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Marauder Ability, Tactical Item, and Set Bonus Feedback

STAR WARS: The Old Republic > English > Public Test Server
Marauder Ability, Tactical Item, and Set Bonus Feedback
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JediMasterAlex's Avatar


JediMasterAlex
07.17.2019 , 09:03 PM | #51
Quote: Originally Posted by MandFlurry View Post
NOTHING Will be Overpowered, when everything in Every other Class is getting themselves boosted. Well, i hope.....
Have you seen the dps sorc tacticals and set bonuses?

omaan's Avatar


omaan
07.19.2019 , 01:23 PM | #52
Quote: Originally Posted by JediMasterAlex View Post
This is just a mara main blindly defending his class with misinformation. Maras are still the second best class in 4 dps games after mercs. Mara dcds are excellent. They have the ability to stealth out and heal to full every 45 seconds, which is usually possible even if people chase. They are not squishy at all.
you haven't played mara have you? i took top 1 in solo ranked previous season and top 3 sent and i can tell you - one mistake in dps fight and you get globalled. If enemies catch mara in stun chain you are finished. And even if you use camouflage-predation-run away for regen there are always oper or sin or sorc chasing to finish you off.

Compared to vanish, camouflage is given only for a few seconds and it doesn't remove combat so often i managed to run like 2 kilometres from all enemies and STILL MY COMBAT DIDN'T REMOVE LOL. i sat without any interruptions for 20 seconds and it still was on.

So indeed mara can't survive much without pocket healer. And skilled mercs can easily stealth scan maras camouflage.. mad dash + camouflage + pred trick isnt working often due to arena features and fact that stealth scan has pretty high range.

omaan's Avatar


omaan
07.19.2019 , 01:26 PM | #53
Quote: Originally Posted by JediMasterAlex View Post
Have you seen the dps sorc tacticals and set bonuses?
they are pretty good for sorcs since they boost damage and damage reduction lol. while mara gets what? refund of rage on furious strike? it doesnt need it, aoe on force crush? you can often get stunned or pushed when used force crush while cc immune on cd so this spread can be interrupted + taking such thing for ranked pvp sucks because this aoe will break all near enemies cc's. The only useful tactical is reset on camouflage but it isnt that great since mara will be absent for a long time and would not be able to damage.

JediMasterAlex's Avatar


JediMasterAlex
07.20.2019 , 11:21 AM | #54
Quote: Originally Posted by omaan View Post
i took top 1 in solo ranked previous season and top 3 sent
lol yeah, wonder how you got those

Quote: Originally Posted by omaan View Post
they are pretty good for sorcs since they boost damage and damage reduction lol. while mara gets what? refund of rage on furious strike? it doesnt need it, aoe on force crush? you can often get stunned or pushed when used force crush while cc immune on cd so this spread can be interrupted + taking such thing for ranked pvp sucks because this aoe will break all near enemies cc's. The only useful tactical is reset on camouflage but it isnt that great since mara will be absent for a long time and would not be able to damage.
You are just a mara main in complete denial. Sorc dps are 5th or 6th among dps, and the sorc ability/tacticals/set bonus will all make extremely little difference in solo ranked unless volt rush does absurd damage. But the mara ability/tacticals/set bonus will make maras, already the second best dps class, even more powerful. The imbalance between what sorc and sins got compared to what mara and juggs got is staggeringly large.

omaan's Avatar


omaan
07.20.2019 , 04:12 PM | #55
Quote: Originally Posted by JediMasterAlex View Post
lol yeah, wonder how you got those



You are just a mara main in complete denial. Sorc dps are 5th or 6th among dps, and the sorc ability/tacticals/set bonus will all make extremely little difference in solo ranked unless volt rush does absurd damage. But the mara ability/tacticals/set bonus will make maras, already the second best dps class, even more powerful. The imbalance between what sorc and sins got compared to what mara and juggs got is staggeringly large.
not reasonable claims. I see many lightning sorcs doing 4-5k dps in solo ranked and breaking third or forth cc's with bubble while other classes have only one breaker. This spec must not do more dps since it has cleanse, heals and great defenses. It can offheal team mates, pull them up on bridges saving from death, use phase walk to chase someone if the target ran to phase walk location side. + it has long 8 second cc ability. it has no problems with defense and has heals and mediocore mobility unlike merc's boost speed which only gives 30 % speed bonus.

Marauder lacks defenses, heals and additional breakers. It has no serious saving abilities like bubble or phase walk.All it has is mobility and dps. So of course marauder must be the most damaging class in the game with great mobility. IF you want to make sorc dps both great damager + tanky + supporting class then you just trying to make super fotm of it.

I find sorc's tactical items more powerful then marauders. You get dps buff on some abilities or double procs on some of damaging abilities. What about maras tacticals? Aoe dmg from force crush will break mezzes, and used situational (when mara uses force crush while you never know if enemies are stacking at that moment lol and not using force crush results in great dps loss and immunity lack). Refund on rage is a joke since fury never had problems with rage. In the end the only one useful tactical is reset on camouflage. ALL others are USELESS.

The only thing i agree is that dot sorc needs a slight buff to defenses since it is TOO squishy. One marauder can kill it pretty fast. But nothing more is needed.

septru's Avatar


septru
07.21.2019 , 01:03 PM | #56
Quote: Originally Posted by omaan View Post
not reasonable claims. I see many lightning sorcs doing 4-5k dps in solo ranked and breaking third or forth cc's with bubble while other classes have only one breaker. This spec must not do more dps since it has cleanse, heals and great defenses. It can offheal team mates, pull them up on bridges saving from death, use phase walk to chase someone if the target ran to phase walk location side. + it has long 8 second cc ability. it has no problems with defense and has heals and mediocore mobility unlike merc's boost speed which only gives 30 % speed bonus.

Marauder lacks defenses, heals and additional breakers. It has no serious saving abilities like bubble or phase walk.All it has is mobility and dps. So of course marauder must be the most damaging class in the game with great mobility. IF you want to make sorc dps both great damager + tanky + supporting class then you just trying to make super fotm of it.

I find sorc's tactical items more powerful then marauders. You get dps buff on some abilities or double procs on some of damaging abilities. What about maras tacticals? Aoe dmg from force crush will break mezzes, and used situational (when mara uses force crush while you never know if enemies are stacking at that moment lol and not using force crush results in great dps loss and immunity lack). Refund on rage is a joke since fury never had problems with rage. In the end the only one useful tactical is reset on camouflage. ALL others are USELESS.

The only thing i agree is that dot sorc needs a slight buff to defenses since it is TOO squishy. One marauder can kill it pretty fast. But nothing more is needed.
First off, acknowledge that you are comparing one of the top end classes to another top end class. Marauder and sorc are both extremely viable in almost every single PvP mode more than most other classes. Justifying a buff to marauder by comparing it to sorc is ridiculous, meritless, ignores the other classes in the game, and just dumb.

But to your actual argument: lightning sorc only pulls 3-4k left not CCed and into a 4 man cleave. All of that damage comes from weak chain lightning attacks. Yes, it has more offheals and more team utilities, but that is because the the damage is so insignificant. Even that 4k damage is nothing because it is weak AOE damage as opposed to real AOE damage like madness which left not CCed can pull 5-6k. AOE damage only becomes significant when it can't be outhealed; otherwise it is just fluff.

On the contrary, fury mara can easily pull 5k single target burst damage while being pressured. If you tunnel a fury mara, you don't change a fury mara's dps output at all, as opposed to a lightning sorc which can easily be stunned, interrupted, and shut down.

Lightning sorc's defenses might look stronger on paper (phase walk, bubble, DR utilities, DR passives), but none of that matters if you're getting tunneled. There is no DR in the world that will save you from multiple classes hunting you down. There is no phase walk you can place that stops a marauder from chasing you with predation. On top of that, well timed stuns and a well timed net can instantly bring down a sorc.

On the other hand, marauder's face tanking utilities helps let marauders withstand a lot of damage before they have to camo out. Fury marauder has a stun DR utility off a short CD and stun DR on saber ward if the right utilities are taken. This is why marauder is viable in literally every meta in solo ranked. Marauder becomes extremely powerful the second you pair it with a healer. Just because you play 4v4 dps solo ranked doesn't make marauder less weak. Marauders are one of the best classes to bring into any 4v4 comp: cleave, pressure, hard-swap, split, hyper-swap. It's abilities and utilities may be best optimized and most effective when paired with a healer and tank, but that doesn't make it otherwise weak. You don't balance for solo ranked, just like you don't balance for duels.

Calling for buffs to marauder is laughable and shows no real knowledge of the game.
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omaan's Avatar


omaan
07.21.2019 , 03:26 PM | #57
Quote: Originally Posted by septru View Post
First off, acknowledge that you are comparing one of the top end classes to another top end class. Marauder and sorc are both extremely viable in almost every single PvP mode more than most other classes. Justifying a buff to marauder by comparing it to sorc is ridiculous, meritless, ignores the other classes in the game, and just dumb.

But to your actual argument: lightning sorc only pulls 3-4k left not CCed and into a 4 man cleave. All of that damage comes from weak chain lightning attacks. Yes, it has more offheals and more team utilities, but that is because the the damage is so insignificant. Even that 4k damage is nothing because it is weak AOE damage as opposed to real AOE damage like madness which left not CCed can pull 5-6k. AOE damage only becomes significant when it can't be outhealed; otherwise it is just fluff.

On the contrary, fury mara can easily pull 5k single target burst damage while being pressured. If you tunnel a fury mara, you don't change a fury mara's dps output at all, as opposed to a lightning sorc which can easily be stunned, interrupted, and shut down.

Lightning sorc's defenses might look stronger on paper (phase walk, bubble, DR utilities, DR passives), but none of that matters if you're getting tunneled. There is no DR in the world that will save you from multiple classes hunting you down. There is no phase walk you can place that stops a marauder from chasing you with predation. On top of that, well timed stuns and a well timed net can instantly bring down a sorc.

On the other hand, marauder's face tanking utilities helps let marauders withstand a lot of damage before they have to camo out. Fury marauder has a stun DR utility off a short CD and stun DR on saber ward if the right utilities are taken. This is why marauder is viable in literally every meta in solo ranked. Marauder becomes extremely powerful the second you pair it with a healer. Just because you play 4v4 dps solo ranked doesn't make marauder less weak. Marauders are one of the best classes to bring into any 4v4 comp: cleave, pressure, hard-swap, split, hyper-swap. It's abilities and utilities may be best optimized and most effective when paired with a healer and tank, but that doesn't make it otherwise weak. You don't balance for solo ranked, just like you don't balance for duels.

Calling for buffs to marauder is laughable and shows no real knowledge of the game.
Every time enemy team goes on light sorc it looses. because llightning sorc can take tonnes of damage. you can't interrupt it forever since it has some blue immune on cast thing which iam not sure from what it pops but it is. i barely see someone saying lets go lightning sorc lol. it never works unless sorc is bad. it can survive almost all encounters and let his team free cast. I never saw any win when teams go on lightning sorc who is skilled. Like never. marauder in dps game if it's targeted can't do any dps and the fact it doesnt have to cast anything doesn't change the fact it can't do much dps. It uses saber ward, stun dr (i think you mean cloak of pain) but its only 20% dr not 30 or 50% like normal stun dr is. and then guarded by the force which works only 4 seconds. then it's either dead or forced to use camouflage which doesn't save much at all since there are always chasing mara going on. and while in camouflage running marauder quits the fight at does ZERO dps while sorc can do at least something while pressure (it has instant dot, and one lightning cast can be used while running from what i saw).

LETS not forget also that if enemy team has 1-2 skilled mercs marauder can be easily stealth scanned even with mad dash + camouflage and predation trick since as i mentioned before the range of scan is pretty high.

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JediMasterAlex
07.22.2019 , 12:14 AM | #58
Quote: Originally Posted by omaan View Post
Marauder lacks defenses
Your posts are totally nonproductive. You are simply an incredibly biased mara main. Maras have great defensive cooldowns, and force camo is a better "saving ability" than either bubble or phase walk.

Quote: Originally Posted by omaan View Post
I find sorc's tactical items more powerful then marauders.
I clearly lumped the new abilites, set bonuses, and tacticals together, as a whole, when comparing. You are either trolling me or actually insane. The rest of your post equally nonsensical.

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omaan
07.22.2019 , 07:53 AM | #59
Quote: Originally Posted by JediMasterAlex View Post
Your posts are totally nonproductive. You are simply an incredibly biased mara main. Maras have great defensive cooldowns, and force camo is a better "saving ability" than either bubble or phase walk.



I clearly lumped the new abilites, set bonuses, and tacticals together, as a whole, when comparing. You are either trolling me or actually insane. The rest of your post equally nonsensical.
Force camo is better saving ability? If you fight 2 or more mercs you can easily be revealed with scan if you fight dot specs you either use camo late and die from dots while running away or use it early and run away but loose much dps because of your early leaving and absense while waiting combat removal and hoping that no one is chasing or trying to run more from someone who actually chasing you. Are you sure you played solo ranked as marauder? Surely marauder is really good in heal games but when it comes to only dps games it is far worse than sorc, merc, oper and in some situation even then sin (when sin has mercs and opers in his group and doesn't even need to go out from stealth for some time).

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JediMasterAlex
07.22.2019 , 11:10 AM | #60
Quote: Originally Posted by omaan View Post
but when it comes to only dps games it is far worse than sorc, merc, oper and in some situation even then sin.
This is literally a laughable statement. Anyone who plays solo ranked who isn't a completely deluded mara main knows it's not true. Maras are the second best dps after merc in dps games, period. Everything you said about force camo is just babble. It's a reliable heal to full every 45 seconds 90% of the time.