Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Revamp needed


HeatRacer's Avatar


HeatRacer
06.15.2018 , 05:07 PM | #11
Quote: Originally Posted by phalczen View Post
. The Firespray was a space superiority fighter as portrayed in Star Wars Galaxies, but in the movies it obviously could hold multiple crew and had a cargo area. Maybe its a T2 Strike in this game?
Given the Firespray's size, and ordinance, including mines, I would argue that it's a T3 bomber (with Quads, Concussion Missiles, Concussion Mines, and Power Dive with turning rate).
Quote: Originally Posted by battlebug
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

philwil's Avatar


philwil
07.06.2018 , 06:43 PM | #12
I can tell you, you can have all the same exact ships, and there still would be separation between people who can fly and those that cant fly that well.

Ace and novice pilot in a fresh, unupgraded ship, would still = dead novice.

Same as if they were fully upgraded with same abilities applied.

You just have to work at it like the rest of us have.

There is no fixing of disparity in skill. Only time training could close that gap.
Harbinger Jedi Covenant Shadow Lands The Red Eclipse

AlrikFassbauer's Avatar


AlrikFassbauer
07.14.2018 , 04:53 AM | #13
Quote: Originally Posted by philwil View Post
Ace and novice pilot in a fresh, unupgraded ship, would still = dead novice.
Yes, and some even call this a valid tactic, to weed out the novices first.
Complex minds
Cope with
Complex problems.

philwil's Avatar


philwil
07.15.2018 , 05:12 PM | #14
I shot what ever is nearest me. I was told one time that i was 'focusing' a dude. He made a big stink in gsf chat. He later whispered me, i was right. That he was trying to kill me, and that is the reason he was killed so much.

My tactic is to kill the closest target.

I dont focus anyone, unless i get shot by a gs, then i go after the gs first.

I dont pay attention to much to names
Harbinger Jedi Covenant Shadow Lands The Red Eclipse

Ymris's Avatar


Ymris
07.18.2018 , 10:24 PM | #15
Quote: Originally Posted by philwil View Post
I shot what ever is nearest me. I was told one time that i was 'focusing' a dude. He made a big stink in gsf chat. He later whispered me, i was right. That he was trying to kill me, and that is the reason he was killed so much.

My tactic is to kill the closest target.

I dont focus anyone, unless i get shot by a gs, then i go after the gs first.

I dont pay attention to much to names
+1 to what you said, except... I don't play enough anymore to be good enough that people complain about/to me. Also, my tactic is slightly different. I don't try to kill the closest target. I try to kill the closest gunship. Luckily for my enemies, I am an okay-not-great pilot. Maybe I'm a pretty good Blackbolt pilot though.

P.S. I recommend the Blackbolt for all your gunship hunting needs.
Tensoring straight to hell!

JecVanguard's Avatar


JecVanguard
08.02.2018 , 10:59 AM | #16
The question is really, do you want new players for GSF?

My experience is basically, you try to have fun and just die, die, die then stop playing forever. Are the veterans not bored fighting the same people all the time. What % of SWTOR player base play GSF?

If no one is willing to change the game to help new players have fun without being killed every few seconds by veterans camping the spawn points and hogging the power ups then an unranked, everyone flies the same ship version, and a ranked upgradable ship, as it is now, option seems the best solution; the best of both worlds.

I agree that veteran pilots might win when everyone has the same ship, but eventually new players will learn and if they know from the outset that no one has an advantage the opportunity is there.

I think this would bring new blood into the stale "all the usual suspects" GSF

phalczen's Avatar


phalczen
08.02.2018 , 01:58 PM | #17
Quote: Originally Posted by JecVanguard View Post
The question is really, do you want new players for GSF?

My experience is basically, you try to have fun and just die, die, die then stop playing forever. Are the veterans not bored fighting the same people all the time. What % of SWTOR player base play GSF?

If no one is willing to change the game to help new players have fun without being killed every few seconds by veterans camping the spawn points and hogging the power ups then an unranked, everyone flies the same ship version, and a ranked upgradable ship, as it is now, option seems the best solution; the best of both worlds.

I agree that veteran pilots might win when everyone has the same ship, but eventually new players will learn and if they know from the outset that no one has an advantage the opportunity is there.

I think this would bring new blood into the stale "all the usual suspects" GSF
Of course we want new players for GSF.

1.) The stock starter ships are even more viable than they ever were before. The Intro to Starfighter and Intro to Conquest one time missions for a character award enough fleet and ship req to buy additional meta ships. A couple of matches and you can have a bar equivalent to a veteran, in terms of choice of viable meta ships.
2.) 5.9.2 will introduce cross-faction queuing and improved matchmaking premades will be evenly distributed if there are only two groups per 16 players in the queue, and veterans solo-queueing will be more even as well.
3.) It's not difficult to upgrade a ship any more. Its far less taxing than kitting your character in full 248s with 240 augments, and you earn UC and CXP and Conquest to boot.
4.) "Hogging the power ups"? Are you serious? Knowledge of Damage Overcharge locations, map control, is a key learning point for team deathmatch. Well timed use of DOs can turn the tide of a battle. I mean, if I'm on a repair bomber protecting a nest and a DO spawns nearby, I'll absolutely call it out to the group, its not like I need it. You need to learn where the DOs are and go after them. I haven't seen a map of the DOs in Iokath yet, but a map is certainly out there for the other two TDM maps.

There have been a lot of changes already and more coming. I don't think a major overhaul of gameplay mechanics is needed, at least the way most people conceive "major overhaul." An improved tutorial would help tremendously, but that's a pipe dream right now. A custom GSF lobby, where veteran players could take novices "under their wing" and teach them skills, would also help tremendously. I'd like to believe that with "custom" ground pvp matches literally around the corner, custom GSF matches aren't too far away. Until that time, there is the GSF discord and Despon's GSF School videos. Its all I can reasonably expect from a skeleton dev team these days. I don't know how many people Bret has to help him, but I can't imagine its a ton.
If you think I've made a good contribution with this post, I kindly ask that you use my Refer a Friend link! Here is more information about the program.

JecVanguard's Avatar


JecVanguard
08.04.2018 , 02:48 AM | #18
TBH I'm not interested in learning about how to build a ship, I just want to fly about and have fun shooting things and being shot at. All the tactical/strategy nuances are for dedicated players. I'm a casual player who just wants 10 mins of fun flying about. I'm sure all the veterans will shout noob etc, but TBH I'd rather be good at my job in RL than an expert at a game - i dont get paid to play this. I play to relax and have a bit of fun, which seems incompatible with the OMG you must study this and play 5 hours a day of SWTOR is pointless attitude. I log on play for an hour then do something else.

Toraak's Avatar


Toraak
08.04.2018 , 11:31 AM | #19
Quote: Originally Posted by JecVanguard View Post
TBH I'm not interested in learning about how to build a ship, I just want to fly about and have fun shooting things and being shot at. All the tactical/strategy nuances are for dedicated players. I'm a casual player who just wants 10 mins of fun flying about. I'm sure all the veterans will shout noob etc, but TBH I'd rather be good at my job in RL than an expert at a game - i dont get paid to play this. I play to relax and have a bit of fun, which seems incompatible with the OMG you must study this and play 5 hours a day of SWTOR is pointless attitude. I log on play for an hour then do something else.
Nobody is saying you can't play GSF as a casual. In fact I think that can be a good thing. With that being said, it will make your enjoyment of GSF increase if you get a basic understanding of the ship builds of what you like to fly the most. It doesn't take long to get a ship build that will work for you, so even if you do fly casually you can still master what you fly even if you only fly 1-2 matches every few days.
Referral Link: www.swtor.com/r/Q4Tp3P

phalczen's Avatar


phalczen
08.05.2018 , 12:31 AM | #20
Quote: Originally Posted by JecVanguard View Post
TBH I'm not interested in learning about how to build a ship, I just want to fly about and have fun shooting things and being shot at. All the tactical/strategy nuances are for dedicated players. I'm a casual player who just wants 10 mins of fun flying about. I'm sure all the veterans will shout noob etc, but TBH I'd rather be good at my job in RL than an expert at a game - i dont get paid to play this. I play to relax and have a bit of fun, which seems incompatible with the OMG you must study this and play 5 hours a day of SWTOR is pointless attitude. I log on play for an hour then do something else.
You could pretty much say that about just about anything in the game.
Quote:
TBH I'm not interested in learning about how to beat Izax, I just want to run around and swing my lightsaber.
Quote:
TBH I'm not interested in learning about how to complete the heroic space on-rails missions, I just want to do barrel rolls and shoot stuff.
Quote:
TBH I'm not interested in learning about how to make credits, I just want to craft level 5 gear all day.
I mean, in general, dumbing down systems has never gone well for a game, whether its a mini game within a larger mmo or the whole mmo itself. Historically it never leads to a sustained increase in playerbase size, and it usually upsets the dedicated fans leading to larger than average attrition. Tactics and strategy aren't for just for hard core players, they are for anyone who wants to improve. You may be an exception, but I think an hour of wiping multiple times on a difficult boss without learning anything about the encounter usually isn't as fun as an hour of progressing, learning, improving, and finally taking the boss down, in spite of multiple wipes. There's probably millions of mobile games that you can just sit down and play if you like, but this game rewards practice. If you want to shoot other people to actually get them to blow up and not get shot down yourself, its going to require practice.

I mean, I guess you could just spend ten minutes pedaling on a stationary bike, or you could, you know, learn how to balance on a real bike, switch gears, use hand brakes, etc. It does require you to step outside of your comfort zone though. It requires you to practice, and sometimes you're going to fall on your face or get some road rash.

Regardless, supporting a custom GSF environment would give you the freedom to spend "10 mins of fun flying about," achieving not only your goals but those of other pilots as well.
If you think I've made a good contribution with this post, I kindly ask that you use my Refer a Friend link! Here is more information about the program.