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Crew skill 450 mission discoveries


Badfenix

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Ive ran several of these and the companion is gone for nearly 3 hours and comes back with crap. Is this intentional?

 

Slicing450

1 - purple ma

2- blues

1- lockbox

 

Biochem

5 each of all 4 green mats

 

Diplomacy

2-purple

I forgot how many of the blue maybe 4

 

 

These returns are AWFUL for 3 hours wait and the cost to buy missions. I'm really hoping this is a bug.

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Ive ran several of these and the companion is gone for nearly 3 hours and comes back with crap. Is this intentional?

 

Slicing450

1 - purple ma

2- blues

1- lockbox

 

Biochem

5 each of all 4 green mats

 

Diplomacy

2-purple

I forgot how many of the blue maybe 4

 

 

These returns are AWFUL for 3 hours wait and the cost to buy missions. I'm really hoping this is a bug.

 

I'm betting not as this is what was seen on the PTS. The absolute worst was running a 450 UWT mission and getting nothing but purple fabric, no metals.

 

All the 450 missions for gathering and mission skills return very little compared to the cost and time, and compared to 340 of grade 6.

Edited by DawnAskham
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@Amber

 

Also, please pass along that a Scavenged Compound missions for the Scavenging crew skill is giving out a rare blue crafting material that is Metal, instead of compound.

 

Also in regards to the blue crafting materials, they are pretty useless at this moment. None of the schematics available uses this, it's a waste of credits and time that we spend doing the crafting missions. it would be best if someone crits on a mission, it yields a regular green useful material and a blue one. Just giving out a blue rare materials from mission skills is pointless.

 

Thanks!

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Hey there folks. I am going to send your concerns about the new Crew Skill missions along to the developers to see if there's something awry. When I have more information, I'll post in this thread.

Thank you thank you thank you!

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I'm betting not as this is what was seen on the PTS. The absolute worst was running a 450 UWT mission and getting nothing but purple fabric, no metals.

 

All the 450 missions for gathering and mission skills return very little compared to the cost and time, and compared to 340 of grade 6.

 

Yup. I guess they're "Working as Intended" as I wrote in the other thread http://www.swtor.com/community/showthread.php?t=622670

 

I did intensive testing on the PTS 2.0 and the below is a small portion of my testing for UWT and Slicing during the PTS. (in Spoiler tags)

After around the 20th missions, I converted everything to Excel format.

Note: Mission times and Prices may have change on Live ( I have no idea, because I don't have early access :p )

 

UWT : Initial Yields and Yields after the 3/6 Patch

 

 

PTS 2.0 Tests

 

Underworld Trading Grade 9 (Mission Level 51-55)

 

Companions used:

Kaliyo (10,000 Affection, +5 Underworld Trading Critical) / Time based on Kaliyo

Vector (10,000 Affection)

Dr. Lokin (10,000 Affection)

En. Temple (10,000 Affection)

Vette (10,000 Affection, +5 Treasure Hunting Critical)

Malavai Quinn (10,000 Affection)

Jaesa Wilsaam (10,000 Affection)

Lt. Pierce (10,000 Affection)

 

Underworld Metal missions

A Culinary Caution (Moderate Yield - Underworld Metals) / 32m 24s / Cost: 1,920

Change of Address (Abundant Yield - Underworld Metals) / 34m 47s / Cost: 2,000

Buying Amends (Bountiful Yield - Underworld Metals) / 37m 10s / Cost: 3,120

Everything Must Go (Bountiful Yield - Underworld Metals) / 1h 14m 20s / Cost: 3,745

Secret Recipe (Rich - Underworld Yield Metals) / 39m 33s / Cost: 3,240

 

Luxury Fabric missions

Closet Collector (Moderate Yield - Luxury Fabrics) / 32m 24s / Cost: 1,920

The New Boss (Abundant Yield - Luxury Fabrics) / 34m 47s / Cost: 2,000

Rodian Hunt (Abundant Yield - Luxury Fabrics) / 1h 09m 35s / Cost: 2,400

For the Taking (Bountiful Yield - Luxury Fabrics) / 37m 10s / Cost: 3,120

Rich History (Rich Yield - Luxury Fabrics) / 39m 33s / Cost: 3,240

 

--- Initial Yields ---

Underworld Metals

Change of Address (Abundant Yield - Underworld Metals) 34m 47s

#1 - 2 Frasium, 1 Schematic

#2 - 2 Frasium

#3 - 2 Frasium

#4 - 2 Frasium

#5 - 4 Frasium, 1 Schematic

#6 - 2 Frasium

#7 - 4 Frasium, 1 Schematic

#8 - 2 Frasium

#9 - 2 Frasium

#10 - 2 Frasium

#11 - 2 Frasium

#12 - 2 Frasium

#13 - 2 Frasium

#14 - 4 Frasium, 1 Schematic

#15 - 2 Frasium

#16 - 2 Frasium

#17 - 2 Frasium

#18 - 2 Frasium

#19 - 2 Frasium, 1 Schematic

#20 - 2 Frasium

 

Everything Must Go (Bountiful Yield - Underworld Metals) 1h 14m 20s

#1 - 2 Frasium

#2 - 2 Frasium

#3 - 2 Frasium

#4 - 2 Frasium

#5 - 4 Frasium, 1 Schematic

#6 - 2 Frasium

#7 - 4 Frasium, 1 Schematic

#8 - 2 Frasium

#9 - 2 Frasium

#10 - 2 Frasium

#11 - 4 Frasium

#12 - 2 Frasium

#13 - 2 Frasium

#14 - 4 Frasium

#15 - 2 Frasium

#16 - 2 Frasium

#17 - 2 Frasium, 1 Schematic

#18 - 2 Frasium

#19 - 2 Frasium

#20 - 2 Frasium

 

Buying Amends (Bountiful Yield - Underworld Metals) 37m 10s

#1 - 2 Frasium

#2 - 2 Frasium

#3 - 2 Beryllius (Purple), 1 Schematic

#4 - 2 Frasium

#5 - 4 Frasium, 1 Schematic

#6 - 2 Frasium

#7 - 2 Frasium

#8 - 2 Frasium

#9 - 4 Frasium, 1 Schematic

#10 - 2 Beryllius (Purple)

#11 - 4 Frasium

#12 - 2 Frasium

#13 - 2 Frasium

#14 - 4 Frasium

#15 - 2 Frasium

#16 - 2 Frasium

#17 - Failed

#18 - Failed

#19 - 2 Beryllius (Purple), 1 Schematic

#20 - 2 Frasium

 

Secret Recipe (Rich - Underworld Yield Metals) 39m 33s

#1 - 4 Frasium

#2 - 4 Frasium

#3 - 4 Frasium

#4 - Failed

#5 - 4 Frasium

#6 - 4 Frasium, 1 schematic

#7 - 4 Frasium

#8 - 4 Frasium

#9 - 4 Frasium

#10 - 4 Frasium

#11 - 4 Frasium

#12 - 2 Beryllius (Purple)

#13 - 4 Frasium

#14 - 4 Frasium

#15 - 4 Frasium

#16 - 4 Frasium

#17 - 4 Frasium

#18 - 2 Beryllius (Purple)

#19 - 2 Frasium, 2 Beryllius (Purple), 1 schematic

#20 - 4 Frasium

 

Underworld Metals

---After 3/6/2013 Patch --------------------

 

Change of Address (Abundant Yield - Underworld Metals) 34m 47s

#1 - 3 Frasium

#2 - 3 Frasium

#3 - 4 Frasium, 1 schematic

#4 - 3 Frasium

#5 - 3 Frasium

#6 - 3 Frasium

#7 - 4 Frasium, 1 schematic

#8 - 3 Frasium

#9 - 4 Frasium, 1 schematic

#10 - 3 Frasium

#11 - 3 Frasium

#12 - 3 Frasium

#13 - 4 Frasium, 1 schematic

#14 - Failed

#15 - 3 Frasium

#16 - 3 Frasium

#17 - 1 Beryllius (Purple), 1 schematic

#18 - 3 Frasium

#19 - 3 Frasium

#20 - 3 Frasium

 

Everything Must Go (Bountiful Yield - Underworld Metals) 1h 14m 20s

#1 - 4 Frasium

#2 - Failed

#3 - 4 Frasium

#4 - 4 Frasium

#5 - 4 Frasium

#6 - 4 Frasium

#7 - 4 Frasium

#8 - 4 Frasium

#9 - 4 Frasium

#10 - 4 Frasium

#11 - 2 Frasium, 1 Beryllius (Purple), 1 schematic

#12 - 4 Frasium

#13 - 4 Frasium

#14 - 4 Frasium

#15 - 4 Frasium

#16 - 3 Frasium

#17 - 4 Frasium

#18 - 4 Frasium

#19 - Failed

#20 - 4 Frasium

 

Buying Amends (Bountiful Yield - Underworld Metals) 37m 10s

#1 - 4 Frasium

#2 - 4 Frasium

#3 - 4 Frasium

#4 - 4 Frasium

#5 - 4 Frasium

#6 - 3 Frasium

#7 - 5 Frasium, 2 Beryllius (Purple), 1 schematic

#8 - 3 Frasium

#9 - 5 Frasium, 2 Beryllius (Purple), 1 schematic

#10 - 4 Frasium

#11 - 4 Frasium

#12 - 4 Frasium

#13 - 4 Frasium

#14 - 4 Frasium

#15 - 4 Frasium

#16 - 5 Frasium, 2 Beryllius (Purple)

#17 - 4 Frasium

#18 - 4 Frasium

#19 - 4 Frasium

#20 - 4 Frasium

 

Secret Recipe (Rich - Underworld Yield Metals) 39m 33s

#1 - 5 Frasium

#2 - 5 Frasium

#3 - 5 Frasium, 1 schematic

#4 - 5 Frasium

#5 - Failed

#6 - 5 Frasium

#7 - 5 Frasium

#8 - 5 Frasium

#9 - 6 Frasium, 3 Beryllius (Purple), 1 schematic

#10 - 5 Frasium

#11 - 5 Frasium

#12 - Failed

#13 - 5 Frasium

#14 - 5 Frasium

#15 - 5 Frasium, 1 schematic

#16 - 5 Frasium

#17 - 4 Frasium, 2 Beryllius (Purple), 1 schematic

#18 - Failed

#19 - 5 Frasium

#20 - 5 Frasium

 

------------------------------------------------

 

Luxury Fabrics

--- Initial Yields ---

 

The New Boss (Abundant Yield - Luxury Fabrics) 34m 47s

#1 - 2 Hypercloth

#2 - 2 Hypercloth, 1 schematic

#3 - 2 Hypercloth

#4 - 2 Hypercloth

#5 - 4 Hypercloth, 1 schematic

#6 - 2 Hypercloth, 1 schematic

#7 - Failed

#8 - 2 Hypercloth

#9 - 4 Hypercloth, 1 schematic

#10 - 2 Hypercloth

#11 - 2 Hypercloth

#12 - 2 Hypercloth

#13 - 2 Hypercloth

#14 - 2 Hypercloth

#15 - 1 Nanite Threaded Cloth (Purple)

#16 - 2 Hypercloth

#17 - 2 Hypercloth

#18 - 2 Hypercloth

#19 - 2 Hypercloth

#20 - 2 Hypercloth

 

Rodian Hunt (Abundant Yield - Luxury Fabrics) 1h 09m 35s

#1 - 2 Hypercloth

#2 - 4 Hypercloth, 1 schematic

#3 - 4 Hypercloth, 1 schematic

#4 - 2 Hypercloth

#5 - 2 Hypercloth

#6 - 4 Hypercloth, 1 schematic

#7 - 2 Hypercloth, 1 schematic

#8 - 2 Hypercloth

#9 - 2 Hypercloth

#10 - 2 Hypercloth

#11 - 2 Hypercloth, 1 schematic

#12 - 2 Hypercloth

#13 - 2 Hypercloth

#14 - 4 Hypercloth, 1 schematic

#15 - 2 Hypercloth

#16 - 2 Hypercloth

#17 - 2 Hypercloth

#18 - 2 Hypercloth

#19 - 2 Hypercloth, 1 Nanite Threaded Cloth (Purple)

#20 - 2 Hypercloth

 

For the Taking (Bountiful Yield - Luxury Fabrics) 37m 10s

#1 - 2 Hypercloth, 1 schematic

#2 - 4 Hypercloth, 1 schematic

#3 - 2 Nanite Threaded Cloth (Purple)

#4 - 2 Hypercloth

#5 - 4 Hypercloth, 1 schematic

#6 - 2 Nanite Threaded Cloth (Purple)

#7 - 4 Hypercloth, 1 schematic

#8 - 2 Hypercloth, 1 schematic

#9 - 2 Hypercloth

#10 - Failed

#11 - 4 Hypercloth, 1 schematic

#12 - 2 Hypercloth

#13 - 2 Hypercloth

#14 - 2 Hypercloth

#15 - 2 Nanite Threaded Cloth (Purple)

#16 - 2 Hypercloth

#17 - 2 Hypercloth, 1 schematic

#18 - Failed

#19 - 2 Hypercloth

#20 - 2 Hypercloth

 

Rich History (Rich Yield - Luxury Fabrics) 39m 33s

#1 - Failed

#2 - 4 Hypercloth

#3 - 4 Hypercloth

#4 - 4 Hypercloth

#5 - 4 Hypercloth, 1 schematic

#6 - 4 Hypercloth

#7 - 4 Hypercloth

#8 - 4 Hypercloth

#9 - 4 Hypercloth

#10 - 4 Hypercloth

#11 - 4 Hypercloth, 2 Nanite Threaded Cloth (Purple)

#12 - Failed

#13 - 4 Hypercloth

#14 - 4 Hypercloth

#15 - 4 Hypercloth

#16 - Failed

#17 - 4 Hypercloth

#18 - 4 Hypercloth

#19 - 4 Hypercloth, 1 schematic

#20 - 2 Nanite Threaded Cloth (Purple), 1 schematic

 

Luxury Fabrics

---After 3/6/2013 Patch --------------------

 

The New Boss (Abundant Yield - Luxury Fabrics) 34m 47s

#1 - 4 Hypercloth, 1 schematic

#2 - 3 Hypercloth

#3 - 4 Hypercloth, 1 schematic

#4 - 2 Hypercloth

#5 - 2 Hypercloth

#6 - 3 Hypercloth

#7 - 2 Hypercloth

#8 - 2 Hypercloth

#9 - 3 Hypercloth

#10 - 2 Hypercloth

#11 - 2 Hypercloth

#12 - 4 Hypercloth, 1 schematic

#13 - 3 Hypercloth

#14 - 2 Hypercloth

#15 - 3 Hypercloth

#16 - 3 Hypercloth

#17 - 2 Hypercloth

#18 - 2 Hypercloth

#19 - 2 Hypercloth

#20 - 4 Hypercloth, 1 schematic

 

Rodian Hunt (Abundant Yield - Luxury Fabrics) 1h 09m 35s

#1 - 3 Hypercloth, 1 schematic

#2 - Failed

#3 - 2 Hypercloth

#4 - 2 Hypercloth

#5 - 3 Hypercloth

#6 - 3 Hypercloth

#7 - 3 Hypercloth

#8 - 2 Hypercloth

#9 - 3 Hypercloth

#10 - 3 Hypercloth

#11 - 3 Hypercloth

#12 - 4 Hypercloth, 1 schematic

#13 - 3 Hypercloth

#14 - 3 Hypercloth

#15 - 2 Hypercloth

#16 - 2 Hypercloth

#17 - 3 Hypercloth

#18 - 2 Hypercloth

#19 - 3 Hypercloth

#20 - 3 Hypercloth

 

For the Taking (Bountiful Yield - Luxury Fabrics) 37m 10s

#1 - 4 Hypercloth

#2 - 4 Hypercloth

#3 - 4 Hypercloth

#4 - 4 Hypercloth

#5 - 4 Hypercloth

#6 - 3 Hypercloth, 3 Nanite Threaded Cloth (Purple), 1 schematic

#7 - 4 Hypercloth

#8 - 4 Hypercloth

#9 - 4 Hypercloth, 1 schematic

#10 - 4 Hypercloth

#11 - 4 Hypercloth

#12 - 4 Hypercloth

#13 - 4 Hypercloth, 1 schematic

#14 - 4 Hypercloth, 1 schematic

#15 - 4 Hypercloth, 2 Nanite Threaded Cloth (Purple), 1 schematic

#16 - 4 Hypercloth

#17 - 4 Hypercloth

#18 - 4 Hypercloth

#19 - 4 Hypercloth, 2 Nanite Threaded Cloth (Purple)

#20 - 4 Hypercloth

 

Rich History (Rich Yield - Luxury Fabrics) 39m 33s

#1 - 5 Hypercloth

#2 - 5 Hypercloth

#3 - 5 Hypercloth

#4 - 5 Hypercloth

#5 - Failed

#6 - 5 Hypercloth

#7 - 5 Hypercloth, 1 schematic

#8 - 5 Hypercloth

#9 - 5 Hypercloth

#10 - 5 Hypercloth

#11 - 4 Hypercloth, 3 Nanite Threaded Cloth (Purple), 1 schematic

#12 - Failed

#13 - 5 Hypercloth

#14 - 5 Hypercloth

#15 - 2 Hypercloth, 4 Nanite Threaded Cloth (Purple)

#16 - 5 Hypercloth

#17 - 5 Hypercloth

#18 - Failed

#19 - 5 Hypercloth

#20 - 5 Hypercloth

 

 

 

Slicing : Initial Yields and Yields after the 3/6 Patch

 

 

Slicing Grade 9 (Mission Level 51-55)

 

Companions used:

Mako (10,000 Affection, +15 Slicing Efficiency) / Time based on Mako

Gault (10,000 Affection)

Blizz (10,000 Affection)

Torian (10,000 Affection)

 

The Insider (Moderate Yield - Sliced Tech Parts) / 1h 04m 49s / Cost: 2,305

Defenseless (Abundant Yield - Sliced Tech Parts) / 1h 09m 35s / Cost: 2,400

Watching the Watchdogs (Bountiful Yield - Sliced Tech Parts) / 1h 01m 13s / Cost: 3,745

Unsliceable? (Rich Yield - Sliced Tech Parts) / 1h 5m 08s / Cost: 3,890

 

Unreliable Allies (Moderate Yield - Lockboxes) / 32m 24s / Cost: 1,920

Return Volley (Abundant Yield - Lockboxes) / 34m 47s / Cost: 2,000

Fast as You Can (Bountiful Yield - Lockboxes) / 37m 10s / Cost: 3,120

Credit Drain (Rich Yield - Lockboxes) / 39m 33s / Cost: 3,240

 

The Insider (Moderate Yield - Sliced Tech Parts) 1h 04m 49s (Gault)

#1 - 2 Bio-Mechanical Interface Chip

#2 - 2 Bio-Mechanical Interface Chip

#3 - 2 Bio-Mechanical Interface Chip

#4 - Failed

#5 - 2 Bio-Mechanical Interface Chip

#6 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Scavenging, 1 Augment Schematic

#7 - 2 Bio-Mechanical Interface Chip

#8 - 2 Bio-Mechanical Interface Chip

#9 - 2 Bio-Mechanical Interface Chip

#10 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic

#11 - 1 Bio-Mechanical Interface Chip

#12 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic

#13 - 1 Bio-Mechanical Interface Chip

#14 - 1 Bio-Mechanical Interface Chip

#15 - 1 Bio-Mechanical Interface Chip

#16 - 1 Bio-Mechanical Interface Chip

#17 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic

#18 - 1 Bio-Mechanical Interface Chip

#19 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic

#20 - 1 Bio-Mechanical Interface Chip

 

Defenseless (Abundant Yield - Sliced Tech Parts) 1h 09m 35s (Torian)

#1 - 2 Bio-Mechanical Interface Chip

#2 - 2 Bio-Mechanical Interface Chip

#3 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Archaeology, 1 Augment Schematic

#4 - 2 Thermal Regulator, 1 Mission Discover: Slicing, 1 Augment Schematic

#5 - 2 Bio-Mechanical Interface Chip

#6 - 2 Bio-Mechanical Interface Chip

#7 - 2 Bio-Mechanical Interface Chip

#8 - 2 Bio-Mechanical Interface Chip

#9 - 2 Bio-Mechanical Interface Chip

#10 - 2 Bio-Mechanical Interface Chip

#11 - 2 Bio-Mechanical Interface Chip

#12 - 2 Bio-Mechanical Interface Chip

#13 - 2 Bio-Mechanical Interface Chip

#14 - 2 Bio-Mechanical Interface Chip

#15 - 2 Bio-Mechanical Interface Chip

#16 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic

#17 - 2 Bio-Mechanical Interface Chip

#18 - 2 Bio-Mechanical Interface Chip

#19 - 2 Bio-Mechanical Interface Chip

#20 - 2 Bio-Mechanical Interface Chip

 

Watching the Watchdogs (Bountiful Yield - Sliced Tech Parts) 1h 01m 13s (Blizz)

#1 - 2 Bio-Mechanical Interface Chip

#2 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Scavenging, 1 Augment Schematic

#3 - 2 Bio-Mechanical Interface Chip, 1 Mission Discover: Slicing, 1 Augment Schematic

#4 - 2 Bio-Mechanical Interface Chip

#5 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Archaeology, 1 Augment Schematic

#6 - 2 Bio-Mechanical Interface Chip

#7 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Investigation, 1 Augment Schematic

#8 - 2 Bio-Mechanical Interface Chip

#9 - 2 Bio-Mechanical Interface Chip

#10 - 2 Bio-Mechanical Interface Chip

#11 - 2 Bio-Mechanical Interface Chip

#12 - 2 Bio-Mechanical Interface Chip

#13 - 2 Bio-Mechanical Interface Chip

#14 - 3 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic

#15 - Failed

#16 - Failed

#17 - 2 Bio-Mechanical Interface Chip

#18 - 2 Bio-Mechanical Interface Chip

#19 - 2 Bio-Mechanical Interface Chip

#20 - 2 Bio-Mechanical Interface Chip

 

Unsliceable? (Rich Yield - Sliced Tech Parts) 1h 5m 08s (Mako)

#1 - 2 Bio-Mechanical Interface Chip

#2 - 2 Bio-Mechanical Interface Chip

#3 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic

#4 - 2 Bio-Mechanical Interface Chip

#5 - 2 Bio-Mechanical Interface Chip

#6 - 2 Bio-Mechanical Interface Chip

#7 - 2 Bio-Mechanical Interface Chip

#8 - 2 Bio-Mechanical Interface Chip

#9 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic

#10 - 2 Bio-Mechanical Interface Chip

#11 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic

#12 - 2 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic

#13 - 3 Bio-Mechanical Interface Chip

#14 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic

#15 - 3 Bio-Mechanical Interface Chip

#16 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic

#17 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic

#18 - 3 Bio-Mechanical Interface Chip

#19 - 3 Bio-Mechanical Interface Chip

#20 - 3 Bio-Mechanical Interface Chip

 

Yields after the 3/6 Patch below --------------

 

The Insider (Moderate Yield - Sliced Tech Parts) 1h 04m 49s

#1 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic

#2 - 1 Bio-Mechanical Interface Chip

#3 - 1 Bio-Mechanical Interface Chip

#4 - 1 Bio-Mechanical Interface Chip

#5 - 1 Bio-Mechanical Interface Chip

#6 - 1 Bio-Mechanical Interface Chip

#7 - 1 Bio-Mechanical Interface Chip

#8 - 1 Bio-Mechanical Interface Chip

#9 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic

#10 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic

 

Defenseless (Abundant Yield - Sliced Tech Parts) 1h 09m 35s

#1 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic

#2 - 2 Bio-Mechanical Interface Chip

#3 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic

#4 - 2 Bio-Mechanical Interface Chip

#5 - 2 Bio-Mechanical Interface Chip

#6 - 2 Bio-Mechanical Interface Chip

#7 - 2 Bio-Mechanical Interface Chip

#8 - 2 Bio-Mechanical Interface Chip

#9 - 2 Bio-Mechanical Interface Chip

#10 - 2 Bio-Mechanical Interface Chip

 

Watching the Watchdogs (Bountiful Yield - Sliced Tech Parts) 1h 01m 13s

#1 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic, 1 Thermal Regulator

#2 - 2 Bio-Mechanical Interface Chip

#3 - 2 Bio-Mechanical Interface Chip

#4 - 2 Bio-Mechanical Interface Chip

#5 - 2 Bio-Mechanical Interface Chip

#6 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic, 1 Thermal Regulator

#7 - 2 Bio-Mechanical Interface Chip

#8 - 2 Bio-Mechanical Interface Chip

#9 - 2 Bio-Mechanical Interface Chip

#10 - 2 Bio-Mechanical Interface Chip

 

Unsliceable? (Rich Yield - Sliced Tech Parts) 1h 5m 08s

#1 - 3 Bio-Mechanical Interface Chip

#2 - 3 Bio-Mechanical Interface Chip

#3 - 3 Bio-Mechanical Interface Chip

#4 - 3 Bio-Mechanical Interface Chip

#5 - 3 Bio-Mechanical Interface Chip

#6 - 4 Bio-Mechanical Interface Chip, 1 Augment Schematic, 1 Thermal Regulator

#7 - 4 Bio-Mechanical Interface Chip, 1 Augment Schematic, 1 Thermal Regulator

#8 - 3 Bio-Mechanical Interface Chip

#9 - 3 Bio-Mechanical Interface Chip

#10 - 3 Bio-Mechanical Interface Chip

 

 

Edited by nattodaisuki
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I ran some purple scavenging (450) missions. On average i got only 10 crafting materials (5 of each ).

 

There must be something wrong... three hours for materials that you can get with 2-3 normal crew missions

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  • Dev Post

After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things:

 

1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed.

  • Crew Skill Missions above level 400 provide rewards as follows:
    • Moderate and Abundant missions no longer provide Artifact Quality crafting materials.
    • Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.
    • Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success.

 

2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.:

  • Slicing is not providing Thermal Regulators at the correct rate.
  • Slicing Lock Boxes are not providing a sufficient number of credits.
  • Gathering Crew Skill missions do not provide Premium items at the correct rate.
  • One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes.

 

The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions.

 

:ph_thank_you:

 

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After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things:

 

1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed.

  • Crew Skill Missions above level 400 provide rewards as follows:
    • Moderate and Abundant missions no longer provide Artifact Quality crafting materials.
    • Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.
    • Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success.

 

2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.:

  • Slicing is not providing Thermal Regulators at the correct rate.
  • Slicing Lock Boxes are not providing a sufficient number of credits.
  • Gathering Crew Skill missions do not provide Premium items at the correct rate.
  • One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes.

 

The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions.

 

:ph_thank_you:

 

 

This is making is very difficult to get significant amounts of Mythra to level up my Cybertech, Armormech, and Armstech crafters... I finally figured out today that doing Rich yield scavenged metal missions were actually making my supply problems worse, and that I needed to run moderate/abundant missions to get the mats I actually need. It's very counter-intuitive. I didn't run the wealthy missions to get a bunch of useless (to me) blue materials, I wanted a bunch of the low-level green material. Why not make them (and the Rich/Bountiful missions) give both? That would be more in-line with how they're named.

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After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things:

 

1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed.

  • Crew Skill Missions above level 400 provide rewards as follows:
    • Moderate and Abundant missions no longer provide Artifact Quality crafting materials.
    • Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.
    • Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success.

 

2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.:

  • Slicing is not providing Thermal Regulators at the correct rate.
  • Slicing Lock Boxes are not providing a sufficient number of credits.
  • Gathering Crew Skill missions do not provide Premium items at the correct rate.
  • One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes.

 

The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions.

 

:ph_thank_you:

 

 

That explains it. Thankfully after the first day, it was pretty clear something was wrong with slicing and I haven't run any missions since, so my sunk cost is much lower than it could be.

Edited by ebado
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This is making is very difficult to get significant amounts of Mythra to level up my Cybertech, Armormech, and Armstech crafters... I finally figured out today that doing Rich yield scavenged metal missions were actually making my supply problems worse, and that I needed to run moderate/abundant missions to get the mats I actually need. It's very counter-intuitive. I didn't run the wealthy missions to get a bunch of useless (to me) blue materials, I wanted a bunch of the low-level green material. Why not make them (and the Rich/Bountiful missions) give both? That would be more in-line with how they're named.

 

^this

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Amber, in addition to this, it seems like Slicing missions are not giving Augment Schematics at a decent rate either. Thank you for the post, it explains a lot of my frustration the last couple days trying to get my augments going.
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Waitaminute... So by "Moderate and Abundant missions no longer provide Artifact Quality crafting materials." you mean there's absolutely no reason to do the moderate/abundant slicing missions?

 

I mean unless there's actually someone who needs more blue quality tech parts than they already get from abundant/rich missions they run while trying to get purples... And as far as lockboxes are concerned, are the purple mission discoveries considered artifact? If so then why would I ever run the moderate/abundant lockbox missions? Afaik there are no blue mission discoveries at this level.

 

So I guess the only reason these lower yield missions exist is to clutter the list, forcing us to re-log constantly?

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After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things:

 

1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed.

  • Crew Skill Missions above level 400 provide rewards as follows:
    • Moderate and Abundant missions no longer provide Artifact Quality crafting materials.
    • Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.
    • Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success.

 

2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.:

  • Slicing is not providing Thermal Regulators at the correct rate.
  • Slicing Lock Boxes are not providing a sufficient number of credits.
  • Gathering Crew Skill missions do not provide Premium items at the correct rate.
  • One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes.

 

The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions.

 

:ph_thank_you:

 

 

so, fix tuesday, or what?

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After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things:

 

1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed.

  • Crew Skill Missions above level 400 provide rewards as follows:
    • Moderate and Abundant missions no longer provide Artifact Quality crafting materials.
    • Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.
    • Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success.

 

2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.:

  • Slicing is not providing Thermal Regulators at the correct rate.
  • Slicing Lock Boxes are not providing a sufficient number of credits.
  • Gathering Crew Skill missions do not provide Premium items at the correct rate.
  • One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes.

 

The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions.

 

:ph_thank_you:

 

 

Good: Communication.

Bad: "Fixed in an upcoming patch". Crew skills are pretty important to the game. I hope these bugs don't take weeks to get fixed like the heroic space missions did. I hope "Slicing Lock Boxes are not providing a sufficient number of credits." means "needs a huge bump" because I've seen some huge losses on slicing missions.

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