Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Warrior Set Bonus Feedback

First BioWare Post First BioWare Post

EricMusco's Avatar


EricMusco
06.28.2019 , 10:25 AM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

Below you will find a tentative list of set bonuses that will be available to all Sith Warriors. These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc). Please take a look and let us know your thoughts! As a note, if you are a Jedi Knight player, you can expect to see these set bonuses mirrored for you as well, they are still in process.

You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more than once (per charge) and the cooldown will simply add a charge up to the maximum.
  • Ubercharge - Force Charge gets two ability charges. In addition, you cannot be stunned or rooted for 3 seconds after using Force Charge.
  • Sap - After Force Choke finishes, it slows its target and every target nearby it for 6 seconds.
  • Positioning - After executing Mad Dash, you gain 20% damage reduction for 6 seconds.
  • Blinding Fear - Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimidating Roar wears off.
  • Critical Focus - Critically hitting has a 20% change to build a Furious Focus charge. Can only occur once every 10 seconds.
  • Vicious Thirst - Vicious Slash and Massacre add Vicious Thirst stacks to their targets, stacking up to 3 times. Killing an enemy with Vicious Thirst stacks increases your damage by 10% per stack for 10 seconds.

-eric
Eric Musco | Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

roinopouf's Avatar


roinopouf
06.28.2019 , 10:56 AM | #2
How about UberCharge and the Intruder utility point granting a second Force Charge for 7.5s ?

septru's Avatar


septru
06.28.2019 , 11:05 AM | #3
Quote: Originally Posted by EricMusco View Post
As a note, if you are a Consular player, you can expect to see these set bonuses mirrored for you as well, they are still in process.
You mean Jedi Knight?
-Prum, Satele Shan
"The real endgame is general chat."

Delani's Avatar


Delani
06.28.2019 , 12:15 PM | #4
Maurauders with Ubercharge are going to be OP im calling it right now. Unless they add more mobility to sorcerers, assasins and PT

Delani's Avatar


Delani
06.28.2019 , 12:16 PM | #5
Why are these so much stronger than the inquistor set bonuses?

redkungfu's Avatar


redkungfu
06.28.2019 , 01:18 PM | #6
Quote: Originally Posted by EricMusco View Post
[*]Critical Focus - Critically hitting has a 20% change to build a Furious Focus charge. Can only occur once every 10 seconds.[/LIST]
-eric
Shouldn’t this be a marauder specific set bonus, or will the new ability be a warrior ability?

merovejec's Avatar


merovejec
06.28.2019 , 01:19 PM | #7
Quote: Originally Posted by septru View Post
You mean Jedi Knight?
lol yeah Eric
Merovejec
7 days of being a sub, try it! Refferal Link
Achievements 5.10 68890

Benirons's Avatar


Benirons
06.28.2019 , 01:45 PM | #8
Quote: Originally Posted by EricMusco View Post
Hey folks,

Below you will find a tentative list of set bonuses that will be available to all Sith Warriors. These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc). Please take a look and let us know your thoughts! As a note, if you are a Consular player, you can expect to see these set bonuses mirrored for you as well, they are still in process.

You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more than once (per charge) and the cooldown will simply add a charge up to the maximum.
  • Ubercharge - Force Charge gets two ability charges. In addition, you cannot be stunned or rooted for 3 seconds after using Force Charge.
  • Sap - After Force Choke finishes, it slows its target and every target nearby it for 6 seconds.
  • Positioning - After executing Mad Dash, you gain 20% damage reduction for 6 seconds.
  • Blinding Fear - Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimidating Roar wears off.
  • Critical Focus - Critically hitting has a 20% change to build a Furious Focus charge. Can only occur once every 10 seconds.
  • Vicious Thirst - Vicious Slash and Massacre add Vicious Thirst stacks to their targets, stacking up to 3 times. Killing an enemy with Vicious Thirst stacks increases your damage by 10% per stack for 10 seconds.

-eric
Please fix your typoes, this is embarrassing.

EricMusco's Avatar


EricMusco
06.28.2019 , 01:53 PM | #9 This is the last staff post in this thread.  
Quote: Originally Posted by septru View Post
You mean Jedi Knight?
Yup, fixed!
Eric Musco | Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

ShadzMGamez's Avatar


ShadzMGamez
06.28.2019 , 02:48 PM | #10
Ubercharge seems good for tanks due to the no stun ability, but I never have a need to use a second force leap. This also negates one of the Jugger's utilties making me not pick it even more.
Sap will be great for PVP. No downside.
Positioning again, seems well for PVP. I don't really use Mad Dash in PVE, but getting out of a tight spot in PVP and getting damage reduction will be great.
Blinding Fear seems just like a good passive. Probably more useful in PVP than PVE, but I still see it as a good thing for PVE.
Critical Focus will definitely help with wanting more crit than mastery/power on Annhi maras, and just boost Carnage Maras even more. I love it.
Vicious Thirst also seems like a great passive that will help when dealing with ads in PVE. Gives more incentive to focus on ads as a single target oriented dps than just focusing the boss while others with their AOE's handle ads.

Overall, I think these are great.