed. Some people may welcome that, but I think it is far too late to be making difficulty changes to long established content. It will only serve to alienate a lot of players who have grown accustomed to the current state of the game.
Did you activate the GSI terminal to track you and see if the boost it gives is still there? 18k for Makeb is way too low to do anything. 33k is really the minimum for that planet.
Emotion, yet Peace. Ignorance, yet Knowledge. Passion, yet Serenity.

Chaos, Yet Harmony. Death, yet the Force. Contemplation, yet Duty.

Sambril's Avatar


Sambril
10.09.2019 , 10:51 PM | #62
Quote: Originally Posted by Sambril View Post
Tested level sync on Makeb with a level 70 Mara.

On live this syncs to level 56 and I get:
3121 mastery, 2885 endurance, 1568 power, 1140 crit, 390 alacrity, 600 accuracy
33478 health, 3511 AR, 24.78% DR, 1368 -1535 primary damage, 100-150 secondary, 1034.1 bonus,
108.57% accuracy, 34.06% crit chance, 75.95% multiplier

On PTS this syncs to level 55 and I get:
1815 mastery, 1659 endurance, 736 power, 1140 crit, 390 alacrity, 600 accuracy
18499 health, 5891 AR, 24.01% DR, 850 - 936 primary damage, 87 - 131 secondary, 559.0 binus,
108.57% accuracy, 31.25% crit chance, 75.95% multiplier

This is the same character with the same gear. Virtually half the health and damage as live.

This makes the heroics in particular significantly more difficult, since the mob health there seems not to have changed. Some people may welcome that, but I think it is far too late to be making difficulty changes to long established content. It will only serve to alienate a lot of players who have grown accustomed to the current state of the game.
AT 75 in full 306 (Onderon stuff from the vendor - no set bonus or tactical) there was some improvement as expected since syncing does not apply to critical, alacrity, accuracy or armor rating - but still well below live

1815 mastery, 1659 endurance, 736 power, 2562 crit, 431 alacrity, 1293 accuracy
18499 health, 7700 AR, 25.21% DR, 872 - 1029 primary damage, 94 - 141 secondary, 559.0 binus,
108.55% accuracy, 32.42% crit chance, 77.12% multiplier
The Starlight Legacy

"Troopers do it in heavy armor" RaF: http://www.swtor.com/r/YBLLhw

Sambril's Avatar


Sambril
10.09.2019 , 10:56 PM | #63
Quote: Originally Posted by Hawkebatt View Post
Did you activate the GSI terminal to track you and see if the boost it gives is still there? 18k for Makeb is way too low to do anything. 33k is really the minimum for that planet.
Thanks for the reminder. It did not change stats (it was primarily designed to boost up lower level characters from the old cap of 50 when Makeb launched), but the other benefits could be somewhat useful - heal probes in combat 2% every 3 sec I think, and 250% to exploration xp (for the few places I haven't gone to)
The Starlight Legacy

"Troopers do it in heavy armor" RaF: http://www.swtor.com/r/YBLLhw

Solarmind's Avatar


Solarmind
10.10.2019 , 12:51 AM | #64
I've run around with my Lightning & Madness Sorcs… and everything feels completely broken. Broken past the point I want to play the game. And hard ! It's a game not a 2nd job !

1) Level sync system is beyond ridiculous. I have a lvl 75 character fighting lvl 17 enemies (Dromund Kaas' heroics; I do them every day on Live therefore I use them for measure) and have to engage a full-fledged fight ?! And die several times ? Is this still an RPG or not ? Why ? I'm lvl 75 ! They should die just by running past me !
What is the point of playing the game and getting levels past lvl 20 now if I can't see/feel the power my character gain with each level ?!

2) Volt Rush still useless piece of junk. Endless Offensive + Element Convention can help for a little bit, so little it's literally irrelevant, but it's gated with the Operation wall.
And I can't see how any other set can be used. Why add them at all ?

3) Force Storm, poor Force Storm, do nothing in this patch. In lightning it can be used to power up Chain Lightning. But the Chain Lightning itself do little to none damage.
Death Field — do nothing. If you have Slow Mercy, Death Field can be used to spread Demolish and finally do some good AOE damage. So. The only way to have AOE damage as a Sorcerer now is to play in Madness with the Slow Mercy tactical ? So much of a "play how you want" I can sense in here… So so much.
And at the same time : ↓

4) No sets for Madness ? No, really, there is none !
And why do you like slow effects on everything that much ? Maybe it's because I don't PvP but I see no reason to have any slow effect in the game at all.

5) At the same time, Unnatural Preservation does not scale well. That dribs and drabs it heals now can't save anyone. And I don't even want to start talking about Resurgence and Dark Heal ! They could save the character before, I could even heal a party member for a small bit to keep him alive. Now, in 6.0, you can toss them away from the skills bar. And with the bots heal got nerfed, it's hard to survive now. Why did you think harder is better and especially why change the old contend - I can't imagine. But the game is far behind the "being fun" point.

My 3rd character is Assassin but I don't even try. The only thing I can say is : I can't find neither set nor tactical I can use. And I don't understand how anyone can use something you offer for the Assassins. Plus, the new ability even more of a joke compared to the Sorcs' one.

And finally the conquest's objectives are beyond achievable. With that ungodly expensive crafting, that part of the game is dead.