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Discussion Topic: Class Changes This Summer

STAR WARS: The Old Republic > English > General Discussion
Discussion Topic: Class Changes This Summer
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Ylliarus's Avatar


Ylliarus
06.07.2017 , 04:27 PM | #11
Quote: Originally Posted by Pandoras_Jar View Post
^ This!

Looking forward to seeing more details starting Friday.
If they change any utilities, they should return Force Lightning to Sith Assassins and the Jedi counterpart to Jedi Shadows and add a new utility that makes it possible for those classes to be able to cast those abilities while moving as to maintain their mobility. Force Lightning should never have been removed from Sith Assassins.
ATTENTION: Include the Twi'lek into the 3 new eye colours from Appearance Options: Expanded Selections in the next patch. It was a huge mistake to not do this from the start as they are being grossly neglected as a playable species.
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Alssaran's Avatar


Alssaran
06.07.2017 , 04:28 PM | #12
Lightning and Telekinetics has to be on that list. It's not even performing on an average level right now. Both Balance and Telekinetics are currently performing poorly when compared to other specs. So much as that the 5.0 DPS charts placed Telekinetics on the second to last to third to last spot in performance, with only Balance being worse.

Neither Balance nor Telekinetics are really good for their job right now, so that discipline should be looked at too.

FerkWork's Avatar


FerkWork
06.07.2017 , 04:28 PM | #13
Quote: Originally Posted by Toraak View Post
I agree with you on that, but I'd also add Marksman/Sharpshooter, since it's also at the bottom of the DPS charts.
Both need simple fixes to make them more competive.

MM just needs a rebuff to PB and TK needs base damage increased.
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GeorgeWhite's Avatar


GeorgeWhite
06.07.2017 , 04:30 PM | #14
Lightning needs to be on the list.
Yes it's ranged "burst" class but it shouldn't be so low in dps charts.
Didn't devs read class forums at all since 5.0?

Ylliarus's Avatar


Ylliarus
06.07.2017 , 04:32 PM | #15
Quote: Originally Posted by GeorgeWhite View Post
Lightning needs to be on the list.
Yes it's ranged "burst" class but it shouldn't be so low in dps charts.
Didn't devs read class forums at all since 5.0?
The Sith Sorcerer has suffered enough nerfs already, they really need to be buffed because while I adore playing that class it's so sad what has happened to them
ATTENTION: Include the Twi'lek into the 3 new eye colours from Appearance Options: Expanded Selections in the next patch. It was a huge mistake to not do this from the start as they are being grossly neglected as a playable species.
Oh yeah, and this is my referral link!

sicariustenebris's Avatar


sicariustenebris
06.07.2017 , 04:33 PM | #16
Veteran dps sorcerer here (Nythysus for those on Progenitor), just wanted to quickly throw my two cents in regarding class changes to sorcs.

I've long been of the opinion that the main issue for both dps disciplines from 4.x through 5.x has not only been the fact that they are lagging behind the other classes in terms of damage, but also that they have a clear lack of survivability, particularly in PvP, but also (to perhaps a lesser extent) in PvE. I'd go as far as to say that for me, at least, the issue of survivability is the most important for madness and lightning and outweighs the problem of their slightly inferior dps.

I say this as a result of my own personal experience over the course of the last few months. On average, and if left alone by the opposite team, I am able to outperform the other classes in terms of raw damage a good 8 out of 10 PvP games, even reaching as much as 6k dps over the course of a good game. In contrast, if I am focused by more than about 2 enemy dps for an extended duration, even with a tank or healer, the tables are quickly turned and my ability to provide sustained dps is hindered exponentially. This is not due to a L2P issue, I feel I have reached a point where I can consider myself beyond the need for that. It's simply the case that sorc dps cannot power through sustaining damage that other classes can simply shrug off easily, and I feel this is the main reason that many players feel that their sorcerer dps need a damage boost (you can't dps if you're dying every 30 seconds).

I believe this to be a problem for both dps discplines, and therefore feel lightning should be added to this list, with my personal recommendation being some form of increase in passive damage reduction (for lightning this could be a buff of the fulgurous fortification discipline tree perk that already exists, and for madness perhaps something similar could be introduced). That would also ensure that another frequent concern I have heard from players (sorcerer healers becoming too powerful) does not occur, as the changes would be discipline specific.

I'm working on a comprehensive list of further/alternative recommendations that I will be submitting to the class forums in due time.

Thank you for reading this!

Zhedzaban's Avatar


Zhedzaban
06.07.2017 , 04:34 PM | #17
Oh come one, lightning/TK specs need a huge dps increase. They have been bottom of the pile for years, both in PVE and PVP. Is it because they are incredibly fun to play, that you worry if they become a viable spec choice everyone will want to play them?
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Dampeer's Avatar


Dampeer
06.07.2017 , 04:34 PM | #18
No AP and lightning changes My PT is sad.

though if these are higher priority then Pyro does need the buff more

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Kaveat's Avatar


Kaveat
06.07.2017 , 04:35 PM | #19
Quote: Originally Posted by Jrbabar View Post
i'm surprised that Lightning / Tk is not on the list ..
Hey now, you leave my bug zappers on the patio where they are happiset...

Seriously though, they do need to be added to the top of that list
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Pizza_boy's Avatar


Pizza_boy
06.07.2017 , 04:37 PM | #20
Plez no change viru... its fine where it is


Also, don't forget about PT tanks/lightning sorcs... AP PT survability would be good for pvp as well.
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